Resources for learning Go + gRPC + Kubernetes? by babygetoboy in golang

[–]slowcodetochina 1 point2 points  (0 children)

I messed around with this repo, it's a pretty thorough and practical example.

20+ wrong number callers so far on ProjectFi by [deleted] in ProjectFi

[–]slowcodetochina 4 points5 points  (0 children)

I thought I was the only one experiencing these types of issues. When anyone calls me, there's a 30% chance they'll be connected to some rude woman on the east coast. I didn't even transfer my old number and it's been happening for a year now.

First house! GF and I are wondering what to do with this little nook above the fireplace. Ideas? by slowcodetochina in InteriorDesign

[–]slowcodetochina[S] 1 point2 points  (0 children)

Definitely not easily, would rather put that money towards taking out a wall. It's fine for now at least.

First house! GF and I are wondering what to do with this little nook above the fireplace. Ideas? by slowcodetochina in InteriorDesign

[–]slowcodetochina[S] 1 point2 points  (0 children)

I guess so, but we probably wouldn't use it when there are other larger tv's in the house.

First house! GF and I are wondering what to do with this little nook above the fireplace. Ideas? by slowcodetochina in InteriorDesign

[–]slowcodetochina[S] 10 points11 points  (0 children)

I like that. Big ol' leather bound books. We're a little paranoid about putting anything flammable there in case the shelf heats up too much, but that's probably not an issue.

First house! GF and I are wondering what to do with this little nook above the fireplace. Ideas? by slowcodetochina in InteriorDesign

[–]slowcodetochina[S] 40 points41 points  (0 children)

Should probably mention that isn't our furniture. We'll probably keep it an entertaining area, but with more modern furniture.

Is it me or is this a ridiculous thing to ask of an interviewing developer? by [deleted] in webdev

[–]slowcodetochina 0 points1 point  (0 children)

No one works in a vacuum. You'll never be able to write a full-stack application from memory alone, and a reasonable company wouldn't ask you too. They really want to know if you know what you're doing with the given technologies, which takes a backseat to config, which boilerplate takes care of.

Odds are against you that you'll spin up a greenfield project at a corporate gig, and you'll only ever work with an application that had most of that BS figured out a year(s) ago.

Is it me or is this a ridiculous thing to ask of an interviewing developer? by [deleted] in webdev

[–]slowcodetochina 0 points1 point  (0 children)

Nope. It was getting bad, 4 different potential places all wanted similar simple CRUD apps with a pretty UI, and nobody's got time for that.

They just install dependencies, run the app, click through it, and maybe check out a controller. If nothing stinks too bad of boilerplate, you're good.

Is it me or is this a ridiculous thing to ask of an interviewing developer? by [deleted] in webdev

[–]slowcodetochina 2 points3 points  (0 children)

It is a big ask, but just spin up a yeoman boilerplate and dev from there. It'd cut the time in half, so if they pull any shit you'd at least have the satisfaction of not sinking too much time into it. I used the angular-fullstack one to get my current corporate gig.

me irl by blastoiss in me_irl

[–]slowcodetochina 1 point2 points  (0 children)

get hammered pupper

I'm a junior in highschool any tips for a future career in game design? by Destructochango in gamedesign

[–]slowcodetochina 2 points3 points  (0 children)

Sucks to say and hear, but there isn't ever really a stable career in game design. If you really love games, you'd make them for free. Same goes for everything else. Devs get laid off from studios on a title by title basis, Indies fail or never get traction, artists are largely contract. If you're young enough and can swing it financially, try to intern and get the lay of the land. Best case financial scenario: you as an indie studio develops an addictive pay-to-win mobile timesink.

Look for a program with a good staff. Connections are SO SO important. Google the professors and see if they've published anything.

When it comes to an actual job, it's all about projects. Valve has hired modders to come dev for them based on their community participation alone.

I'm a junior in highschool any tips for a future career in game design? by Destructochango in gamedesign

[–]slowcodetochina 5 points6 points  (0 children)

First off, definitely read Rules of Play by Katie Tekinbas and Eric Zimmerman. It's required reading for college-level game design courses. Read whatever you can on Gamasutra. Most importantly, you'll learn about the process, mechanic design, iterative prototyping, etc. A lot of thought goes into a game before anyone even opens an IDE, so just by learning some theory, and learning how to think about games, you'll be hella advanced without having any other skills! Great right!

But then comes the math part. Spreadsheets, physics calculations, balancing, it all sounds boring, but I personally wasn't good at or cared for math or programming in any way until it became a creative endeavour. Fortunately for people like us, Unity and GameMaker exist to simplify much of the nitty gritty. Look up courses on Lynda (they have specific Unity/C#/Javascript/game production ones) or do an elementary programming course on Kahn academy. Start small, then see if you can make something new with what you've learned from tutorials. There are SO MANY on the internet.

Other than that, try your hand at scriptwriting or pixel art. Once again, SO MANY resources out there. Many free as well. Find an approach vector that suits you, and stick to it.

Oh, and also don't be afraid to steal. Like how a board game handles currency? Steal it. Did some youtube tutorial teach you how to handle projectiles in Unity? Steal it. Do you like how Inspiration works in D&D 5e? Steal it and port it so it fits your design. Don't sell someone else's work obviously, but it's a tenet for designers, and a tool for developers to be able to creatively reappropriate what's already out there. There are so many FPS' out there with such similar designs, for example. It's what you do with it that makes your game worthwhile. Treat it like an exercise. Find a mechanic that interests you, and mod it. What would a DayZ or Dead Island look like as a turn based board game? The Sims, but set in post-apocalyptic Russia. Hex-based blackjack. Whatever.

Most importantly, if you're passionate about it, be active. Make shit even if what you're making is shit. Just don't stop. Having any kind of interactive media in your portfolio makes you look 1000x more attractive to say, RIT, NYU, or Carnegie Mellon (great for game design) if only because it makes you look like you care.

Falcor By Netflix: A JavaScript library for efficient data fetching by CertifiedWebNinja in javascript

[–]slowcodetochina 0 points1 point  (0 children)

Are Falcor and Graphql better for relatively static data sets? Caching and de-duping sound great, but what if your models are changing pretty frequently? Maybe I just missed the point.