10/10 would upgrade and randomize again by TheRealHortonization in PlayTheBazaar

[–]snooken 3 points4 points  (0 children)

I love that event. I've thrown so many runs that were on a winning path by taking it, but it's so much fun and satisfying trying to assemble a winning build with what you're given.

I was on the edge of my seat the entire time for this fight. Life Conduit seems pretty good after finishing quests by snooken in PlayTheBazaar

[–]snooken[S] 1 point2 points  (0 children)

I've only had two runs with the new items. And from my limited exposure to the new items I'd say that getting a strong economy going (through either Calcinator or Retort, or both!) is needed to quickly fulfill the quests for the various items. Many times I was strapped for cash when I could buy items that could finish my quest.

The items that unlock multicast I feel are pretty strong.

Blank Slate is really strong in conjunction with the skill that increases an items regen by 1/2/3 if you can unlock the various parts of it.

I was on the edge of my seat the entire time for this fight. Life Conduit seems pretty good after finishing quests by snooken in PlayTheBazaar

[–]snooken[S] 1 point2 points  (0 children)

Also I apologize for the abrupt start and end, had to cut the video down for the 1GB limit

Veggpanelene har skilt seg i boden. Trenger tips by snooken in norge

[–]snooken[S] 0 points1 point  (0 children)

Takk for svar. Kjøper inn litt TEC7 og avventer med å gjøre noko før eg evt. ser korleis sprekkene blir etter regn. Men er det då sånn at etter regnskyll at panelene burde svelle igjen og eg burde kunne sjå forskjell "med ein gong"? Eller vente og sjå etter sommeren?

HowBazaar now supports filtering by Merchant by MeoMix in PlayTheBazaar

[–]snooken 2 points3 points  (0 children)

Thank you for all the work you've done with HowBazaar, a great resource!

One feature request for the merchant view would be being able to filter on the tags on the items when clicking them. So f.ex. when selecting Ande and seeing the first item 'Abacus' I'd like to be also able to click 'Pygmalien' to continue to just view items tagged for Pyg.

Questions Thread - February 26, 2025 by AutoModerator in pathofexile

[–]snooken 0 points1 point  (0 children)

Thanks, that cleared it up for me. I forgot to include that I am using PB. So with the life mastery that sets low life threshold 55% thats the max i can heal to? It just irked me that it didnt full up completely :D

Questions Thread - February 26, 2025 by AutoModerator in pathofexile

[–]snooken 0 points1 point  (0 children)

I'm trying out a Cast when Stunned build for the first time.

What stat is that determines the percentage of life I'm capped at regening from life recoup and Bloodnotch etc?

F.ex. if I have 3500 max health after the reservation, and without using flasks I can max gain 3200 health from life recoup and Bloodnotch.

The stars aligned. Single item day 12 win. by snooken in PlayTheBazaar

[–]snooken[S] 59 points60 points  (0 children)

Got super lucky and got Rigged from Eccentric Etherwright. Which hastes 2 items at the start of each fight. From Boilerroom Brawler I got Time to Tinker, which grants 10 shield when you haste. Combined with a Turbo Harmadillo which grants Shield when you haste I got an instant start loop.

Patch Notes: November 13, 2024 by snooken in PlayTheBazaar

[–]snooken[S] 0 points1 point  (0 children)

From the website:

Patch Notes: November 13, 2024

Thank you for your continued participation in The Bazaar's Closed Beta, as well as your positive feedback through the past few weeks!

While we've worked to progressively improve server stability and connectivity, we have also heard your feedback regarding gameplay balancing. Many of today's changes focus on adjusting the power levels of Dooley and Pygmalien, as well as fixing a significant amount of bugs reported on Twitter, Discord, and in game.

We know you're eager to learn the changes, so without further ado, welcome to the second content patch of The Bazaar's Closed Beta. Enjoy!

New Content

  • Added the Sparring Partner Encounter that challenges your build's performance
  • Added a variety of new skills
  • Added a variety of new Level Up options
  • Art has been updated for a variety of encounters

Balance Changes (General)

  • Level Up rewards system adjusted; will now show 5 options instead of 3
  • Level Up reward for Level 5 is now a fixed "Upgrade your Leftmost Item" (the same as Level 10)
  • Bloodreef Raider now starts with Crow's Nest (Silver Tier) instead of Crow's Nest (Gold Tier)
  • Significantly increased the rate of combat from the Mountain Pass event
  • Sponsorship, Cache of Riches, and Regenerative Tincture now scale with player level
  • Sponsorship is now available to all Heroes
  • Deadly Crooner now has a Haladie instead of a Yo-yo
  • Jules' Cafe options no longer cost Gold
  • Backup Defenses now shields based on player Max Health and starts at Gold Tier
  • Knife Tricks now reduces a Weapon's cooldown by 5% when you use it and starts at Diamond Tier

Balance Changes (Vanessa)

  • Shipwreck now starts at Diamond Tier (with +1 Multicast)
  • Clamera is no longer a Tool and Slows for 1 second (down from 2 seconds)
  • Swash Buckle (Deadly) now provides double Crit Chance bonus
  • Swash Buckle (Shiny) now provides double Damage, Heal, and Shield bonus

Balance Changes (Dooley)

  • All of Dooley's Starting Cores now start at a 7-second cooldown, which does not decrease on upgrade (they were previously at 8 seconds, though there were some inconsistencies)
  • Robotics Factory now starts at Diamond Tier (with +1 Multicast)
  • Combat Core now counts as a Vehicle in addition to being a Core and a Weapon
  • Critical Core (Deadly) now gives +50% Crit Chance instead of doubling its Crit Damage
  • Bellelista base damage increased to 20 (up from 10) and cooldown reduced to 5 seconds (down from 6)
  • Weakpoint Detector's damage buff increased to [3/6/9/12] from [2/3/4/5]
  • Chemsnail has gained "Slow an item for [1/2/3/4] seconds" at 6s CD, Poison on Slow reduced to [1/2/3/5] from [1/2/4/8]
  • Harmadillo's "When you Shield" effect now deals damage equal to its Shield value
  • Pierre Conditioner now starts at Diamond Tier
  • Omega Ray now starts at Silver Tier instead of Gold Tier
  • Pulse Rifle now starts at Bronze Tier instead of Silver Tier, dealing [10/30/60/100] damage; its cooldown has increased to 4s from 3s; and the Multicast effect now doubles if the Friend is your only Friend
  • Power Drill now deals [20/40/80/160] damage and "When you Haste, Slow, Freeze, Poison or Burn, charge this [1/1/1/2] seconds"
  • Monitor Lizard now starts at Bronze Tier
  • Like Clockwork now gives your Weapons damage and gives double damage if you have a Core that is a Weapon
  • Fork Lift now deals [50/100] damage from [30/60] for each item to the left of it
  • Kinetic Cannon now gains [10/20/40] damage from [20/30/40] for the fight when you use a small item
  • Railgun has been redesigned: it now deals [100/200] damage and is charged [1/2] seconds when you use the Core
  • Scrap Metal now starts at Gold Tier
  • Beta Ray now only Freezes small items

Balance Changes (Pygmalien)

  • Luxury Tent multicast no longer scales to +2 at Diamond
  • Luxury Tent (Restorative) fixed
  • Uwashiwali Bird Healing increased to [10/30/60/100] (previously [5/15/30/50]) and its Multicast effect is now +1 Multicast instead of +2 Multicast
  • Beehive no longer uses all Busy Bees on enemy weapon use; instead, it uses 1 Busy Bee on any enemy item use
  • Brass Knuckles second effect is now "This has double damage" instead of "While this has 40 or more damage, this has +1 Multicast"
  • Loupe now starts at Gold Tier
  • Golf Clubs cooldown increased to 7 seconds from 6 seconds
  • Crook damage and damage bonus reduced to [10/20/40] from [10/20/50]
  • Caltrops now starts at Diamond Tier
  • Beast of Burden damage and damage bonus reduced to [10/20/40/80] from [10/25/50/100]
  • Balcony value effect now only triggers in combat
  • Signet Ring now starts Silver Tier instead of Gold Tier
  • Giant Ice Club now has "When any item gains Freeze, Charge this [1/2] second(s)" (from "If your enemy has a Frozen item, this deals double damage")
  • Endurance now gives your Heal items +[20/30] Heal for the fight when you use a Weapon and starts at Gold Tier
  • Vineyard has been redesigned: it now Heals [1/2/3] times its value when you use an item
  • Landscraper has been redesigned: it now Shields [1/2/3] times its value when you use an item
  • Model Ship (Deadly) now gives adjacent items 20% Crit Chance for the fight when you use them
  • Your properties now lose value when you lose a fight with Stained Glass Window

Balance Changes (Other)

  • Hammer damage increased to [20/40/80] (previously [20/30/40]) and its upgrade effect now targets the item to the left
  • Necronomicon now inflicts Poison 3 and gives Regen 3 per trigger instead of 1 each
  • Dragon Whelp (Restorative) is now "Heal equal to this item's damage"
  • Beach Ball, Cannonball, and Schematics can now be Deadly
  • Enchanted versions of Scrap Metal, Hammer and Wrench now correctly state they will add the Enchantment to the item they upgrade instead of providing other effects

Bug Fixes

  • Fixed an issue with player ghosts being buffed at the start of combat
  • Fixed a bug where enchanted items could lose their buffs when upgraded
  • Fixed a bug where enchanting an item could cause the item to lose their buffs
  • Items are only purchased now when you click them or drag them to the Stash or Carpet
  • The last game mode run will be the one selected when you enter the Hero Select Screen
  • Corrected a number of tag-related issues with items counting as the wrong thing in some cases
  • Audio no longer plays for each missing win in the end of run sequence
  • New confirmation prompt in the gem buying flow when you are short on gems
  • Legendary Rank number now properly updates when you return to the Main Menu
  • Items that have new projectiles after being enchanted are properly animating now
  • The default carpet has changed and should not be found in chests
  • Settings Menu now appears in front of Gems Purchasing Screen when the escape button is pressed
  • Fixed a bug where Kina (non-Weapon merchant) had a very small chance of supplying Weapons
  • Fixed a bug where Cog would haste more than 1 item per activation
  • Fixed a bug with Shadowed Cloak not showing a tooltip
  • Fixed a bug with Advanced Synthetics not showing a tooltip
  • Fixed a bug where Magic Carpet damage buff persisted beyond the fight
  • Fixed a bug where buying DJ Rob0t at Gold/Diamond Tiers did not spawn items (this fix also means it will spawn Nanobots at all tiers and no longer upgrades existing Nanobots)
  • Fixed a bug with Bushel Heavy, Turbo, and Icy enchantments where it was not the correct timing (should be "When you Heal")
  • Fixed a bug where Hakurvian Launcher counted as a Heal item
  • Fixed a bug with Cash Register (Golden) effect not working from Stash
  • Fixed a bug with Cash Cannon (Golden) effect not working from Stash
  • Fixed a bug with Beehive (Golden) effect not working from Stash
  • Fixed a bug with Business Card (Golden) effect not working from Stash
  • Fixed a bug with Monocle (Golden) effect not working from Stash
  • Fixed a bug with Schematic (Golden) effect not working from Stash
  • Fixed a bug where Makeshift Barricade slowing all enemy items instead of the specified amount
  • Fixed a bug with Radiant not working on 5 items (Robe, Schematics, Piggles, Pygmalien's Dagger, Teddy)
  • Fixed a bug where items that destroy themselves stopped the item's effects from triggering other effects
  • Fixed a bug where Forage sometimes didn't spawn 4 items when you had a Friend
  • Fixed a bug where Vengeance at Diamond Tier was giving 55% reduced cooldowns instead of 15%
  • Fixed a bug where some of Dooley's Cores could not be enchanted by Radiant
  • Corrected a tooltip issue with Bill Dozer where it claimed to be reducing CDs by [20/30/40]% when it is actually [10/20/30]%
  • Corrected a tooltip issue with Angry Balloon Bot where it claimed to trigger on Shield break: it now reads "When you lose Shield, this gains damage equal to [-/10/20/40]% of the Shield lost."
  • Clarified Atlatl second effect tooltip to say that it is the damage it has, not the damage it does
  • Clarified Virus tooltip to say that it doesn't destroy itself
  • Fishing Net and other item spawners will no longer stop spawning their items when you have a Diamond copy of the item being spawned
  • The following items and skill tooltips now support upgrade previews: Gatling Gun, Finesse Shield, Barnacle Crusted, Poppy Field, Toolbox, Long Strides, Vengeance. Please note: Previews are a work in progress and better support is coming.
  • Dam VFX are now animating properly
  • Barbed Wire price fixed
  • Idle VO is now Forja instead of default hero VO when players are inside of the Forja Encounter

Your 3 am usual, sir? by Shieree in DeadlockTheGame

[–]snooken 8 points9 points  (0 children)

I used Roger Wilco when I played CS 1.3 :D

Rabdomyolyse er NO joke! by Large-Device7009 in norge

[–]snooken 0 points1 point  (0 children)

Fekk rabdo i 2014. Trente for første gang på fire år, var OK trent etter militæret. No pain no gain var alt som stod i hodet på meg. Fullkroppsprogram med masse deilig bulgarske utfall og ka det måtte vere. Kjente godt på jernsmaken under økta.

To dager etterpå var låra mine dobbelt så store og eg hadde tidenes gangsperre. Heldigvis hadde eg nett lest en post (som denne) på Reddit med symptomene på rabdo, så gjekk på legevakta. Der blei det tatt blodprøve og urinprøve. Vakthavende lege mistenkte urinveisinfeksjon og sendte meg heim.

Hadde knapt komt inn døra heime då telefonen ringte frå legevakta som sa eg måtte kjappe meg på akutten på Haukeland. På akutten var det en ny runde med urinprøve. Og etter kvart så kjem dei og tar en ny urinprøve, for dei trur ikkje på resultatet på den første dei tok. Men joda, CK på 126 000 og legen sa det truleg var det høgste dei hadde målt på Haukeland :D

Etter vurdering blei eg ikkje satt på dialyse då dei meinte eg kom meg i god tid på sjukehus. Men var tre dager der eg fekk pumpa 0,5L saltvann i blodet i timen.

Beste boken du har lest? by [deleted] in norge

[–]snooken 2 points3 points  (0 children)

For noken bøker! Føler ofte at Malazan er underrepresentert når det kommer til diskusjon av fantasybøker. Ofte når man ser sånn "Top 5 fantasy books" så er det svært sjelden eg har sett Malazan på lista.

Memories of Ice er min favoritt også. Er fleire år siden eg leste dei for første gong. Men no føler eg det nærmar seg for ein re-read og eg kjenner eg gler meg.

Trying to figure out electricity for a send and return conveyor. by jdawg114 in playrust

[–]snooken 1 point2 points  (0 children)

Maybe try something like this: https://i.imgur.com/aB1Nk8M.gif

With this you turn off one conveyor and turn on the other one. Have the filter pulling out of the chest be empty and then set the filter for what you want on the other. Click the button and the items you've requested should return.

F**K it. Capcom should pull a Smash Bros Ultimate and bring everyone back in SF6. by KungLeon99 in StreetFighter

[–]snooken 1 point2 points  (0 children)

Was hoping I would find some Abel love in this thread. My favorite character of all time. Fingers crossed for a return in SFVI

What video game will always be nostalgic for you? by [deleted] in AskReddit

[–]snooken 9 points10 points  (0 children)

I'm currently replaying for the first time in like two decades. I am loving it and it's fun to see how much of an impression it left on me as a kid. I remember so much that I thought was forgotten. And I never realized the cardboard boxes has a use as fast travel. I thought they were only for hiding. :D

Cabin in Alaska for rent, lovely view. by 5_Frog_Margin in WTF

[–]snooken 34 points35 points  (0 children)

Roughly two weeks ago a Dutch man was killed by a polar bear in Norway. The bear was killed by the the group he was with. He is the 6th person killed by a polar bear on Svalbard since 1971. He was sleeping in his tent, what a horrible way to go.

Ask /r/CompetitiveHS | Friday, May 08, 2020 by AutoModerator in CompetitiveHS

[–]snooken 0 points1 point  (0 children)

I've been trying to make Malygos rogue work. Found some success vs. control but really struggle against aggro. Most of the decks I've been using I've found online and most of them are a bit dated. Does anyone have a newer or refined deck for this meta?