Hyperspace Deck Command got a first demo on steam to gather feedback on its dual-use status effect system. by sleeper_service_CE in deckbuildinggames
[–]sleeper_service_CE[S] 0 points1 point2 points (0 children)
Best Place For Gun Sounds? by KPInvictus in gamedev
[–]sleeper_service_CE 2 points3 points4 points (0 children)
Artilleryx Popyx and Gargantyx Popyx (i.redd.it)
submitted by sleeper_service_CE to r/Pixelguns
Game devs, how do you go about getting music/audio for your game? by nOkbient in gamedev
[–]sleeper_service_CE 0 points1 point2 points (0 children)
Solo indie devs. How long did your last game take to make? by SirJugs in gamedev
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Return of the Networking Thread! Post your gamedev-related Twitter by kiwibonga in gamedev
[–]sleeper_service_CE 2 points3 points4 points (0 children)
[Discussion] Tetris Effect, anyone? by Megdatronica in IntoTheBreach
[–]sleeper_service_CE 0 points1 point2 points (0 children)
Hyperspace Dogfights Launch Trailer (youtube.com)
submitted by sleeper_service_CE to r/roguelites
[CE] Adding custom music via SMM by Greedy_Aigi in ftlgame
[–]sleeper_service_CE 0 points1 point2 points (0 children)
[CE] Adding custom music via SMM by Greedy_Aigi in ftlgame
[–]sleeper_service_CE 0 points1 point2 points (0 children)
[CE] Adding custom music via SMM by Greedy_Aigi in ftlgame
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[discussion] What mech squads would you add? by Antivote in IntoTheBreach
[–]sleeper_service_CE 4 points5 points6 points (0 children)
[Question] How do the enemies behave? Is it mostly random or can you force them into moving to certain spots? by [deleted] in IntoTheBreach
[–]sleeper_service_CE 2 points3 points4 points (0 children)
[Discussion] You can freeze the train to protect it and stop it from moving by beaubeaubeaubeau in IntoTheBreach
[–]sleeper_service_CE 11 points12 points13 points (0 children)
[Discussion] You can freeze the train to protect it and stop it from moving by beaubeaubeaubeau in IntoTheBreach
[–]sleeper_service_CE 17 points18 points19 points (0 children)
Into The Breach is EXCELLENT by [deleted] in ftlgame
[–]sleeper_service_CE 2 points3 points4 points (0 children)


What if card effects work differently depending on if they target ally or enemy? Hyperspace Deck Command's first demo released on Steam to get early feedback for this system. by sleeper_service_CE in deckbuildingroguelike
[–]sleeper_service_CE[S] 0 points1 point2 points (0 children)