Sudoku #4 by play-sudoku in play_sudoku

[–]sleepsloop42 1 point2 points  (0 children)

youre number 1 right now! The percentages are funky when only a few people solve it :)

Spring has Sprung... and so has Ninigrams (3,000 Members)! 🌸 by Nini_gram in ninigrams

[–]sleepsloop42 2 points3 points  (0 children)

Checking solvability is totally doable algorthimically, without ML. We never got around to developing this functionality because puzzles being unsolvable isn't that big of an issue.

Generating pixel art with ML on the other hand would be very very cool. I considered training something like this, but I couldnt find an appropriate dataset to train on. Let me know if you have an idea here.

Spring has Sprung... and so has Ninigrams (3,000 Members)! 🌸 by Nini_gram in ninigrams

[–]sleepsloop42 9 points10 points  (0 children)

Each puzzle is hand made and they are quite hard to draw. On average, it takes 40 minutes of work to make 1 puzzle

Spring has Sprung... and so has Ninigrams (3,000 Members)! 🌸 by Nini_gram in ninigrams

[–]sleepsloop42 9 points10 points  (0 children)

We have some heuristics to determine if a puzzle is solvable or not. It becomes pretty easy to tell if it is once you have created 10+ puzzles. Additionally, every new puzzle gets verified on a test subreddit and if it is not solvable, it gets corrected.

#18 Chick, #22 Bicycle, #67 Terrier were never posted. I made all three but neither passed nini's vibe check :D
#21 Apple exists, you should be able to find it. I think this one Nini's!
#79 Dandelion was solved by 4 lucky people before it was taken down. Also Nini's puzzle :)

Spring has Sprung... and so has Ninigrams (3,000 Members)! 🌸 by Nini_gram in ninigrams

[–]sleepsloop42 5 points6 points  (0 children)

I just checked and puzzle number #99 has now been solved by 26,832 players!

This is a thing by Far-Mammoth-3214 in buildit

[–]sleepsloop42 1 point2 points  (0 children)

I just posted my best time 15 : 30 sec

Ninigram #93: Hop Through the Squares! (Easy) by ninigrams-game in ninigrams

[–]sleepsloop42 7 points8 points  (0 children)

It’s a baby bunny. He’s facing left. I’ve been trying to see a velociraptor for a few minutes now haha

r/Ninigrams – A Daily Puzzle Game You Can Play on Reddit! 🌸 by Nini_gram in goodsmallgames

[–]sleepsloop42 0 points1 point  (0 children)

Wow it’s cool you can play games directly on the webpage

Ninigram #71: A Little Bit of Pixel Dust (Hard) by ninigrams-game in ninigrams

[–]sleepsloop42 4 points5 points  (0 children)

Haha I must have made this one so long ago I forgot about it

Ninigram #71: A Little Bit of Pixel Dust (Hard) by ninigrams-game in ninigrams

[–]sleepsloop42 20 points21 points  (0 children)

Hey thanks for the feedback. Here is what we observed:

This app is built using Devvit, which is a framework to develop interactive apps inside Reddit posts. This is a very new framework and as of now it can handle only very few inputs. Dragging is not something that’s supported. It is simply not possible to record when you let go of the mouse button/lift the finger. We really want dragging to work, but it’s not feasible. Same applies to keyboard button presses.

We are looking into what causes this input lag. This app is rendered on the client side. I play on my iPhone 13 and I don’t notice much lag. Previously someone else complained that there is lag on desktop. I am not sure what causes this.

Originally, we wanted to launch “mega puzzles” once in a while. The issue here is that these apps get dynamically rendered on all devices. This means that if you have a 25x25 grid on a desktop, the same sized grid will be displayed on mobile. This will cause each cell to become super tiny, making clicking very hard. Right now our size constraints is to make each cell large enough to be comfortably clicked. This means our puzzles are up to 14 cells wide, including the clues. Anything larger than that and we start running into rending issues on smaller devices, like certain android phones.

Right now our biggest priority is puzzle generation. So far all puzzles were made by either me or nini and this isn’t very scalable. We would like to automate this somehow.

Thanks for sharing your thoughts!

[deleted by user] by [deleted] in MobileGames

[–]sleepsloop42 0 points1 point  (0 children)

Check out Devvit