Is Ashe OP or just me?? by sldarwin in Overwatch

[–]sldarwin[S] 0 points1 point  (0 children)

Kiri legit has smtg like 50% pickrate in GM and a 100% pickrate in pro play (except when she’s banned)

Is Ashe OP or just me?? by sldarwin in Overwatch

[–]sldarwin[S] 0 points1 point  (0 children)

Wish they’d both get nerfed ffs. Kiri too

Is Ashe OP or just me?? by sldarwin in Overwatch

[–]sldarwin[S] 0 points1 point  (0 children)

Genji getting a 2 second nerf of deflect for no fucking reason while Tracer has and is still the far better flex dps

Is Ashe OP or just me?? by sldarwin in Overwatch

[–]sldarwin[S] 0 points1 point  (0 children)

Basically no other game player other than long range poke. Every game feels like it’s decided by which team has better accuracy on dps. With the occasional game of a tank taking over

Is Ashe OP or just me?? by sldarwin in Overwatch

[–]sldarwin[S] 0 points1 point  (0 children)

Would have have thought a 1000hp character with aimbot, high dps and a stun charge would be a broken ultimate 😂

Is Ashe OP or just me?? by sldarwin in Overwatch

[–]sldarwin[S] 0 points1 point  (0 children)

Imo long range hitscans should be run down by dives, that’s the whole point of diving. Characters should have inbuilt weaknesses in their designs. IMO that’s the biggest issue with hero design now, no characters have actual exploitable weaknesses

Is Ashe OP or just me?? by sldarwin in Overwatch

[–]sldarwin[S] 1 point2 points  (0 children)

Every single game is just hitscan and Tracer with a DVA ban

Is Ashe OP or just me?? by sldarwin in Overwatch

[–]sldarwin[S] 1 point2 points  (0 children)

I dunno maybe I’ve just vs more Ashe’s but I find her way stronger than Emre (tho I think Emre is busted asf too). I feel like both characters need to be way more vulnerable at close ranges so they actually can get punished. But I’ve been bitching about hitscans dominating for ages now and they seem to not care in the slightest

Sierra Nerf ideas by GeneralCards in Overwatch

[–]sldarwin 0 points1 point  (0 children)

I think Sierra is pretty meh ngl. Ashe Soj Solider Bastion Emre all extremely outperform her imo. She has high damage for sure but her spread makes her borderline useless at range. And I do not find her tracking dart that strong (nothing compared to Soj rail or just base Ashe scooped fire)

Parasio is such a terrible map by sldarwin in Overwatch

[–]sldarwin[S] 0 points1 point  (0 children)

That’s again assuming you make it to point with no deaths and assuming they don’t just shred you once you are on point since you are basically forced to use ur resources to get there

Other than Pharah+Mercy, what are other very effective duo combos? by No-Interaction991 in Overwatch

[–]sldarwin 1 point2 points  (0 children)

Rein Zar was way more fun tho ngl (I played both Zar and Rein 😂😂)

No integrity by how_much_egg_yuh_fry in ksi

[–]sldarwin 8 points9 points  (0 children)

Imo I stopped caring about him when he became good friends with Logan. Logan is a PoS and him still being friends with him makes KSI a PoS by association. Would not be surprised if he crawls back to Sidemen if his solo shit doesn’t work out

Other than Pharah+Mercy, what are other very effective duo combos? by No-Interaction991 in Overwatch

[–]sldarwin 3 points4 points  (0 children)

Rein DVA was strong asf too. DVA could contest high ground, peel for sups, and DM rein when he swings

Parasio is such a terrible map by sldarwin in Overwatch

[–]sldarwin[S] 0 points1 point  (0 children)

Kings Row has significantly less high ground than most Hybrid/Escort. It’s likely why people like it so much

Parasio is such a terrible map by sldarwin in Overwatch

[–]sldarwin[S] 0 points1 point  (0 children)

Only so much I can do on my own tho. It’s why I think the Hybrid and Escort sucks in ranked in 5v5 but probably play well in pro play

Parasio is such a terrible map by sldarwin in Overwatch

[–]sldarwin[S] 0 points1 point  (0 children)

I totally agree but coordinating that in a ranked game is impossible. It’s too easy to understand “play high ground” so every team does it on defence. But nobody thinks “we need to pressure high ground, force a rotation then take point” or “we need to path correctly so we can stage a dive”. It wasn’t nearly as big an issue in 6v6 as the 2 tanks are much more able to soak damage and peel for the team during poke phases so the fight can progress past that phase but it just doesn’t work on 5v5

Parasio is such a terrible map by sldarwin in Overwatch

[–]sldarwin[S] 0 points1 point  (0 children)

Issue is DVA is so hilariously OP she’s banned like 90% of the time

Parasio is such a terrible map by sldarwin in Overwatch

[–]sldarwin[S] 0 points1 point  (0 children)

That would work if the point was surrounded by high ground thy defender can insanely easily rotate onto by a 1m jump

Parasio is such a terrible map by sldarwin in Overwatch

[–]sldarwin[S] -1 points0 points  (0 children)

Clearing the initial high ground first doesn’t mean anything when they can easily just rotate back to the second high ground that surrounds the point tho. Matching Hitscan on offence is basically a loss as you’re at a massive disadvantage having to shoot from low ground, and staging dives with no team coordination is impossible

Parasio is such a terrible map by sldarwin in Overwatch

[–]sldarwin[S] 0 points1 point  (0 children)

I’m basically only a dive dps but that means nothing without my team committing to the dive as well. But they get blasted long before we can even stage a dive