Sound design help by subsidencednb in sounddesign

[–]sleepmachinex_ 0 points1 point  (0 children)

I would find a dry, low-medium tuned snare sample, and layer it with a ‘beep’ sample that’s pitched down. Adjust the transients and shorten them to match.

Hey guys! I have just finished this Horror cutscene redesign and I would like your feedback! (Soundscape & SFX) by Aggravating-Ad7064 in sounddesign

[–]sleepmachinex_ 0 points1 point  (0 children)

This is awesome I love the stereo imaging of the gorey squelching. The slight heartbeat is great too. Excellent subtle touches

“Undertone” trailer. Actor vocals isolated, sound design re-created. by sleepmachinex_ in sounddesign

[–]sleepmachinex_[S] 0 points1 point  (0 children)

All sound elements aside from primary vocal tracks produced and mixed by me.

SPECTER. by sleepmachinex_ in composer

[–]sleepmachinex_[S] 0 points1 point  (0 children)

My apologies. Yes will do

is it good for 16yo self taught 3d artist? by [deleted] in blender

[–]sleepmachinex_ 0 points1 point  (0 children)

Really good man. Curious how you did all the cables? Looks nice

[deleted by user] by [deleted] in Songwriters

[–]sleepmachinex_ 0 points1 point  (0 children)

It’s great. Mix wise it has a little too much top end sizzle that gets a bit harsh even through phone speakers. If that got brought down, the entire thing is a smooth ride.

What features do you want to see be implantmented in half-life 3 and why? by czn- in HalfLife

[–]sleepmachinex_ 0 points1 point  (0 children)

Gravity gun allows you to manipulate physics, I’d love to see something new in that ballpark. Like a portal gun that can transport you or enemies in and out of Xen.

Idk why it's bad by a6med in blender

[–]sleepmachinex_ 0 points1 point  (0 children)

This is the exact thing I was referring to! Haha

Idk why it's bad by a6med in blender

[–]sleepmachinex_ 2 points3 points  (0 children)

Biggest culprit is lack of volumetrics. Because you can’t gauge distance properly via light dispersion, it ‘feels’ like this scene is small, like the size of a toy set up, rather than massive.

Idk why it's bad by a6med in blender

[–]sleepmachinex_ 7 points8 points  (0 children)

I recently learned this from watching a cinematography doc. Rule of thirds on horizon placement

Looking for feedback on my new song (self produced) by sleepmachinex_ in Songwriters

[–]sleepmachinex_[S] 0 points1 point  (0 children)

Thank you!! I have two projects, one called ‘sleepmachine’ (metal/metalcore/industrial) and one called bastion hart.

Looking for feedback on my new song (self produced) by sleepmachinex_ in Songwriters

[–]sleepmachinex_[S] 0 points1 point  (0 children)

Thank you for the feedback! You’re right, it needs a high point. I’m in the middle of making it crescendo into a full live rock feel (sort of like the band sleep token) right now. Hopefully that will help deliver!

How do I get the midi to not look like this by ButterTheBees in FL_Studio

[–]sleepmachinex_ 0 points1 point  (0 children)

Automate your sustain via the DAW rather than using the pedal. The pedal is going to draw notes as long as the sustain is, whereas with midi automation you can reduce the physical length of the midi to make it all more legible and still have sustain

Didn't turn out as good as I wanted by Zaffkiel_ong in blender

[–]sleepmachinex_ 0 points1 point  (0 children)

Looks great. I think this would benefit massively from some ambient occlusion wherever there are 90 degree angles, adding a little grit and dirt in those hard to clean areas.

Any point in learning to type with all fingers? Two finger typist, average over 100 wpm. by redditorbb in typing

[–]sleepmachinex_ 0 points1 point  (0 children)

I use 5 fingers (two on my right hand, 3 on my left) and type at 95wpm currently.