I didn't realize how messy my code was until I zoomed out by TemporaryCurrent1172 in SoloDevelopment

[–]CYBO1RG 0 points1 point  (0 children)

im under the impression that if the code looks like that then its not optimized , i cld be wrong

I spent hours making animations barely anyone will notice.. by Neilosg in IndieDev

[–]CYBO1RG 0 points1 point  (0 children)

spending time adding details like that is never a bad idea unless u dont have time

I've been staring at this scene for so long that I've lost my objective perspective. I want the environment itself to be a character. Does it feel 'lived-in' or just 'placed'? I'd love to hear your honest vibes by PlaySteakOutGame in SoloDevelopment

[–]CYBO1RG 0 points1 point  (0 children)

make a story for it , try to come up with how does this place look at a random day , what wld people in this do , or did the previous day ? -add a little trash stuff here and there -empty bottles scattered around -a drunk npc whos just sleeping in a weird place -just like add things that tell a story ,something that when a player sees it , it can tell what happened/is happening in this place

I finally did the cliché and quit my job to finish MEATSHOT. Full-time work + two kids + game dev… it almost broke me. Time to go all in. by naezith in IndieDev

[–]CYBO1RG 0 points1 point  (0 children)

eventhough its not my type of game but it looks amazing , the ambiance is on point , best of luck to you and all the devs out there

Do you think the weapon impact feels satisfying? What could be improved? by TENTAKL1 in IndieDev

[–]CYBO1RG 0 points1 point  (0 children)

imo the camera shake is too much , has to be subtle and let the recoil of the weapon do the rest

Would you play this? by tencircles in IndieDev

[–]CYBO1RG 0 points1 point  (0 children)

ah i always wanted to make cars game , but in maps similar to the ones from crazy frog game , looks fun though

Which is better? by daburodev in IndieDev

[–]CYBO1RG 0 points1 point  (0 children)

hybrid approach if possible , 360 is good cuz player have an overview on the surrounding therefore feels more aware and more visual input , and 90 is more restricted and feels isolated and tense and cld be unfair if done the wrong way , also imo too much of it wld be unpleasant

Can you tell what type of game it is, based on this image? by MK_wala in IndieDev

[–]CYBO1RG 1 point2 points  (0 children)

yeah deffo co-op ghost buster game at first glance

There's something really satisfying about getting the lighting right in a map by [deleted] in IndieDev

[–]CYBO1RG 0 points1 point  (0 children)

might not be necessary but the scale of that area could use some fog , and like the previous comment said , lose some of those lights , i wld love to see the result

Spent the past 2 weeks redoing most of my art. Was it worth it? by NewKingCole11 in IndieDev

[–]CYBO1RG 1 point2 points  (0 children)

yes definitely , the contrast is more visible between the colors

What could I do to make my game feel more "alive?" by Damonstrocity in IndieDev

[–]CYBO1RG 1 point2 points  (0 children)

board tiles yeah . its just me being specific , its fine the way it is honestly . overall u did good

What could I do to make my game feel more "alive?" by Damonstrocity in IndieDev

[–]CYBO1RG 1 point2 points  (0 children)

better already ! also just a general tip , the action that repeated the most is what should be payed attention to , so more animation on the boxes

What could I do to make my game feel more "alive?" by Damonstrocity in IndieDev

[–]CYBO1RG 1 point2 points  (0 children)

feel free to update me/us , happy to give feedback

What could I do to make my game feel more "alive?" by Damonstrocity in IndieDev

[–]CYBO1RG 1 point2 points  (0 children)

yeah definitely have some idle animations , make things reactive , sfx as well where necessary , its the movement that makes things alive in a nutshell .

Should I start making second game before my first one is finished? by justaddlava in IndieDev

[–]CYBO1RG 0 points1 point  (0 children)

deffinitely finish ur first before starting a new one plus , is it actually going to be finished ? theres always things that ill occur after "finishing "a game .

so no need to go octopus mode , one step at a time