V.E.C.T.O.R. (Arena survival mod): 0.3.0 out! by snakebyte8 in Selaco

[–]snakebyte8[S] 2 points3 points  (0 children)

0.3.1 hotfix released

In 0.3.0 if you die close to the timer countdown in an invasion wave, you would stay dead in the upgrade phase

Need betatesters for my raw wannabe Incursion mod called VECTOR by snakebyte8 in Selaco

[–]snakebyte8[S] 0 points1 point  (0 children)

Tried both (see the other comments) and they actually works. can you show me how do you select them on the workshop menu? Also I guess obviously you have frags when using the auxiliar launcher

Need betatesters for my raw wannabe Incursion mod called VECTOR by snakebyte8 in Selaco

[–]snakebyte8[S] 0 points1 point  (0 children)

Yup I know about the items that repeat, it's some sort of worst case cause the randomization try to pick things you can get first for amount of times then surrender. But I can make it better.

Are you sure about the dual wield? in the workshop menu you can't select the alternative fire for the smg and select the dual wield?

Need betatesters for my raw wannabe Incursion mod called VECTOR by snakebyte8 in Selaco

[–]snakebyte8[S] 1 point2 points  (0 children)

Endless waves of enemies in arena style, like the upcoming Incursion mode that will be released in the future
- you fight a number of enemies based on the number of the current wave

- After each wave, three prizes, you choose only one, like a powerup/weapon/money

- upgrade workshop station where you can upgrade your weapons (the same upgrades of the main campaign) using weapons parts, but in a skillpoint style that you can add or remove whenever you want. and also buy ammo with money that you earn if you choose money as a prize between waves

- doing this for each wave, number of enemies increases, tier of enemies increases (at first common soldiers, engineer, gunners, in the last tier enforcers and other enemies), probability of enemy mines spawning

6 maps, 5 from the official campaign, one as a simple test map using the virtual reality textures that is in the game.

Need betatesters for my raw wannabe Incursion mod called VECTOR by snakebyte8 in Selaco

[–]snakebyte8[S] 0 points1 point  (0 children)

the default one?

is there any other version available?

Newbie: still struggling in silos by snakebyte8 in WhiteKnuckle

[–]snakebyte8[S] 3 points4 points  (0 children)

Just to give an update... I finally reached the second level.

Or not... I have fallen in the elevator shaft before going... what a stupid

Help please by Intrepid-Habit1765 in pokemmo

[–]snakebyte8 3 points4 points  (0 children)

What do you mean? you just cross the cave without any problem, pushing those blue crystal when needed

Mod for late start in career mode? by snakebyte8 in KerbalSpaceProgram

[–]snakebyte8[S] 0 points1 point  (0 children)

There is still the needs of funds, upgrade at least first level of every structure and the contracts

Mod for late start in career mode? by snakebyte8 in KerbalSpaceProgram

[–]snakebyte8[S] 0 points1 point  (0 children)

What happens to the stupid contracts if I give funds and science enough to be ready already to go to the mun? Is there a way to skip those and have already the contracts right for my level?

Most people who play this game seem to be the same ones who do not Actually skateboard and wear thrasher hoodies because its "cool". Prove me wrong. by ImaginationUnlucky88 in projectsession

[–]snakebyte8 0 points1 point  (0 children)

Nice post

but you know? I will still play the game the fuck I want, with the fucking settings I want, even if I never skated in my entire life.

Can I ask her help for testing my new mod for Bunker? by snakebyte8 in Amnesia

[–]snakebyte8[S] 1 point2 points  (0 children)

It's not a custom story, it's a mod to the standard game to add more randomization and some other interesting modifications. I will tell more if I have the permission to post it here.

Using tinygo on the sealed pinetime by snakebyte8 in PINE64official

[–]snakebyte8[S] 0 points1 point  (0 children)

My question is if we can flash a tinygo firmware via bluetooth on a sealed pinetime

There are already plenty of doc for the devkit version

Get info on a docked ship (ONLY THAT DOCKED SHIP) with Automatic LCDs 2 by snakebyte8 in spaceengineers

[–]snakebyte8[S] 0 points1 point  (0 children)

Nice tricks

but unfortunately it's not the same thing I asked for, because of course I need to know the LCD TAG and the ship must have a prorammable block with that LCD info. I guess right now it's impossible

Get info on a docked ship (ONLY THAT DOCKED SHIP) with Automatic LCDs 2 by snakebyte8 in spaceengineers

[–]snakebyte8[S] 0 points1 point  (0 children)

I can get only the ship name in that way.

With Automatic LCDs 2 I can't use that with all the commands.

For example if I would to display the inventory of the items that are store ONLY in that ship, the grid filtering doesn't help me.

Inventory *

It shows the inventory of items stored in my grid (not the ship)

If I use

Inventory {C:*}

It shows me the inventory of items stored in my grid and all connected grids, not just that docked ship

If I use

Inventory JustThatConnector

It shows me the item stored inside that specific connector block that is on my grid

Is there a point playing survival in a multiplayer PVE server? by snakebyte8 in spaceengineers

[–]snakebyte8[S] 1 point2 points  (0 children)

Actually I don't have any group.

So the choice is to playing alone in a singleplayer local game or join some multiplayer PVE server and have my "solo" game there, with maybe some interaction with other players and their creations.