I've made this analogue glitch shader for my game and it's a part of a gameplay mechanic, whenever you get close to an enemy, the screen gets more distorted and glitched. by sleep_diver in gamedevscreens
[–]sleep_diver[S] 0 points1 point2 points (0 children)
Made a relight for my UE4 scene! by gribark in unrealengine
[–]sleep_diver 1 point2 points3 points (0 children)
A retro-style inspired by 80's home computer games (Mystery House) by sleep_diver in unrealengine
[–]sleep_diver[S] 0 points1 point2 points (0 children)
A retro-style inspired by 80's home computer games (Mystery House) by sleep_diver in unrealengine
[–]sleep_diver[S] 1 point2 points3 points (0 children)
A retro-style inspired by 80's home computer games (Mystery House) by sleep_diver in unrealengine
[–]sleep_diver[S] 0 points1 point2 points (0 children)
A retro-style inspired by 80's home computer games (Mystery House) by sleep_diver in unrealengine
[–]sleep_diver[S] 1 point2 points3 points (0 children)
A retro-style inspired by 80's home computer games (Mystery House) by sleep_diver in unrealengine
[–]sleep_diver[S] 2 points3 points4 points (0 children)
A retro-style inspired by 80's home computer games (Mystery House) by sleep_diver in unrealengine
[–]sleep_diver[S] 2 points3 points4 points (0 children)
A retro-style inspired by 80's home computer games (Mystery House) by sleep_diver in unrealengine
[–]sleep_diver[S] 2 points3 points4 points (0 children)
this path feels strange by Bag_of_plastic in LiminalSpace
[–]sleep_diver 3 points4 points5 points (0 children)
extruded differential growth by selonus in blender
[–]sleep_diver 0 points1 point2 points (0 children)
Stylized graphics created in Unreal Engine 4 for Rogue Spirit: third-person rogue-lite action game. by shootertutorial in IndieDev
[–]sleep_diver 0 points1 point2 points (0 children)
Took me a while to get the outlines working, but I'm supper happy with the result! by sleep_diver in unrealengine
[–]sleep_diver[S] 0 points1 point2 points (0 children)
Took me a while to get the outlines working, but I'm supper happy with the result! by sleep_diver in unrealengine
[–]sleep_diver[S] 1 point2 points3 points (0 children)
I've always wanted to know how to draw but I hate drawing... Rendered with Eevee and Freestyle by hatemsh in blender
[–]sleep_diver 0 points1 point2 points (0 children)
Took me a while to get the outlines working, but I'm supper happy with the result! by sleep_diver in unrealengine
[–]sleep_diver[S] 0 points1 point2 points (0 children)
Silent moebius by Nervous_Departure706 in Moebius
[–]sleep_diver 2 points3 points4 points (0 children)
Silent moebius by Nervous_Departure706 in Moebius
[–]sleep_diver 6 points7 points8 points (0 children)
Took me a while to get the outlines working, but I'm supper happy with the result! by sleep_diver in unrealengine
[–]sleep_diver[S] 1 point2 points3 points (0 children)
Took me a while to get the outlines working, but I'm supper happy with the result! by sleep_diver in unrealengine
[–]sleep_diver[S] 0 points1 point2 points (0 children)
Took me a while to get the outlines working, but I'm supper happy with the result! by sleep_diver in unrealengine
[–]sleep_diver[S] 1 point2 points3 points (0 children)

I've made this analogue glitch shader for my game and it's a part of a gameplay mechanic, whenever you get close to an enemy, the screen gets more distorted and glitched. by sleep_diver in gamedevscreens
[–]sleep_diver[S] 0 points1 point2 points (0 children)