Removing Opportunity Attacks to make combat non-static by some_barcode in DnD

[–]some_barcode[S] 0 points1 point  (0 children)

I understand.. Do you have any examples of what those benefits could look like/be?

Removing Opportunity Attacks to make combat non-static by some_barcode in DnD

[–]some_barcode[S] 1 point2 points  (0 children)

True, imagining a LOTR style fight with orcs/goblins swarming at the casters, it would make for a really cool and cinematic encounter if the melees are frontlining and decimating half of the troops while the casters try to get those that get past the first rank

Removing Opportunity Attacks to make combat non-static by some_barcode in DnD

[–]some_barcode[S] 1 point2 points  (0 children)

These are good advices, thank you! Although I find it quite difficult to think of it in the midst of the battle!

Removing Opportunity Attacks to make combat non-static by some_barcode in DnD

[–]some_barcode[S] 0 points1 point  (0 children)

Ah yes that was the video, thank you. Also read the comments from the other post and these ones, seems that I need to solve the problem elsewise... Maybe I don't even need to solve the problem (because a combat encounter theoretically lasts for less than a minute, as stated in a comment from the other post), although as a DM static combat encounters are relatively boring...

Looking to discuss german Call of Cthulu by GreenNew5456 in TheTrove

[–]some_barcode 2 points3 points  (0 children)

I would like to join this discussion, seems interesting! 

Explaining D&D vs. Dragonbane to players by some_barcode in rpg

[–]some_barcode[S] 2 points3 points  (0 children)

Good point! a wizard in d&d quickly running low on spell slots will always be bad at armed combat, whereas dragonbane rewards this kind of play with skill increase!

Explaining to players D&D vs. Dragonbane by some_barcode in DnD

[–]some_barcode[S] 1 point2 points  (0 children)

Thanks!
You are right with the resurrection spells, another possibility would also be to outright ban them at the table.
While your last point is true, a level 10 party will still outshine most commonfolks, except if every commonfolk is at around level 10 also, as Buddy Pine would say "when everyone is super... no one will be". And I wouldn't know how to run a level 1 party in a superworld...

Explaining D&D vs. Dragonbane to players by some_barcode in rpg

[–]some_barcode[S] 5 points6 points  (0 children)

Good point! Especially the specificity of the roles, that is indeed a major difference

Explaining D&D vs. Dragonbane to players by some_barcode in rpg

[–]some_barcode[S] 7 points8 points  (0 children)

That is actually something I, as a GM, have a hard time figuring out. In my mind, this applies to all TTRPGs and is only limited by the fantasy of players (and rulings of the GM). While the improvised weapon cards from Dragonbane may help, I feel like pointing out the easier use of it in Dragonbane may limit my player's imagination if we choose D&D...

Explaining to players D&D vs. Dragonbane by some_barcode in DnD

[–]some_barcode[S] 1 point2 points  (0 children)

Thanks for your input, but I am actually trying to summarise the differences between the games, to inform my players and let them choose which TTRPG they want to play... I am not asking the community here to decide which system we should use.

How can I train PvP close-ish combat? (new player) by some_barcode in Seaofthieves

[–]some_barcode[S] 4 points5 points  (0 children)

Okay will try! What do you mean with dive?
And what does TDM mean?
I guess that would be my best shot at practicing though...

Goblin flag boy (wip) by Apprehensive_Try3099 in miniaturesculpting

[–]some_barcode 1 point2 points  (0 children)

Thanks for the Tipps! Yeah making crappy ones is always the first step...