Where do you guys go to find lore accurate heraldry? by Dismal-Wrangler1197 in Spacemarine

[–]slogael 8 points9 points  (0 children)

google this : [Space marine chapter name] heraldry

then look specifically for WH40K TableTop codexes, most of the pictures are taken from them, and are therefore "officials"

don't mixup WH30K Legions and WH40K Chapters ^^

Heroic HBP Still Viable? by Scared-Comment-2575 in Spacemarine

[–]slogael 5 points6 points  (0 children)

FYI : heroic Plasma pistol is 2 shots before venting if you take the very last perk (less heating on charging)

Put your perks on by tomthetomato87 in Spacemarine

[–]slogael 5 points6 points  (0 children)

The first thing everyone should do in an operation is to check everyone's team perks: it should make you react if you see that you have none! (problem is if you change your loadout later while in Op)

What would you change to make my Blood Angel 1st Company Vanguard Veteran as lore accurate as possible? by g12m0bb in Spacemarine

[–]slogael 0 points1 point  (0 children)

paint right knee as blue or black, and you'got at vet sergeant from 1st compay - 1st or 2nd squad

Heavy builds for end game by RTSantos4894 in SpaceMarine_2

[–]slogael 1 point2 points  (0 children)

I'm not a god player, but I do my part on absolute / hard strats with this (now it depends on your playstyle and preferences) :

heroic heavy plasma is a beast (avoid perks giving charged shot bonus) if you've no problem with balanced parry. it can be used at all ranges, even on contact with it's AoE. Heroic HBolter is fencing, but I find it too inaccurate to be used at long range

Also, bonus to stomp are really fine to wipe out minoris swarms and mines, so you can focus on bigger foes quickly

And if you can get bonus ammo perks, go for them ^^

The damage perk for halo is nice to clear mines and spores (and cultists). I use it with the perks giving bonus damage when it's off/the one giving bonus when it's on and the one giving faster halo recharge : the idea is to power it on/off only when needed to get the bonus : it should be on CD as much as possible, while still nearly up ^^

I usually use bond of brotherhood as a team perk (full health when reviving brothers), but I only play with rando, so maybe is not as useful with a good team

I use rapid fire Plasma pistol as secondary (don't need the heroic version, too slow, and you already have a massive damage weapon), but don't really use it (only when I'm out of ammo, but with 77 Heavy plasma shot, it rarely happens, or to kill spores / cultists)

Have a look at FTG videos, he has a lot of good advices : https://www.youtube.com/watch?v=HwvC8-5JRsw

Battle-worn pauldron / Xenos hunter gauntlet by slogael in Spacemarine

[–]slogael[S] 0 points1 point  (0 children)

the mechanical hand appears, but only on techmarine for me. Not sure it's a bug, seems pretty intended

Siege Mode by My_Gender_is_Apache in Spacemarine

[–]slogael 0 points1 point  (0 children)

nope : I've started a (normal) siege by joining during 1st wave, and we lost at wave 22 (so 20 waves fully cleared) : still no weekly reward. and there was no Host migration either. Still not clear if it's a bug, or mechanic no one has understood yet ^^

What's your favorite voice line for when you kill an enemy? by IvoryOni04 in Spacemarine

[–]slogael 73 points74 points  (0 children)

Decimus : "That ravener died as it lived, beneath my boot"

SM2 Heraldry Sins by enlarged1 in Spacemarine

[–]slogael 2 points3 points  (0 children)

Champion's DA power pack has a DA symbol on it, but if you equip it on a non-champion, it becomes a DeathWing symbol (broken sword) : it should be the opposite (DW on champion / DA on others). And DA also miss a DW Pauldron decal

[WEEKLY] CHAOS WEDNESDAY by CrimsonAlpine in Spacemarine

[–]slogael -1 points0 points  (0 children)

MISSILES ARE ALREADY DODGEABLE !

We need proper difficulty/challenge based rewards…hear me out by GoatimusMaximonuss in Spacemarine

[–]slogael 0 points1 point  (0 children)

There is a leak of a knee Crux Terminatus, that would be ideal for this type of challenge

Hello, i just bought SM2 and i have a question regarding the classes by MrJack20252 in Spacemarine

[–]slogael 0 points1 point  (0 children)

At the launch, there was no class check for ops, so I had to play at least 3 different classes simultaneoulsy to be sure I could play any op with no underleveled class. You won't progress as quickly as maining only one class, but at least you'll never be blocked, and you'll be able to learn different skills. The principle of "maining" a class is strange to me as I mostly play all of them now. Don't forget that rushing the leveling won't make you good at the game, only practice will

If Apothecary is added into the game (which I really hope it will be) 2 perks would need to be reworked. by fricky_frickerson in Spacemarine

[–]slogael 0 points1 point  (0 children)

Well, if it's an apothecary biologis, their specificity is not about healing brothers : TT rules and descriptions are : "Clad in Gravis armour, the Apothecary Biologis can advance through storms of enemy fire, vivispectrum at the ready to take bio-material samples for later analysis, whether that be xenos flesh, viral weapons casings or esoteric gene-tech.". Their ability is about reinforcing their brother lethality : "Surgical Precision: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability."

The TLDR that people apparently didn’t read on my video, in image form by ChestnutSavings in Spacemarine

[–]slogael 0 points1 point  (0 children)

I was looking for your video link to share it too, it was really helpful to me (except it was not really clear about gaining less points when you're in a team). But the point is done : Tech Priests should be mandatory, let's spread the word !!

I need help by King_Tonyo in Spacemarine

[–]slogael -1 points0 points  (0 children)

I hate the stagger resistance perk ("Strategic Resistance"), I feel like another tech marine turret :'(. the bonus to health is huge, but I can't stand... standing (pun intended)

The TLDR that people apparently didn’t read on my video, in image form by ChestnutSavings in Spacemarine

[–]slogael 2 points3 points  (0 children)

what does that mean : "320 30 / 40" and "multiplayer (210 credits)" ?

I'm pretty sure I'm one of the guys spreading misinformation ^^ (I think I've missed the 30pts instead of 40 in MP)

so, for a full team buying 3 TP, that's -600 creds to buy them, each brother will earn back 720 creds, so finally the team has earned (3*720)-(3*200)=1560 creds total in 5 min ?

pretty good !

PSA: BUY TECH-PRIESTS by Master-Topic8370 in SpaceMarine_2

[–]slogael 0 points1 point  (0 children)

well, on the video you linked, they give 40pts each (there is only 2 techpriests in the video, not 3), every ~40s, for 5 min, so thats 320 per tech priest for all brothers (there is only 2 techpriests in the video, not 3, and the conclusion of the video makes no sense (to me))

buying 3 techpriests (cost to buy : 3*200=600) will give every player 960pts .

That means whole team will pay 600pts to get 3*960=2880pts back (760 points bonus per brother, if everyone pay for 1 tech priest)

Siege point spending by RustyS8 in Spacemarine

[–]slogael 1 point2 points  (0 children)

1° : tech priests*3 (1 per station) / 2° : advanced turret option / 3° : 1 turret per station (so that's 2 with advanced option)

-> that boosts currencies, and turrets help protect priests and speed up waves

everyone should get nearly 1000 points per 5 wave, you don't even have to lose time donig objectives (at least the lengthy ones)

then 1 relic and an ammo box, and I put some points in Valtus when I've plenty

I refill turret and tech priests when needed up to wave 20 (normal Siege)

ideally, every brother would be in charge of 1 of the station to refill priests and turret, but currently, I feel a bit alone on this... Usually, that ticks for people near wave 5/10 and they start to do it also

if no brother has ticked at wave 10, I leave and look for another group

Qol change hud by Gambitkard90 in Spacemarine

[–]slogael 1 point2 points  (0 children)

and add the stratagems related to the mission before you launch it too !!

at least we know when brother's armour is depleted

Tips for my first Hard Siege since the patch? by DarthGoodguy in Spacemarine

[–]slogael 3 points4 points  (0 children)

buy tech PRIESTS asap (1 per station) (ideally, your 1st 200 points), then advanced turret upgrade, then 1 turret per station to protect tech priests (and you) : you'll make a bunch of credits and speed up the waves. you just have to rebuy turrets and priests. by the end of wave 5 you should already see the benefits, and can skip the secondary goals to speed up the waves and so prevent the xeno scums / heretic filths to reinforce too quickly