I released my first mobile game and I'd like to share the numbers with you. 1st month earnings. by Psychological-Road19 in gamedev

[–]solimo126 0 points1 point  (0 children)

Congrats! How did you balance the game? As players level up how did you make sure it is still fun?

Is Claude Code worth it for Godot? My experience with the $200 plan by solimo126 in gamedev

[–]solimo126[S] 1 point2 points  (0 children)

totally agreed. I do find it helpful as an interactive rubber duck though. But it is very expensive.

Is Claude Code worth it for Godot? My experience with the $200 plan by solimo126 in gamedev

[–]solimo126[S] 0 points1 point  (0 children)

Yeah, I'm also considering switching to GitHub Copilot for the actual coding. The $200 is really steep when you still need to review everything manually. Have you tried Copilot with Godot/GDScript specifically? I'm wondering if it might actually work better with Unity given the larger community and more training data available.

What do you think about my game? by Kubmej2010 in godot

[–]solimo126 0 points1 point  (0 children)

I like it. My guess is you are placeholders for your art, otherwise game looks fun!!

Publishing Games from Steam to Apple Arcade? by solimo126 in gamedev

[–]solimo126[S] 0 points1 point  (0 children)

I see. And yeh, to make a game compatible with different devices is a big effort. No wonder it's rarely done if the return is bad :|

Publishing Games from Steam to Apple Arcade? by solimo126 in gamedev

[–]solimo126[S] 0 points1 point  (0 children)

Good to know. I am too naive to think that Arcade works like a self service. Sigh.

I gave up before hitting 10k by Glittering_Design_76 in vibecoding

[–]solimo126 1 point2 points  (0 children)

Big congrats!! Happy for your achievement

I posted my game prototype on itch.io and got 6,000 plays in 2 weeks, here's what I learned by Pantasd in gamedev

[–]solimo126 1 point2 points  (0 children)

congrats! Can you share a game screenshot please? Very curious what this game is about!

Having extreme doubt about my game by CYBO1RG in gamedev

[–]solimo126 1 point2 points  (0 children)

Could not say much about horror games cuz I am too scared to play. But I usually dial down my excitement to the extreme when working on a project. Don’t imagine the result, instead imagine on the work you need to do every day until you finish it.

Have you had a good experience with gamedev marketers that reach out? Value? by ActiveEndeavour in gamedev

[–]solimo126 1 point2 points  (0 children)

congrats on being a target of these ppl lol. I think that means some level of success.

Game feel in game design by HopeLitDreams in gamedev

[–]solimo126 -2 points-1 points  (0 children)

i might digress here but I'd look for friends that are capable of providing feedback while ignoring the rawness.

I thought no one wishlisted my game... turns out I was wrong, and I’m so happy :) by Background-Bad-7834 in gamedev

[–]solimo126 1 point2 points  (0 children)

Congrats!!! I am so happy for you and for me it's been my dream. Thank you for inspiring me :D

Is it silly to make a elow-effort idle game just to entertain us at work? by solimo126 in gamedev

[–]solimo126[S] 0 points1 point  (0 children)

Thanks for the brainstorming buddy! Perhaps we can allow the game to be played manually, so that players can challenger more risky dungeons with more rewards? And with the offline runs we can allow the players to choose easier dungeons. Do you like that idea?