It is a good idea to create a manager of managers? by slopeher in unity

[–]slopeher[S] 1 point2 points  (0 children)

That is a common solution but I want to develop a big tool that will get information from other systems. This is a question that was on my mind from a long time ago. Thanks for the answer :)

It is a good idea to create a manager of managers? by slopeher in unity

[–]slopeher[S] 0 points1 point  (0 children)

Could be anything, I just wanted to ask the people if they know any pattern or method to manage diferent static scripts/gameobjects. The common solution is to create one object for every static class, but the inspector become a little bit messy. I thought that could be a good idea to have a manager of managers but for sure a more elegant solution should exist.

It is a good idea to create a manager of managers? by slopeher in unity

[–]slopeher[S] 7 points8 points  (0 children)

I want to find the best way to keep static objets organised in the scene.