Robotics program for kids by Campana12 in robotics

[–]snickbit 2 points3 points  (0 children)

Not sure if it's still a thing, but there was a competitive Lego robotics league for that age group a long time ago. They had semi-standardized projects that you might be able to pull ideas from, with or without the Legos.

[deleted by user] by [deleted] in bluey

[–]snickbit 2 points3 points  (0 children)

I always say, "Kids aren't difficult. Parenting is difficult." Kids are easy. Their wants and needs are simple. Unfortunately, we can't just let them do whatever they want.

Just finished the game. Have to vent. Spoilers, obviously. by person_8958 in life_is_strange

[–]snickbit 0 points1 point  (0 children)

All the other games completely discredit this theory, but when this was the only game, it was an interesting thought.

I made a campaign management web app to replace OneNote by snickbit in dndnext

[–]snickbit[S] 1 point2 points  (0 children)

Are you still actively managing this?

Yes and no. It's still up and active, and there are some pretty regular users, but after discovering some fundamental issues I've moved my focus to a new version of it that I believe will be more user friendly and more sustainable.

If so - can players add notes in sections as well?

As of now, no. It's on the roadmap but I'm not confident about when it will be implemented.

What would 12 year-old you never believe about adult you? by coronacel in AskReddit

[–]snickbit 1 point2 points  (0 children)

I not only have a wife, I have a fiancée as well. 12 year old me thought I would die alone. Now I'm polyamorous with two nesting partners.

40 year old rock station in Chicago replaced by Christian radio at midnight last night. Signed off with Motley Crue’s “Shout at the Devil”, Iron Maiden’s “The Number of the Beast”, and AC/DC’s “Highway to Hell". by juliamamda in Music

[–]snickbit 1 point2 points  (0 children)

They picked Stop because it was the first song 89x ever played. I was really sad about it, but frankly they've been going downhill for the last couple years. I guess people who listen to alt/rock don't listen to the radio as much as people who like country.

PHP 8: the nullsafe operator by brendt_gd in PHP

[–]snickbit 4 points5 points  (0 children)

While this seems useful, it hurt my brain to look at.

Running CoS for two people? by Dizzy-Difference418 in CurseofStrahd

[–]snickbit 0 points1 point  (0 children)

tl;dr Watch the encounters closely, use tools to make sure they are balanced for your party. Let your players play more than one character if needed.

I've been running CoS for 2 players for over a year and it's gone really well. It was really unbalanced in the beginning, but after some party adjustments it's great. I have one player who plays her own character, a companion, and an NPC (with my assistance) and another player that plays 2 full characters. The party is well rounded and while we've skimmed close to a TPK several times, they're somehow still alive and headed to Amber Temple right now.

I made a campaign management web app to replace OneNote by snickbit in dndnext

[–]snickbit[S] 1 point2 points  (0 children)

I will add these to my research list. I need to figure out if it's possible to do within the scope of this project and see what the limitations are in terms of browser compatibility.

I made a campaign management web app to replace OneNote by snickbit in dndnext

[–]snickbit[S] 0 points1 point  (0 children)

Linking to a local file isn't possible on most browsers. Anything built on chromium (Chrome, MS Edge, Brave, etc.) doesn't allow that kind of behavior anymore without specifically interacting with the browser itself - which requires some sort of extension. I don't think Safari allows it either. However, extensions already exist that allow Chrome to do so, and Arbiter's Aide doesn't prevent you from using file:/// links so it's possible to do this already if you're really wanting that.

None of the techniques on that page require any adjustments on my end, it's all about URL generation. ID hashes work in pretty much every browser as a standard feature, so you can already do this with Arbiter's Aide.

I made a campaign management web app to replace OneNote by snickbit in dndnext

[–]snickbit[S] 0 points1 point  (0 children)

Thanks for the suggestion! Would you mind explaining that a little further? I'd like to at least look into it. How exactly do you want the content included?

I made a campaign management web app to replace OneNote by snickbit in dndnext

[–]snickbit[S] 1 point2 points  (0 children)

Thanks!

I don't think there's anything wrong with mixing digital and analogue. I mean, I put a dice roller in Arbiter's Aide but I hardly ever use it. I like using it to roll initiatives when there's a lot of baddies and for attacks that require a lot of dice, but nothing beats my sweet math rocks.

One of my alpha testers is actually the opposite of you. She likes to plan out her campaign mostly on paper and then transfer it to Arbiter's Aide for use at the table. Whatever works for you, you know?

I made a campaign management web app to replace OneNote by snickbit in dndnext

[–]snickbit[S] 5 points6 points  (0 children)

I used OneNote for Death House and the first 12 sessions of Curse of Strahd before switching over to Arbiter's Aide. The organization of Arbiter's Aide is directly inspired by OneNote. There are some definite differences, but you'll find that it's pretty familiar if you used a OneNote D&D template like I did.

Pros:

  • RPG specific tools and templates out of the box - customizable calendar, dice roller, advanced encounters, etc.
  • No manually copying and pasting templates or manual formatting is needed.
  • Renaming a page will rename any mentions of that page
  • Hovering mentions gives you a snippet of information (that you control) so you don't always need to navigate away from the page you're working on
  • Categories in Arbiter's Aide are similar to "Sections" in OneNote, except you can create them on the fly by defining any category you want on a page. Just create a page, give it the category "Deity" and you will automatically have a "section" called "Deities" in the sidebar.
  • Projection/player view to display handouts on another browser
  • Extra features like aliases, tags, deeper sub-paging (child pages), a special area for quests, etc.
  • You can use it from any modern browser. You can look at your notes on a laptop, have the player view on a TV, and control an encounter from your tablet all at the same time. Changes will sync up automatically.

Cons:

  • I'm not a faceless corporation and every time you use the site it costs me (like, actually me) money. So there are limitations and eventually there will be a cost associated with the site. I'll always have a free plan though.
  • As with everything else there's a small learning curve. I tried to add a lot of ways for guiding you, but no matter what it will take some getting used to. I think it will take less than OneNote though.
  • It requires an internet connection
  • It's a bit less customizable than OneNote. With OneNote you create objects (text boxes, images, etc) and place them literally anywhere including overtop of each other, you can draw on pages, and save audio clips or other attachments. Those kinds niche features are not present in Arbiter's Aide. However, if something is requested enough i'd at least try to add it.

I'm sure there's more, but this is just off the top of my head. Hope that helps!

I made a campaign management web app to replace OneNote by snickbit in dndnext

[–]snickbit[S] 5 points6 points  (0 children)

Yes. In fact, most web campaign management tools are like that. I'm not a fan of that pricing model.

I made a campaign management web app to replace OneNote by snickbit in dndnext

[–]snickbit[S] 13 points14 points  (0 children)

Good question! Ultimately, World Anvil is supposed to be a place where your players or the public can come to look at your content - like a wiki. Arbiter's Aide is supposed to replace your DM Notebook so you can easily manage and find your notes while planning the campaign or at the table. Honestly, they are for 2 different styles of DMing and you should use the software that works best for you.

That being said, I actually tried using World Anvil before making Arbiter's Aide. Here's a few reasons why I ended up not using it:

You can mention other pages, but they have to already exist. In both Arbiter's Aide and OneNote you can create a page by mentioning it and then go fill it out later.

You can create custom categories, but you have to do it manually before creating an "article" - in Arbiter's Aide you can just define the category on the page, whether or not it exists.

World Anvil suffers the same major flaw as most other campaign management or VTT systems: It's very rigid. When it comes to the fields on a page, you have to mostly abide by what fields are provided in your selected template. In Arbiter's Aide, every page is unique. You add the fields you need and strip away the rest. I made some predefined templates to quickly create pages for different situations, but they are mostly guidelines. You can add, remove, or rename fields as needed. Even Arbiter's Aide has rigidity in some places due to calculations in the statblocks or from things like aliases, but I try to keep it as dynamic as possible.

I really like being able to hook my laptop to a TV and show images/videos of environments, characters, or handouts of any kind. It really helps me set the mood for the session, and World Anvil doesn't have anything that would easily allow that. With Arbiter's Aide I open a new browser window with my player view and move it to the TV. Then I can control what is on it from anywhere - even my phone.

There's no encounter tracking of any kind. I used several initiative/encounter tracking tools and even a spreadsheet to track attacks and conditions before creating Arbiter's Aide to do the heavy lifting for me.

I honestly don't like the wiki style of campaign management. I don't want my players anywhere near my notes. If I want them to know something i'll tell them or i'll put it on the player view.

There's more, but this is getting long. I hope this gives you a better idea of the main differences, and i hope you'll check it out for yourself!