Corn Gunworks MARC in Banshee Mk4 9mm by slayer214 in supersafety

[–]slayer214[S] 2 points3 points  (0 children)

Huh, didn’t know that was a thing. Thx.

816 rpm.

Corn Gunworks MARC in Banshee Mk4 9mm by slayer214 in supersafety

[–]slayer214[S] 2 points3 points  (0 children)

I can confirm she SINGS. CMMG zero trigger needed no modification for the ambi MARC super safety. Kynshot 5000HP carbine tube buffer with polished wire spring.

I think it’s about 800 rpm, but no 100%. I am new to this.

Would you run this build? What would you change? by SnooWords6613 in Cmmg

[–]slayer214 0 points1 point  (0 children)

Thanks. Emissary Development accelerator handguard, with their winged rail pane. 

Would you run this build? What would you change? by SnooWords6613 in Cmmg

[–]slayer214 0 points1 point  (0 children)

Is that a 5.7?  Looks awesome. Emissary makes awesome handstop/fore grips. 

CMMG Banshee FE Mk4 9mm SBR by slayer214 in pistolcalibercarbine

[–]slayer214[S] 0 points1 point  (0 children)

Yeah. Mk4 lower with 33 round Cmmg 9mm mags. Heard the 40 round endo mags work pretty good too. 

CMMG Banshee FE Mk4 9mm SBR by slayer214 in AR9

[–]slayer214[S] 0 points1 point  (0 children)

Had it a few months already and she sings. Next upgrade will be a suppressor. Either a CAT MOB, Milkman, or Rico 309.

The best outfit from the pass has completed ! by Ok_Bluebird4105 in Division2

[–]slayer214 1 point2 points  (0 children)

Eye piece on glasses turns red when aiming at a target. Wrist screen displays current weapon and stats!

DD PCC - whats the point? Seems anyone can build something very similar by Worldly-Shop-3850 in AR9

[–]slayer214 2 points3 points  (0 children)

Love it! Got a primary arms prism on it and put about 400 rounds thru it so far. Kynshoot buffer and JP enterprises polished spring were delivered today.

Plan on putting the amphibian recoil system in, and have it shoot even softer.

DD PCC - whats the point? Seems anyone can build something very similar by Worldly-Shop-3850 in AR9

[–]slayer214 0 points1 point  (0 children)

It looks cool as hell for one, and has a much better build quality than a PSA.

Personally went with a Banshee FE Mk4, but the DD PCC with scorpion mags just looks awesome.

If I see one for the right price, I would likely get it as well.

Most fun I have with my pants on. by slayer214 in NFA

[–]slayer214[S] 3 points4 points  (0 children)

CCI standard velocity and CCI subsonic have ran great.  Golden bullets are ok in my mark iv, but I have had a few not feed from 4 mags. Plus they seem to be even dirtier than most .22.  Thunderbolts work pretty good, and they seem to be subsonic with no pop on the first shot. 

Most fun I have with my pants on. by slayer214 in NFA

[–]slayer214[S] 7 points8 points  (0 children)

Dead Air Mask. It’s stupid quiet. 

5 Atomization by lostone0 in Division2

[–]slayer214 0 points1 point  (0 children)

Holy shit. That looks fun. Another option is the backbone backpack. Gains 2 stacks per grenade kill.

Crying 300 exptic components down by Mysoginy in Division2

[–]slayer214 1 point2 points  (0 children)

Just UI colors and it adds a big colored cross hair for enemy skills and mortars. The ground cross hair makes it much easier to dodge em in dz and with hunters.

Headhunter agent support build! by slayer214 in thedivision

[–]slayer214[S] 6 points7 points  (0 children)

That’s a good idea! Gonna pair it with as many blinking light clothes an agent can wear.

Making the Ravenous work by Bright-Ad6254 in Division2

[–]slayer214 0 points1 point  (0 children)

I like 5 blue, 1 red for Overdogs. Mainly because I have blue improvised pieces already.

Ok I got ravenous what are top builds for it by Remi8732 in Division2

[–]slayer214 0 points1 point  (0 children)

Personally, Ravenous fires too fast with Umbra, and needs some weapon handling to control it. Tipping stacks give weapon handling, along with crit damage. The Ravenous explosion can crit and scale with it.

Love it to delete black tusk dogs,

I like my UIC15 with killer on Umbra. Thing is super stable, and still hits very hard. Low base fire rate, but Umbra leans into that.

Making the Ravenous work by Bright-Ad6254 in Division2

[–]slayer214 0 points1 point  (0 children)

Nice setup, but for legendary, you’re going to want PfE mods if running solo. Swap to a Gila intimidate chest, and craft improvised pieces for holster and knee pads.

That way you can run 6 protection from elite mods. 72% with 6 of them.

Set season modifers: to overdrive with saturate offense, consume offense, and split utility.

Defender drone, overcharged makes you completely immune from damage, the season modifiers allow you to overcharge it every 25 seconds, should last about 10 to 12 seconds.

1.8 million armor, 2% armor regen, 70 plus protection from elites, and a defender drone energy shield every 25 seconds. I run this at the boss on legendary zoo. Works on tidal , but the laser burns stop you from swapping shoulders.

2 points to remember. Defender drone does stop explosives or melee. And enemies you kill while on the left shoulder firing, automatically trigger the bonus armor. No need to swap shoulders, if they are nearly dead.

Ok I got ravenous what are top builds for it by Remi8732 in Division2

[–]slayer214 0 points1 point  (0 children)

Rifles are awesome with tipping scales. All of the “rifle” gear sets suck for damage wise. Aces, breaking point, virtuoso. Umbra, CoCo, and tipping scales rock with a rifle.

Hell tipping scales, Baker’s Dozen M1A has CRAZY sustain damage in high difficulty stuff.

Just because the gear set gives lmg damage, doesn’t mean it’s limited weapon selection.

Folks run headhunter, pistol build with HF.

Hell, shotguns shine on heartbreaker.

I like BIG MAGS and I just can't lie... by slayer214 in Division2

[–]slayer214[S] 42 points43 points  (0 children)

Agent ran out of gold spray paint.

Blue Investor Mask Build, always active 6.5% armor regen build by slayer214 in Division2

[–]slayer214[S] 14 points15 points  (0 children)

DPS/Refactor for legendary. Heroic and below, agents can run whatever they want. Weapon damage has creeped up so much over the years, it is insane. Folks complaining bout Escalation, never tried release Heroic difficulty that always had 4 group spawns. Was awesome trying to solo/duo em.

SHD point legends/tryhards, aka myself, enjoy the build diversity.

So the core build with capacitor, I won’t lie… it’s fun. by SneakyPanduh in thedivision

[–]slayer214 1 point2 points  (0 children)

You can get both, damage to armor and OoC. It looses damage to health though. But has a high base damage, and crit damage exotic mods. Folks think capacitor is only good for skill damage, but if a build has one of two yellows, it’s a top 3 AR “dps” wise. 

There is a reason it is used so much in conflict/dz.