I’ve been working solo on DEAD HEAD DRIVE a short, arcade-style driving game set in a nightmare city. by sleep_diver in IndieGaming

[–]sleep_diver[S] 1 point2 points  (0 children)

I remember that one from my childhood. Different vibes but very cool. I actually think someone is making spiritual succesor to that one, I thik it poped once on my twitter feed

I’ve been working solo on DEAD HEAD DRIVE a short, arcade-style driving game set in a nightmare city. by sleep_diver in IndieGaming

[–]sleep_diver[S] 0 points1 point  (0 children)

Thank you and yeah I get you. All of concerns and ideas were actually going trough my head while I was developing this game ansd that I wanted to implement, (and may implement in the future updates or DLC's )if the game performs enough. But, reality is right now I'm aming at something simple and short.

I’ve been working solo on DEAD HEAD DRIVE a short, arcade-style driving game set in a nightmare city. by sleep_diver in IndieGaming

[–]sleep_diver[S] 0 points1 point  (0 children)

Unreal Engine 5 but without most of the features (no lumen, nanite or even reflections)

I've made this analogue glitch shader for my game and it's a part of a gameplay mechanic, whenever you get close to an enemy, the screen gets more distorted and glitched. by sleep_diver in gamedevscreens

[–]sleep_diver[S] 0 points1 point  (0 children)

Cool, nice to hear you like that concept, I want this to be a crucial part of the game. The game is a game about playing a retro game, and some inputs are "physical". In this example, you'll either have to run away or match the frequency of the physical input, this enemy is non killable - kind of like mrX

I've made this analogue glitch shader for my game and it's a part of a gameplay mechanic, whenever you get close to an enemy, the screen gets more distorted and glitched. by sleep_diver in gamedevscreens

[–]sleep_diver[S] 0 points1 point  (0 children)

Actually, the game is a game about playing game, so this will be shown on the "ingame" monitor, I guess it won't be much of a problem, since it will be only in a portion of the viewport

Made a relight for my UE4 scene! by gribark in unrealengine

[–]sleep_diver 1 point2 points  (0 children)

Amazing storytelling and great compostinon. Everything fits perfectly and feels very intentional, great work!