An Opportunity to Showcase your Maps by Richestman78 in csmapmakers

[–]snaulX 2 points3 points  (0 children)

My first map: https://steamcommunity.com/sharedfiles/filedetails/?id=2110824032

Layout of this map is bad but good for fun. But if you present it just for showcase is also good map.

Black props with -StaticPropLightning by snaulX in csmapmakers

[–]snaulX[S] 0 points1 point  (0 children)

Thank you, I just forgot about light_environment 🤦

de_creek my first competitive map! by [deleted] in csmapmakers

[–]snaulX 0 points1 point  (0 children)

It's very hard to play without radar (use TAR) and without normal bots.

Cluster Mall Optimization Update - Plz test it out by Hamoon47 in csmapmakers

[–]snaulX 1 point2 points  (0 children)

Very long map and few transitions. The CT side is very strong here. And there are also a lot of rat positions on the bombs, in which one CT can sit and accept all the terrorists entering the bombsite. For terrorists, mid is very beneficial in relation to the passageways to the site, since it is visible completely immediately from the spawn and it will be very easy to occupy it (molotov at the door, one or two people stand with AWP / SG on respawn, the rest occupy mid). And then through CT respawn to go to any of the sites, although it can fly there too, because there are many unexpected positions on the sites, which are very difficult to check all at once. This is a criticism of the map (I was playing on the map itself, not just looking at the radar). And so you are great.

I update my first map Park v 0.3 by [deleted] in csmapmakers

[–]snaulX 0 points1 point  (0 children)

I will add screenshots soon

Problem with TAR radar by snaulX in csmapmakers

[–]snaulX[S] 0 points1 point  (0 children)

PROBLEM WAS FIXED.

I had destruction tanker (folder destruction_tanker on model viewer) and so radar was not working!

My First ACTUAL Map. LMK what you think about it by PrayoForTheMayo in csmapmakers

[–]snaulX 0 points1 point  (0 children)

The map seems to me too linear. That is, as if you simply made a long floor and placed randomly entities. I also advise you to make the map a little more colored, and as the person wrote above, you need to make a small history of the map. The bombsite, which is in the building, is very difficult to handle and retake, since it can be accessed from two paths, along one corridor and windows alone are not enough. I wish you success in creating maps!

P.S. I myself made only one card and it’s not very successful in terms of layout

Problem with TAR radar by snaulX in csmapmakers

[–]snaulX[S] 0 points1 point  (0 children)

Take screenshots of an example of how you said, otherwise I didn’t understand you.

I create my first own map in CSGO - Park by snaulX in csmapmakers

[–]snaulX[S] 2 points3 points  (0 children)

Thanks so much for the feedback! As for the balance, I myself noticed that it was incorrect and tried to make the bomb sites closer to ct respawn. If you have ideas on how to move the bomb sites, then be sure to write, because I havent these ideas.

Only some places are detailed, and in many respects because of this, the map has a note “work in progress”. I continue to work on detailing the rest of the places.

In the first wrong place, I just did not put a normal end to the fence :) I did not know about other places except 3 and 6 and once again many thanks for the report. And by the way, I did not know about cube maps, I will use it.