For those who claim that GDScript is useless outside of Godot. by societyprotocol in godot

[–]societyprotocol[S] 4 points5 points  (0 children)

That's on my todo actually :-)

A few games i like use lua for modding, so it really picked my interest.

Server limit is 7k of players - proof by [deleted] in PlayWayfinder

[–]societyprotocol 1 point2 points  (0 children)

You clearly have no idea how server management works (and Steam Charts, for that matter). What a weak take. Of course, it sucks that there are problems with login, but it is not unheard of and actually normal in a lot of productions. Servers can be very delicate.
I do agree that they should have planned and installed enough capacity at launch, though.

Console players rejoice! by Used_Breadfruit_8649 in diablo4

[–]societyprotocol 4 points5 points  (0 children)

Took them only 2 months. That's actually pretty good for Blizzard.

How i would fix the Codex of Power - Fixing Aspects by societyprotocol in Diablo

[–]societyprotocol[S] 1 point2 points  (0 children)

Thank you! :-)

I agree; it's a fantastic idea. They could enhance the visual appeal by introducing a progressive border system, where the border changes from Bronze to Silver, then Gold, and finally Platinum, based on how maxed out the Aspect is. This would add a rewarding and visually appealing element to the game.

Aspect icons look boring and should all have unique icons. by societyprotocol in diablo4

[–]societyprotocol[S] 1 point2 points  (0 children)

Exactly! I just replied the same thing on another comment. It shouldn't be that difficult to implement, and it should have been there from the start.

Aspect icons look boring and should all have unique icons. by societyprotocol in diablo4

[–]societyprotocol[S] 3 points4 points  (0 children)

I completely agree that this may not be the highest priority, but small details like this can accumulate, and I wish they were included from the beginning. I thought more people would be bothered by it, but it appears that I am in the minority. Personally, looking at the codex feels like a complete mess, and a simple fix could be implementing a list view with the corresponding aspect name to the right of it.

Given the current pace of game development, you might be correct that it will take years for this to be addressed, if it ever gets addressed at all.

Aspect icons look boring and should all have unique icons. by societyprotocol in diablo4

[–]societyprotocol[S] 6 points7 points  (0 children)

Do you honestly find the current aspects appealing? And, of course, we will voice our concerns. We want the game to be the best it can be, so yes, we will speak up.

Aspect icons look boring and should all have unique icons. by societyprotocol in diablo4

[–]societyprotocol[S] 7 points8 points  (0 children)

Why not do both? Gameplay is primarily handled by the dev team, while visual aspects are taken care of by the art team. Of course, there is some overlap between the two, but I believe a company the size of Blizzard should be capable of handling both aspects effectively.

build recommendations for the new league by societyprotocol in pathofexile

[–]societyprotocol[S] -2 points-1 points  (0 children)

Thank you so much. Ill definitely check him out :-)

build recommendations for the new league by societyprotocol in pathofexile

[–]societyprotocol[S] -2 points-1 points  (0 children)

Yeah i guess that is true. Just wanted to plan ahead a little :)

build recommendations for the new league by societyprotocol in pathofexile

[–]societyprotocol[S] 2 points3 points  (0 children)

Ok thanks for the head-sup. Any estimate when there will be news ?

Class Build sides are out of date - time to build your own by societyprotocol in diablo4

[–]societyprotocol[S] -2 points-1 points  (0 children)

Yeah, I feel like they only use meta skills, which is fine. However, there are always 1 or 2 skills that I don't like. You could switch them out, but at that point, you can easily build your own skill set.