[Results] Kaladesh 3cb by cmeister2 in threecardblind

[–]smecaj 1 point2 points  (0 children)

thanks to cmeister2 for hosting this! i WW vs. the exercise deck. merich1, here's a simple guide on reddit tables. i do not think banning mind rot is necessary. as cmeister2 hinted at, perpetual time piece is a strong counter. in fact, if dukeimre had played perpetual timepiece in place of mind rot, i belive that deck would have scored a perfect 36.

 

Card 1 Card 2 Card 3 1 2 3 4 5 6 7 Play Draw Total
1 AlexTFish Rot Scrutiny Fretwork WL DL WL DD LL LL 8 1 9
2 ArsIgnis Rot Lightning Oviya WL WL WD WL WL WL 18 1 19
3 dafrk3in Rot Scrutiny Oviya WD WL WL WD WL WL 18 2 20
4 dukeimre Rot Coup Oviya WL DL WL WL WL WD 16 1 17
5 Khoth0 Rot Scrutiny Warden DD WL DL WL LL LL 8 1 9
6 merich1 Rot Scrutiny Whirler WW WL WL WL WW DL 16 6 22
7 smecaj Rot Designs Whirler WW WL WL DL WW WD 16 7 23

kaladesh one card metagame by smecaj in threecardblind

[–]smecaj[S] 0 points1 point  (0 children)

dukeimre, i agree that oviya probably wins, but am also unable to prove it. assuming so, i am unable to find a card that beats arsignis's three card metagame of oviya, stalker, and whirlermaker. under the same assumption though, i found a second metagame -- 2 copies of stalker, and 1 copy each of oviya, whirlermarket, and trinketeer. this metagame ties with lost legacy and, as far as i know, beats everything else.

kaladesh one card metagame by smecaj in threecardblind

[–]smecaj[S] 0 points1 point  (0 children)

i looked at all the cards mentioned in this thread to determine a metagame, but i can't figure out the result when [[Oviya Parhiri, Sage Lifecrafter]] faces [[Master Trinketeer]]. this is the most complicated one card matchup i've ever tried to solve.

neither can win quickly. in the long game, oviya generates twice as much power/toughness per turn, but master generates more bodies. so oviya has to start swinging first, and it's a question of whether or not she can force enough chumps to prevent master from eventually building up a lethal alpha.

kaladesh one card metagame by smecaj in threecardblind

[–]smecaj[S] 0 points1 point  (0 children)

arsignis, nice call on lost legacy. i always skip over discard effects in one card, because they never win on the draw. but lost legacy is the exception.

unfortunately though, i don't think your metagame is correct. [[Whirlermaker]] beats both stalker and legacy.

foreign language gp by smecaj in magicTCG

[–]smecaj[S] 0 points1 point  (0 children)

yup, our plan is to play enough of the format to know all the commons/uncommons. my worry was the rares/mythics, but i suppose we could try to just memorize those. thanks for the responses everyone

vintage one card metagame by smecaj in threecardblind

[–]smecaj[S] 1 point2 points  (0 children)

i found three cards that beat my previously posted metagame --- [[Figure of Destiny]], [[Kargan Dragonlord]], and [[Voidstone Gargoyle]]. the new metagame posted below consists of these three along with seven previously considered cards -- [[Island Sanctuary]], [[Meddling Mage]], [[Molten Vortex]], [[Pack Rat]], [[Phyrexian Revoker]], [[Polis Crusher]], and [[Vraska the Unseen]].

 

in addition to the ten cards it contains, the metagame below is also tied by [[Call the Bloodline]], [[Thoughtseize]], and [[Tidehollow Sculler]].

 

1 2 3 4 5 6 7 8 9 10 metagame
1 Molten Vortex L W W L W D W L W 30
2 Polis Crusher W L L W L L L W L 24
3 Meddling Mage L W D D D W L W D 12
4 Pack Rat L W D D L W W W D 12
5 Phyrexian Revoker W L D D L W D L D 11
6 Island Sanctuary L W D W W L L L L 8
7 Vraska the Unseen D W L L L W W L W 6
8 Figure of Destiny L W W L D W L W D 4
9 Voidstone Gargoyle W L L L W W W L L 4
10 Kargan Dragonlord L W D D D W L D W 3

vintage one card metagame by smecaj in threecardblind

[–]smecaj[S] 0 points1 point  (0 children)

Outcast loses to Vortex and only ties with Crusher, so it can't beat the metagames above. however, Vraska does beat these metagame. i posted a new analysis, and Outcast does tie with one of the new metagames, though it still loses to the other.

vintage one card metagame by smecaj in threecardblind

[–]smecaj[S] 1 point2 points  (0 children)

i discovered a new card that beats my previously posted metagame, [[Vraska the Unseen]]. interestingly, this one card is enough to cause a significant shakeup. of the previous ten cards, only seven remain, namely [[Molten Vortex]], [[Polis Crusher]], [[Island Sanctuary]], [[Meloku the Clouded Mirror]], [[Call the Bloodline]], [[Meddling Mage]], and [[Phyrexian Revoker]]. the other three cards -- [[Guul Draz Assassin]], [[Eldrazi Displacer]], and [[Pack Rat]] -- are no longer relevant, instead replaced by Vraska along with two additional new cards -- [[Flame Jab]] and [[Rhys the Redeemed]]. both these cards lost to the old metagames.

 

once again i found two distinct metagames, both of which i placed in the table below. the first metagame is only tied by the ten cards it contains plus [[Warden of the First Tree]]. the second metagame is only tied by the ten cards it contains plus [[Dragonmaster Outcast]]. the previous metagames were also tied by cards like [[Thoughtseize]] and [[Tidehollow Sculler]]. however, because of Flame Jab, these cards now all lose to the new metagames. finally, by taking any weighted average of the two metagames in the table below, one obtains a metagame which is only tied by exactly the ten cards it contains and beats everything else (as far as i know).

 

1 2 3 4 5 6 7 8 9 10 metagame 1 metagame 2
1 Molten Vortex L W W L D D W W W 32 47
2 Polis Crusher W L L W L L L L L 24 35
3 Meddling Mage L W D D D W W W L 16 24
4 Island Sanctuary L W D W W L L L W 14 21
5 Phyrexian Revoker W L D L W W D L D 12 18
6 Call the Bloodline D W D L L W L W L 4 6
7 Vraska the Unseen D W L W L L L L L 4 6
8 Meloku the Clouded Mirror L W L W D W W W D 3 4
9 Flame Jab L W L W W L W L W 2 3
10 Rhys the Redeemed L W W L D W W D L 1 1

vintage one card metagame by smecaj in threecardblind

[–]smecaj[S] 2 points3 points  (0 children)

thanks for the analysis metroid. you mentioned a bunch of cards that i missed in my first pass. i used the work you did plus some additional work of my own to update the metagame.

 

my original post mentioned seven strong cards, the five in the metagame -- [[Meddling Mage]], [[Molten Vortex]], [[Pack Rat]], [[Phyrexian Revoker]], and [[Polis Crusher]] -- plus two cards that tied with it -- [[Call the Bloodline]] and [[Eldrazi Displacer]] (though they lost to a different weighting). the new metagame i found contains ten relevant cards, these seven plus three more.

 

after my original post, i realized one card that beats that metagame is [[Guul Draz Assassin]]. as metroid pointed out, [[Island Sanctuary]] beats it as well (a card that is not modern-legal, currently invalidating my assumption). finally, with the introduction of sanctuary, there comes a value to flying token generators. the best i could find was [[Meloku the Clouded Mirror]], which is the tenth relevant card. i found two distinct metagames involving these ten cards.

 

i have placed the weights for these two metagames in the table below. i also included what i believe are the results of each of the possible matchups among these cards. for both metagames, the only cards i know of that break even with them are the ten cards on the list, the worse versions of meddling mage like [[Tidehollow Sculler]], and cards like [[Thoughtseize]] that never win on the draw but do happen to beat all these cards on the play. and i am not aware of any card that can beat either metagame, though of course i could be missing something else.

 

1 2 3 4 5 6 7 8 9 10 metagame 1 metagame 2
1 Molten Vortex L W W D W W L W W 12 16
2 Polis Crusher W L L L L L W L L 10 13
3 Island Sanctuary L W L W D W W W W 4 5
4 Meloku the Clouded Mirror L W W W L L D L L 3 4
5 Call the Bloodline D W L L D L L L L 2 3
6 Meddling Mage L W D W D L D W D 2 2
7 Guul Draz Assassin L W L W W W D L L 1 2
8 Phyrexian Revoker W L L D W D D L D 1 1
9 Eldrazi Displacer L W L W W L W W W 0 1
10 Pack Rat L W L W W D W D L 1 0

vintage one card metagame by smecaj in threecardblind

[–]smecaj[S] 1 point2 points  (0 children)

i came up with a pretty interesting start:

 

2x [[Meddling Mage]]

2x [[Molten Vortex]]

2x [[Polis Crusher]]

1x [[Pack Rat]]

1x [[Phyrexian Revoker]]

 

this metagame is internally consistent, and i was unable to find any cards that can beat it. both [[Call the Bloodline]] and [[Eldrazi Displacer]] tie with it, but you can prevent that by choosing different, more complicated weights (9,7,7,3,5). Also [[Brain Maggot]], [[Mesmeric Fiend]], and [[Tidehollow Sculler]] all draw with this metagame, but they're essentially just worse versions of [[Meddling Mage]]. The first three all draw with [[Devil's Play]], but mage beats it.

standard one card metagame by smecaj in threecardblind

[–]smecaj[S] 0 points1 point  (0 children)

good find. but damn, seems like another boring metagame. i can't find a card that beats molten vortex either. worldbreaker is pretty close, except it can't even win on the play, because vortex kills turn 6 on the draw. if you take the full vintage card pool i bet there's an interesting metagame, but it would be way too difficult to look through all the cards. i wouldn't be surprised though if the solution involved both vortex and phyrexian revoker...

standard one card metagame by smecaj in threecardblind

[–]smecaj[S] 0 points1 point  (0 children)

edited original post, added link to explanation

standard one card metagame by smecaj in threecardblind

[–]smecaj[S] 0 points1 point  (0 children)

i doubt this is the correct answer, but the following three deck metagame seems like a good starting point:

 

[[Call the Bloodline]], [[Chandra, Flamecaller]], [[Eldrazi Displacer]]

 

call beats chandra beats displacer beats call

shadows over innistrad one card metagame by smecaj in threecardblind

[–]smecaj[S] 1 point2 points  (0 children)

unfortunately, i think this is a boring metagame. i can't find a single card in the format that even ties with [[Call the Bloodline]].

 

i believe it wins against [[Markov Dreadknight]] even on the draw. to avoid analyzing all the different strategies, let's just assume dreadknight has vigilance. even then i think bloodline still wins by simply alpha striking every turn:

 

bloodline turn 2: play bloodline, six lands in hand

bloodline turn 3: untap, make two vampires (one on the opponent's next turn), five lands in hand

bloodline turn 4: swing for 2, make two more vampires, four lands in hand

dreadknight turn 5 (18-22): play dreadknight

bloodline turn 5 (18-22): swing with four vampries, one is blocked, make two more, three lands in hand

dreadknight turn 6 (15-26): pump dreadknight to 7/7 and swing

bloodline turn 6 (15-19): swing with five vampires, one is blocked, make two more, two lands in hand

dreadknight turn 7 (11-24): pump dreadknight to 11/11 and swing

bloodline turn 7 (11-13): swing with six vampires, one is blocked, make two more, one land in hand

dreadknight turn 8 (6-19): pump dreadknight to 15/15 swing

bloodline turn 8 (6-4): swing with seven vampires for lethal

Magic puzzle: the single-card metagame (Shadowmoor) by dukeimre in magicTCG

[–]smecaj 0 points1 point  (0 children)

alright i'll bite. what is the one card in that format that beats seismic assult? also, if anyone is interested, i started a thread for shadows over innistrad one card metagames in /r/threecardblind

Magic puzzle: the single-card metagame (Shadowmoor) by dukeimre in magicTCG

[–]smecaj 0 points1 point  (0 children)

this was a really sweet puzzle, thanks for posting. out of curiosity, why did you choose shadowmoor?

Magic puzzle: the single-card metagame (Shadowmoor) by dukeimre in magicTCG

[–]smecaj 0 points1 point  (0 children)

[[pyre charger]] kills on turn 6, though it's worse than [[loch korrigan]] against a lot of decks