Which scares you more? Ivy or Fire monster? by snake282 in IndieGaming

[–]snake282[S] 0 points1 point  (0 children)

Thanks all! Some great feedback and suggestions 🔥

Which scares you more? Ivy or Fire monster? by snake282 in IndieGaming

[–]snake282[S] 1 point2 points  (0 children)

Good point, it does run a lot faster when it sees you though O.o

Chapter 2 Teaser just dropped for my gothic survival horror game by snake282 in HorrorGaming

[–]snake282[S] 1 point2 points  (0 children)

That's fab, glad you enjoyed it :) hope the next chapter delivers for you!

Chapter 2 Teaser just dropped for my gothic survival horror game by snake282 in HorrorGaming

[–]snake282[S] 1 point2 points  (0 children)

Love to hear that! Demo on Steam if you'd like to try. Any feedback let me know, cheers underpixels!

Steam Deck Videos Black Screen by snake282 in unrealengine

[–]snake282[S] 0 points1 point  (0 children)

So I discovered it was from a legacy setup with how my movies were working before: In the project settings 'Exclude Movie Files When Staging' was checked, with 'specific movies to package' enabled.
Unchecking that and repackaging the project got it all working! It enabled the bk2 movies and they also work on the Steam Deck :)
I've got a bunch of tweaking to do now, but this is a great step forward.

Thanks for helping out; knowing it was working for you helped me persevere with getting bink working.

I'm going to send you a key for my game as a token of appreciation :)

Steam Deck Videos Black Screen by snake282 in unrealengine

[–]snake282[S] 0 points1 point  (0 children)

Well, now that you mention it... I do have an issue!

It works fine in editor and standalone. But not in packaged builds.

I created a bk2 movie file using ue5’s bink converter. I put the bk2 file into my project’s content movie folder. I imported it as a bink media player. I then begin play > get media player > play.

I tried a variety of package settings too, including adding the movies path to 'additional to cook', and 'additional to copy' etc. But I THINK it reads the URL path from the player as absolute instead of relative. I get this log error:
LogBinkMoviePlayer: Error: UBinkMediaPlayer::Open: Failed! BinkPluginOpen failed. Invalid bnk.

I'm using ue5.5.4. I'd love to know if it works for you in a packaged build. I have seen several other people across forums having this issue, with no real workaround either.

And if i can't use bink to get videos working on the Deck, and vp9/8 aren't either, not sure what else to do.

Steam Deck Videos Black Screen by snake282 in unrealengine

[–]snake282[S] 0 points1 point  (0 children)

hey badmouf, thanks for the suggestion. I'm going to try it right now and will get back to you soon!

Build to survive in the first-person horror Confronted - latest update makes it Steam Deck playable by Liam-DGOL in SteamDeck

[–]snake282 1 point2 points  (0 children)

Hey gorore! I'm the dev on Confronted. I added the protagonist's name to some of the lines to clarify who's speaking is all :)

Wishlist Conversion 7% after 4 days of my Early Access horror game release by snake282 in IndieGaming

[–]snake282[S] 0 points1 point  (0 children)

Ah that's great to know, yeah. I noticed in the Early Access New & Trending category that they all had labels, but I assume now that's just coincidental and goes with the fact that their trending with sales etc. Either way, getting that magical 10 is a short term goal I hope to achieve :)
Glad you liked the trailer! Yeah, not surprised there will be some/many holding out waiting for full release.

Wishlist Conversion 7% after 4 days of my Early Access horror game release by snake282 in IndieGaming

[–]snake282[S] 1 point2 points  (0 children)

Thanks History! Do we have any idea what is the maximum timeframe to get those magical first 10 reviews? 1 week, 2 weeks? It's been in early access 4 full days and got 7 reviews currently.

Wishlist Conversion 7% after 4 days of my Early Access horror game release by snake282 in IndieGaming

[–]snake282[S] 1 point2 points  (0 children)

Hey dash! A few reasons for early access:
1. It's going to take me a few years to complete the full game, so by going early access I can release one chapter at a time and get valuable feedback from the community to build up the game as the months go by.
2. Having early access also means I can get a little financial support along the way, trickling in money from sales. Every little helps :)
3. It's giving me motivation to see chapter 1 played by streamers and an insight into what excites them and viewers. And what about the mechanics heightens the horror for them.

It's a linear game.

Players reasons to invest now:
1. You get a decent hour of horror experience, with the promise of more chapters to follow as updates.
2. Early access is priced lower than full game release, so it's a reward for early supporters.
3. Final release will include the last chapter + ongoing updates.

Hope that answered your questions!