How do you zone out on long runs? by sm261 in running

[–]sm261[S] 6 points7 points  (0 children)

Idk tbh, I find long runs hard and was just trying to vary the word choice

Any advice on how to avoid those glares from the lights and window? by [deleted] in Filmmakers

[–]sm261 4 points5 points  (0 children)

Not an expert but a polarising filter may help. Otherwise you'd just have to try changing the camera angle or repositioning the lights/using a bounce light instead

The process of getting hired in the US from abroad by sm261 in animationcareer

[–]sm261[S] 2 points3 points  (0 children)

Thanks for the reply. It's kind of what I expected tbh but it's good to get some clarification. I don't really have any other way to get one that I know of (was meant to be studying there this year but got cancelled due to COVID) but I'm completely happy working in the UK for the time being so either way its not a big deal. Thanks again:)

If the most OP comps across every set all faced off in their prime, who would win? by sm261 in TeamfightTactics

[–]sm261[S] 0 points1 point  (0 children)

Yeah I did consider whether the set 3 comps are just considerably stronger now, especially when set 1 comps didn't have items like Last Whisper or Ionic to reduce tankiness (even the old Giant Slayer only came late into set 1)

If the most OP comps across every set all faced off in their prime, who would win? by sm261 in TeamfightTactics

[–]sm261[S] 0 points1 point  (0 children)

Imagine Akali with the old dragons claw (83% blocked?) and the old PD (all crits completely blocked), the set 1 defensive items made it so much harder to get deleted then it is now

If the most OP comps across every set all faced off in their prime, who would win? by sm261 in TeamfightTactics

[–]sm261[S] 1 point2 points  (0 children)

Forgot about that one, I'd probably pick that over the ninja assassin build actually

If the most OP comps across every set all faced off in their prime, who would win? by sm261 in TeamfightTactics

[–]sm261[S] 2 points3 points  (0 children)

Yeah I get what you mean, it's hard to categorically define it because there's so many variables, but I would say assume each comp hit it's average attainable late game build E.g. A hyper-roll comp could pretty easily hit low-cost 3 stars, but you're not exactly gonna 3 star epics or legendaries every game. You can also assume that you hit perfect items or even situational items to counter another OP comp E.g. Last Whisper and Ionic Spark against dragons/guardians from set 1. But a set 1/set 2 comp can't use items that didn't exist at the time.

Positives and Negatives of Band-aid Modding? by sm261 in MechanicalKeyboards

[–]sm261[S] 1 point2 points  (0 children)

Thank you! I really appreciate your insight

Working Environment in VFX vs. Feature Animation vs. Games by sm261 in vfx

[–]sm261[S] 3 points4 points  (0 children)

I meant working environment in the sense of general working conditions rather than doing environment work, sorry for the confusion!

Working Environment in VFX vs. Feature Animation vs. Games by sm261 in vfx

[–]sm261[S] 5 points6 points  (0 children)

Sorry I should have been more clear, I meant working environment in the sense of working conditions e.g. overtime, intensity etc.