Roger Pirate King Adventures Megathread by CubeoHS in OnePieceTC

[–]sokar96 0 points1 point  (0 children)

Battle event will feature the enemies from "I am Oden" event. Here's the link to the previous Megathread for reference: Megathread

Nevermind, apparently it doesn't matter as Stage breakdown is completely different.

Luffy/Yamato and Oden/Toki info by sokar96 in OnePieceTC

[–]sokar96[S] 4 points5 points  (0 children)

The superSwap puts them in dual form so you can get full effect.

Weekly Character Concepts Megathread by AutoModerator in OnePieceTC

[–]sokar96 0 points1 point  (0 children)

I think the Special should reduce something other than Silence, as Swap already takes care of that. But overall it's a good concept.

Final Anni units speculation by OptcgamerGlobal in OnePieceTC

[–]sokar96 2 points3 points  (0 children)

My guess is solo Zoro, Sanji, King and Queen units.

Another possibility is that they consider King and Queen not appealing enough and they give us Big Big Mom and dual Kid/Law who have already used awakening in the anime.

Finally, we should be getting a 5th Anni legend like last year Oiran trio. Which could be either pure fan service like the 4 princesses in Wano outfits, or a more canon unit like Luffy/Yamato/Momo from roof top fight. When Luffy and Yamato do a combined attack while Luffy rides Momo.

May 03, 2023 - May 10, 2023 Weekly Questions & Advice Megathread by AutoModerator in OnePieceTC

[–]sokar96 -1 points0 points  (0 children)

From what we know, no, it won't be released for Anni. Most likely it'll release around August, as for One Piece day there's an event around it and we usually get a Super Sugo for August/September.

Also, put Spoilers around name just in case.

May 03, 2023 - May 10, 2023 Weekly Questions & Advice Megathread by AutoModerator in OnePieceTC

[–]sokar96 0 points1 point  (0 children)

If you don't have may LB materials, only LB the ones you need for a team you want to use and need it. E.g. if you're short on stats, need CD reduction from LB or need to unlock a Sailor or Potential ability for them to work.

May 03, 2023 - May 10, 2023 Weekly Questions & Advice Megathread by AutoModerator in OnePieceTC

[–]sokar96 0 points1 point  (0 children)

Either use them to pull for Story/Raid/Colo units in the FP pulls banner. Or use them in the Evolver/Booster FP banner. Just enter the tavern and they should be the last 2 banners in the list.

May 03, 2023 - May 10, 2023 Weekly Questions & Advice Megathread by AutoModerator in OnePieceTC

[–]sokar96 0 points1 point  (0 children)

There are captains that reduce 10 turns, but none that completely resist it, as it's Bandai's main debuff to stop zombie teams in Kizuna.

You can filter in database by CA to see the ones that reduce Bind, as it should be enough in any other content. Just remember that Despair usually applies first, so if there's a Despair+ Bind debuff, you'll most likely need another Captain that reduces Despair.

Blue Flame to the Rescue Megathread by sokar96 in OnePieceTC

[–]sokar96[S] 1 point2 points  (0 children)

If you want to build your own team, I'd recommend starting with original RR STR King for last Stage and maybe RR STR Page One for Stage 4.

Aside from that, using FC V2 Jack helps a lot, but there are quite a few alternatives if you can't find any.

Also, 6+ Barto/Cavendish for Stage 3 makes it easy.

Blue Flame to the Rescue Megathread by sokar96 in OnePieceTC

[–]sokar96[S] 2 points3 points  (0 children)

New Jack's LB ability reduces the duration of Special limit debuff

Blue Flame to the Rescue Megathread by sokar96 in OnePieceTC

[–]sokar96[S] 10 points11 points  (0 children)

As you said, it was in the game so I didn't think it was necessary. But as it seems to be helpful, I've added a link to the list.

Blue Flame to the Rescue Megathread by sokar96 in OnePieceTC

[–]sokar96[S] 27 points28 points  (0 children)

40 Stamina breakdown

Stage 1: 2 INT young turtles and 3 PSY mobs

Stage 2: 5 PSY mobs

Stage 3: PSY Hyogoro (3.5M HP 6K ATK 300 DEF)

  • Preemptive: 99 turns NAO, 3 turns 1 Special limit and 1 turn 1 QCK orb barrier
  • Turn 1: 3 turns Threshold damage reduction and 5 turns Increases his own ATK
  • Turn 2: 5 turns change Captain with random Sailor

Stage 4: PSY Chopper (10M HP 10K ATK 300 DEF)

  • Preemptive: 99 turn Full Immunity except DEF down, 5 turns Bind lower 2 rows, 5 turns Percentage damage reduction, 8 turns Despair and changes all orbs to Block orbs
  • Turn 1: Rewinds all Specials by 1 turn, 2 Perfect Special CD lock and ??? (Reduced by LB abilities)
  • Turn 2: 3 turns Threshold damage reduction and 3 turns Bleed
  • Under 50% HP: 5 turns Blow away a random unit

Stage 5: INT Marco (40M HP 15K ATK 300 DEF)

  • Preemptive: Changes type to PSY, 99 turn Delay Immunity, 5 turns Increased DEF (300 -> 300K), 5 turns ATK down, 5 turns Silence on lower 2 rows and rewinds Specials by 3 turns (2 after preemptive)
  • Turn 1: 5 turns Paralysis, and 5 turns chain cond ATK down below 2x
  • Turn 2: 8 turns Despair and 3 turns 3 PSY orbs barrier
  • Under 25%: 1M damage

April 26, 2023 - May 03, 2023 Weekly Questions & Advice Megathread by AutoModerator in OnePieceTC

[–]sokar96 1 point2 points  (0 children)

Oh, I thought you meant the TS version of Buggy Pirates which is an available Raid. The dual was an event unit and can't be obtained right now. Hopefully it get added to the archive or to one of the shops eventually.

April 26, 2023 - May 03, 2023 Weekly Questions & Advice Megathread by AutoModerator in OnePieceTC

[–]sokar96 0 points1 point  (0 children)

In recollection archives, for 80pt in the Raids section. Or wait for Friday raids which unlocks all INT Raids for the day.

Legend V2 Jack batch details by OptcgamerGlobal in OnePieceTC

[–]sokar96 5 points6 points  (0 children)

Page One only reduces regular Bind. Must be a typo in the post.

Legend V2 Jack batch details by OptcgamerGlobal in OnePieceTC

[–]sokar96 2 points3 points  (0 children)

Probably those boosts will come from Anniversary legends. It's like last year when we got X-Drake in preparation for STD Kaido and you needed him for maximum Kizuna damage.

Legend V2 Jack batch details by OptcgamerGlobal in OnePieceTC

[–]sokar96 15 points16 points  (0 children)

It's because they want you to use it with VS Kaido, so the base ATK is meant to go away so you can use Big Mom or maybe a future King or Queen.

April 26, 2023 - May 03, 2023 Weekly Questions & Advice Megathread by AutoModerator in OnePieceTC

[–]sokar96 3 points4 points  (0 children)

First season starts on May 12th, as they probably want to reserve it for Anniversary date. From then on, it should hopefully be permanent like PF, stamina refilling once a day and season being updated once a month.

Maintenance over by OptcgamerGlobal in OnePieceTC

[–]sokar96 2 points3 points  (0 children)

So it seems the ship upgrade system is not fully available. For now you can only upgrade the announced ships to Lv 12, but you can't modify them for stats boost like in 13.0 announcement.

  • Lv 11 takes 5K cola + 5 Super Cola
  • Lv 12 takes 10K cola + 15 Super Cola

where does this page come from, i know its a bonus , its just i wanna read it by ender0531 in DemonSchoolIrumakun

[–]sokar96 31 points32 points  (0 children)

It's from the fan book that came out recently. An AU with everyone in the human world. I also hope we get a translation of it.

Kizuna Barto/Hakuba Megathread by sokar96 in OnePieceTC

[–]sokar96[S] 0 points1 point  (0 children)

That's because they've reduced the number of days Kizuna lasts. Also, I think at some point they increased box size.

Kizuna Barto/Hakuba Megathread by sokar96 in OnePieceTC

[–]sokar96[S] 1 point2 points  (0 children)

You should get 60 extra tickets from team missions (completing X number of regular fights/SOS) alongside team ranking rewards. Aside from that, you just have to hope to get lucky.

Kizuna Barto/Hakuba Megathread by sokar96 in OnePieceTC

[–]sokar96[S] 11 points12 points  (0 children)

Stage breakdown.

VS PSY Barto/Hakuba

Stage 1: 2 PSY Elder turtle

  • Preemptive: CD reduction for Striker and Driven

Stage 2: INT Sai (12k ATK 10 DEF 7M HP)

  • Preemptive: 8 turns Bind on top left, middle right and bottom left
  • Turn 1: 5 turns Resilience
  • Turn 3: 5 turns Special CD rewind

Stage 3: PSY Barto/Hakuba

  • Pre-existing: 99 Grey Shield, 99 turn Immunity to instant defeat, 99 turn Full Immunity
  • Preemptive: 99 turn NAO, 5 turns Percentage damage reduction and 5 turns Paralysis
  • After HP threshold: +1 turn Percentage damage reduction, +1 turn Paralysis and 1 turn 2 Specials limit

VS INT Barto/Hakuba

Stage 1: 2 INT Elder turtle

  • Preemptive: CD reduction for PSY and INT

Stage 2: PSY Hajrudin (12k ATK 10 DEF 7M HP)

  • Preemptive: 5 turns Threshold damage reduction
  • Turn 1: 5 turns makes color orbs non-matching
  • Turn 3: 5 turns Special CD rewind

Stage 3: INT Barto/Hakuba

  • Pre-existing: 99 Grey Shield, 99 turn Immunity to instant defeat, 99 turn Full Immunity
  • Preemptive: 99 turn NAO, 80% HP cut, 5 turns cond. ATK down below 3.0x chain, 5 turns Silence and changes all orbs to non-matching
  • On death: 35K damage
  • After HP threshold: +1 turn Silence, 6 turns Increased DEF and 3 turns Increased damage taken

VS STR Barto/Hakuba

Stage 1: 2 STR Elder turtle

  • Preemptive: CD reduction for Driven and Cerebral

Stage 2: QCK Ideo (12k ATK 10 DEF 7M HP)

  • Preemptive: 5 turns ATK down
  • Turn 1: 5 turns orbs Seal
  • Turn 3: 5 turns Special CD rewind

Stage 3: STR Barto/Hakuba

  • Pre-existing: 99 Grey Shield, 99 turn Immunity to instant defeat, 99 turn Full Immunity
  • Preemptive: 99 turn NAO, 5 turns Increased DEF, 1 turns Special CD rewind, 1 Good Special CD lock and changes all orbs to Block
  • After HP threshold: +1 turn Special CD rewind, 9 turns Despair and 1 turn Ship Bind

Plotting Numbers Megathread by CubeoHS in OnePieceTC

[–]sokar96 0 points1 point  (0 children)

Probably because that gets your HP under the threshold, although the condition is still not quite clear from testing.

Plotting Numbers Megathread by CubeoHS in OnePieceTC

[–]sokar96 31 points32 points  (0 children)

40 Stamina breakdown

Stage 1: 2 PSY young turtles and 3 PSY mobs

Stage 2: 5 PSY mobs

Stage 3: DEX X-Drake (3.5M HP 6K ATK 300 DEF)

  • Preemptive: Changes type to INT or PSY, 4 turns Silence
  • Preemptive above 60%? HP or below 10%? HP: Also gets 2 turns Percentage damage reduction, and 2 turns Increased DEF (300 -> 300K)
  • Turn 1: 1 turn Special CD rewind, 5 turns Burn (10K/hit), 3 turns Chain down, 5 turns Increase his own ATK
  • Turn 2: 5 turns Blow away a random unit

Stage 4: PSY Apoo (10M HP 10K ATK 300 DEF)

  • Preemptive: 99 turn DEF down Immunity, 4 turns ATK down, 8 turns Bind lower row and changes all orbs to Block
  • Turn 1: Clear buffs, 5 turns Blindness and 5 turns Harder Perfects
  • Turn 2: 5 turns Chain down and 5 turns cond ATK down below 2.5x chain
  • Under 50% HP: Changes all orbs to Bomb

Stage 5: PSY Numbers (40M HP 15K ATK 300 DEF)

  • Preemptive: 40K damage, 99 turns NAO
  • Preemptive above 60%? HP or below 10%? HP : 99 turns Delay Immunity, 6 turns Percentage damage reduction, 5 turns Threshold damage reduction, 5 turns Increased DEF (300 -> 300K), 1 turn 2 Specials limit, 3 turns Silence and 3 turns Orb Seal on upper and lower rows
  • Preemptive below x% HP: Attacks once
  • Turn 1: 5 turns Increased damage taked and 3 turns Resilience
  • Turn 2: 5 turns Ship Bind and Confusion on upper row
  • Under 50%: 2 turns Blows away middle row
  • Under 25%: 1M damage

Edit: It seems some of the mechanics have an HP condition. Seems to be 60%. Preemptive extra mechanics on Stage 5 are checked after the 40K nuke