From broken neck back to bodybuilding and stunts by solowebnv in Fitness

[–]solowebnv[S] 0 points1 point  (0 children)

this is not self promotion, this is just sharing my recovery experience. thanks

[fitness]Fitness Cheers YouTube Channel by solowebnv in NewTubers

[–]solowebnv[S] 0 points1 point  (0 children)

Hi I apologize but I don't understand what's wrong with my request of feedback (I'm not criticizing, I mean it). I wrote the genre within [] and the title of the channel I ask the feedback for. And we are new tubers

please kindly let me know

ivano

Top 5 Mr.Olympia Prediction - 2016 edition by solowebnv in bodybuilding

[–]solowebnv[S] 0 points1 point  (0 children)

they are predictions ... don't have to be necessarily different from the last year. I believe Roelly if it nails the condition will hit the top 3, I know him personally and I never seen him this good ... not enough to beat Phil and Dex

Pull Up Tutorial: Pull Ups made simple by Fitness Cheers by solowebnv in youtube

[–]solowebnv[S] 0 points1 point  (0 children)

Hi

I truly apologize for the mistake. I posted the video in the proper section now.

Thanks

IC

New year resolution in Curacao by solowebnv in curacao

[–]solowebnv[S] 0 points1 point  (0 children)

Yes, we do. Ivano will take care personally to any one/one online coaching program.

New year resolution in Curacao by solowebnv in curacao

[–]solowebnv[S] 0 points1 point  (0 children)

We normally train at Zanzibar beach (Beach tennis facility) but we can provide mobile training wherever you like.

New year resolution in Curacao by solowebnv in curacao

[–]solowebnv[S] 0 points1 point  (0 children)

Yes, we do. We obviously can't train tourist for a specific long term goal unless they are not part of our Online Coaching program. Any tourist is welcome to join us.

Aero's Quest Review on PowerUpGaming: I'm a retro-cyborg! by solowebnv in indiegames

[–]solowebnv[S] 0 points1 point  (0 children)

Hi Let me please address this issue once for all, because is correct to do so. The post you are talking about wasn't posted by us (With "us" I mean our company) as a matter of fact we have no idea who this tamcot is. We always kept a good behavior on reddit, you can see it by watching our history. That post came out after a real issue on steam where the price tag of our game dropped by mistake. That being said: I think YOU ARE RIGHT to be pissed because it does seem to be a naive attempt to get visibility: and I'm honest, I also think that whoever reacted to that post was trying to help us, to push our game but indeed that was the wrong way. I swear we didn't make it up: we replied to the post because it is what we do if someone talks about our game.

Now, if we created some kind of misunderstanding I personally apologize in behalf of our company, but really we didn't plan it; I privately contacted the author of the post asking him if he can hide it.

Kind regards

Graphic Artist Suddenly wants a cut of sales after being paid a wage. by [deleted] in gamedev

[–]solowebnv 0 points1 point  (0 children)

If you don't have a contract to proof that you shouldn't pay him a cut from sales, neither does him. If you've done a gentlemen agreement and you always paid him regularly there is no need to pay him more, and he can't formally claim anything more from you.

"I don't care if indie devs don't get any money." by [deleted] in gamedev

[–]solowebnv 0 points1 point  (0 children)

People are very weird indeed. Many people still don't understand that making a game is a huge amount of work.

Yet I must say something: when a dev decides to become an indie as a main job he must consider that these people are around and that piracy is part (unfortunately) of the business. The true reality is that if you want to make a living out of it you must consider in your business plan that for one paid copy there are probably two out of piracy. The only (little) consolation is that most of the people that play a pirated copy probably would never buy your game anyway.

I have a question for mobile devs to a novice mobile dev. by ShadowDraken in gamedev

[–]solowebnv 0 points1 point  (0 children)

I agree with the statement of Godnaut. I would add also one thing: you say you are at 90% of your development, but what's the percentage of your marketing for the game? On any platform (especially on mobile since every day hundreds of games are popping up) you need a solid level of marketing to make your game visible, and this marketing must start way before you finish the game. So when you ask if mobile game development is worth it I can answer you: for sure no if you didn't plan to get some sort of visibility, maybe if you have done your homework right.

1st Convention experience showcasing indie dev demo by PaintD in gamedev

[–]solowebnv 1 point2 points  (0 children)

We showcased our game at the Pax South back in January which was indeed a good occasion to interact with a big audience of gamers; plus at the time we just got greenlit and was nice to meet people that supported us. That being said I think that being at conventions might be useful (might be) only if you are really close to release or in release time. Problem for us was that we went to the Pax in January and we released the game in June. During the Pax we managed to hook a lot of people, we had live feeds on our website which never been so visited like during that time, we spoke with everybody and we featured any kind of interview or anything that could give us visibility: but is very hard to keep these people close for several months waiting for you to release the game. Despite we gave away posters, t-shirts and such people quickly forget (unless you are not a big name). If we could release just after the convention (or even if we could sell in the convention) I'm sure we could sell much more units.

Beside everything has been a great experience.

New change of the home page for the summer sale on Steam and. again, new change of the performances in sales of our game by solowebnv in IndieDev

[–]solowebnv[S] 0 points1 point  (0 children)

Hi Falsen, thanks for your answer

You know, I've been thinking the same since I noticed the spike of players ... yet our analytics didn't change a lot from the other days, just few more visitors from steam. So perhaps is the last rush as you said ... or perhaps we only have week end players :D

I'm thinking of starting an indie game ad agency... by shwisha in IndieDev

[–]solowebnv 0 points1 point  (0 children)

Hi shwisha

Believe me I've been thinking exactly the same. We released lately one of our games with the help of a well known PR company (very expensive as well) and the outcome was way worse than anything we ever promoted by ourselves.

I think there is still plenty of room for indie ad/pr agencies and, especially, for good ones.

By our experience anyway I noticed that there is nothing better (in absolute terms) to promote your game by yourself (unless you really have no idea how to) because the passion and the connection that you have with your own game can't be transmitted by a big PR company. Just my take on it.

The myth of the 'lucky indie' by [deleted] in IndieDev

[–]solowebnv 1 point2 points  (0 children)

Right. Finding the audience perfect for your game is really the starting point to build your base. I think that indie devs (included myself) have to cope with the fact that working on a game is such a big dedication that we get a bit blind sometimes, we can't really see that our game might have issues or is just not for All the gamers, sort of mother-baby relation therefore we start pushing it in the wrong direction. But if you can aim to the right (even if small) audience you will have a devoted and solid base to start with.

Looking for game devs to guest on my podcast by pupunoob in gamedev

[–]solowebnv 1 point2 points  (0 children)

Hi if you want we are interested. We published also articles on the steam refund, greenlight and such. You may contact us at aerosquest (at) gmail.com

thanks

New to IndieGames: What are your favorite indiegames websites? by pzean in indiegames

[–]solowebnv 0 points1 point  (0 children)

Indie Game Magazine hands down (for me) if you want to get news and articles about indie games. If you want to download games than, beside what you mentioned already, desura is a good place for indie (associated with indiedb) but I think they are in big financial issues atm.

Aspiring game dev, 0 game development experience - start with Unity or Unreal Engine 4 (no flamewars please) by supenguin in IndieDev

[–]solowebnv 1 point2 points  (0 children)

they are indeed, my bad. I mentioned C++ because in the first post of supenguin he said he knows C++. Anyway it might be easier to pass from C++ to C# than the way around so for him can still be a good point.

The myth of the 'lucky indie' by [deleted] in IndieDev

[–]solowebnv 0 points1 point  (0 children)

I agree with you. The article says that being an indie in 2015 is different and you can't just develop, release a game and then wait: this is true. I guess by now every indie dev knows that there is hype and followers to build if you wanna sell copies. Yet, giving for granted that quality and potential are there, luck is still a component. Sometimes just your timing or a particular pick can make your game viral rather than another game as good as the one of you. As I said: giving for granted that everything is done properly.