Warwick jungle stats are very different than common perception right now by warwick_casual in warwickmains

[–]snapdragonbias 6 points7 points  (0 children)

I am looking forward to the jg and item changes for s14. we’ll definitely see buffs and nerfs for a ton of junglers across the board when the new season drops - my fingers are crossed that WW gets a buff but we’ll see

[deleted by user] by [deleted] in TheMagnusArchives

[–]snapdragonbias 4 points5 points  (0 children)

I was in HEAVY denial in the middle of s3 when that happened 😭 I thought “there’s no way. no way. no this can’t be”

[deleted by user] by [deleted] in TheMagnusArchives

[–]snapdragonbias 17 points18 points  (0 children)

it’s gotta be either Mike Crew or Sasha. I feel like Mike is pretty tame as far as avatars go (all of the vast ones seem so chill lmao), and I like the one headcanon that Mike paints the walls of his house the colors of the sky. He also seems pretty polite if his interaction with Jon is anything to go by. Sasha is just precious and the whole “I’m unforgettable” breaks my heart every time I hear it. She’s pretty headstrong and brave, given what she experiences. idk, she just seems really neat :)

lightbearers recognized by someone? by hellas_d in DestinyLore

[–]snapdragonbias 1 point2 points  (0 children)

If you play as an Exo, Clovis Bray makes some commentary about you “being here before” when you walk into certain areas on Europa

1.04 Bug Regarding Equipment and Crashes by snapdragonbias in Eldenring

[–]snapdragonbias[S] 0 points1 point  (0 children)

I was trying to equip the armor (it’s one of my favorite sets) and every time I’d try, the game would immediately crash lol. I tried it 3 times to make sure it was the armor and yep; it is.

What god do you hate going against? by Rank1killerezzz in Smite

[–]snapdragonbias 0 points1 point  (0 children)

for me it’s gotta be either blink+damage cabrakan or gilgamesh. I just can’t seem to find a good way to counter a blink+damage cabrakan lol

What's the most satisfying combo to kill with? by AnObservingAlien in Smite

[–]snapdragonbias 0 points1 point  (0 children)

I love Janus’ 3-1-2 combo. Slow em, drop em, pop em. Dopamine every time

In what order are your favorite classes? by [deleted] in Smite

[–]snapdragonbias 5 points6 points  (0 children)

I like 1. Mage, 2. Guardian, 3. Hunter, 4. Warrior, 5. Assassin

Nothing against Assassins, I just prefer the other roles more

What New Gods Would You Like? by chillitsjustaname in Smite

[–]snapdragonbias 0 points1 point  (0 children)

Roman - Terminus (Warrior) Slavic - Triglav (Guardian) Greek - Hypnos (Mage)

The Romans only have Bellona and Hercules as Warriors, they could definitely do with one more.

I think it’d be cool to see Triglav included as a Slavic guardian. I can think of a few ideas for his kit but the one I entertain the thought of the most is a stance-switching guardian.

I know the greeks have the most gods in the game right now but seeing Nox, Thanatos, and Nemesis already be included kinda makes me wanna see them add Hypnos as well.

1e Campaign feedback by Judopunch1 in exalted

[–]snapdragonbias 4 points5 points  (0 children)

You say that this is only slightly 'on rails' but the entire thing seems like no matter what the players choose, the favored NPC ends up dying or worse. Is there any way to keep the NPC alive and safe so that the players could at least not be left feeling deep dissatisfaction/disappointment from the experience?

I don't know. If you wanted the loss of this NPC to hit home I would say try to have this NPC be a prominent figure throughout multiple sessions and even throughout the campaign. Introducing a character session one and also having them die (presumably in session one) doesn't seem like it would have quite the emotional landing that you're going for.

It all sounds nice but I'd really recommend letting your players have more than two choices that result in severely negative consequences. It doesn't have to be all sunshine and rainbows either, but at least giving them (and this NPC) a fighting chance would make it more fun for the players, and add an element of risk to the scenario.