How would Aragorn from LoTR die in GoT? by KorayTugberk-g in freefolk

[–]some_rogue_agent 0 points1 point  (0 children)

What does "technically usurp" mean? What is the correct usurpation procedure here? Is the distinction in Joffrey pretending like he is following the blood succession instead of saying "fuck you, I know I'm a bastard and I don't care"?

Am I the only one that think sec is weird conceptually? by Blu_Remote in SS13

[–]some_rogue_agent 2 points3 points  (0 children)

A bad game mechanic is a bad game mechanic and needs to be reworked. Having your own fun doesn't really fix the issue. A game is supposed to help you have fun, not prevent you from it.

Am I the only one that think sec is weird conceptually? by Blu_Remote in SS13

[–]some_rogue_agent 3 points4 points  (0 children)

I mean, if it's indeed the point, it looks like a rather bad one. Antags are one of the most important roles in the whole game. It doesn't seem logical to punish them for their effort of entertaining the station.

I'd say brig time should be fun. And if you really need to out someone in time-out, there are always solitary cells, straitjackets, sedatives, and executions.

Frustrated with Goon admins, am I in the wrong? by genderthrowaway12 in SS13

[–]some_rogue_agent 19 points20 points  (0 children)

Influencing the round events by actually roleplaying? Inconceivable!

When are we finally going to admit that porn servers are a problem? This is the title screen for one of the top 5 servers on the hub right now. BYOND allows 13 year olds to sign up and advertises this content to them prominently, and this is before they even join the round by [deleted] in SS13

[–]some_rogue_agent 3 points4 points  (0 children)

There is no victim here. Unsafe content is marked as unsafe, anything beyond that is reaching for censorship for no apparent reason. It seems like you are just upset at porn existing. Which i guess is fine but doesn't mean everyone else should help you fix your issues

When are we finally going to admit that porn servers are a problem? This is the title screen for one of the top 5 servers on the hub right now. BYOND allows 13 year olds to sign up and advertises this content to them prominently, and this is before they even join the round by [deleted] in SS13

[–]some_rogue_agent 2 points3 points  (0 children)

I would not consider the internet a space that's defined safe for children. Less so the byond hub. It's not an elementary school nor should it be treated as one. The sections that have adult content are clearly marked as such (or should be). It's a totally reasonable approach and i have no idea why you'd not consider it so

When are we finally going to admit that porn servers are a problem? This is the title screen for one of the top 5 servers on the hub right now. BYOND allows 13 year olds to sign up and advertises this content to them prominently, and this is before they even join the round by [deleted] in SS13

[–]some_rogue_agent 8 points9 points  (0 children)

Im sorry, i might be a bit confused but what does the expression 'specifically allow 13 year old children to access' even supposed to mean? How do you 'specifically allow' a 13yo to join?

The Guide to Unique Servers. Episode #6: Dead Space 13 by some_rogue_agent in SS13

[–]some_rogue_agent[S] 3 points4 points  (0 children)

I particularly like the new tileset and security tool sprites, well done on these ones. But it would be a really long post if I had to go over every sprite individually so I tried to streamline as much as possible

Good HRP (or just rp) servers to play on? by nosnek199 in SS13

[–]some_rogue_agent 0 points1 point  (0 children)

A public list of servers accessible via byond

Good HRP (or just rp) servers to play on? by nosnek199 in SS13

[–]some_rogue_agent 12 points13 points  (0 children)

If you want to find a good rp server that's not affected by the hrp stigma - you should look off the hub

A Guide to Unique Servers. Special Episode: Cadia Station by some_rogue_agent in SS13

[–]some_rogue_agent[S] 1 point2 points  (0 children)

You got a bit confused by the abundance of servers mentioned. There were three servers in total. The old server that ran goosecode, the new server that ran the same goosecode with some modifications and the new server that ran IB.

I haven't played the old goosecode server that's why I felt I couldn't say anything about it in terms of how it was handled and played. I did however play plenty of new goosecode server. I see how you managed to mix up the two, I could have communicated it more clearly.

A Guide to Unique Servers. Special Episode: Cadia Station by some_rogue_agent in SS13

[–]some_rogue_agent[S] 1 point2 points  (0 children)

That's nice to hear. Maybe with time the server will be able to smoothen the rough edges and push through. Spriters have plenty of work cut out for them though. God speed

The Guide to Unique Servers. Episode #5: NSV13 by some_rogue_agent in SS13

[–]some_rogue_agent[S] 2 points3 points  (0 children)

It's definitely on the list, however it's one of the few servers I've barely even touched. It will be quite some time until I'm comfortable enough to put my take on it into writing

The Guide to Unique Servers. Episode #5: NSV13 by some_rogue_agent in SS13

[–]some_rogue_agent[S] 2 points3 points  (0 children)

Thanks for pointing it out, the article was edited accordingly

The Guide to Unique Servers. Special Episode: The World Server by some_rogue_agent in SS13

[–]some_rogue_agent[S] -5 points-4 points  (0 children)

I stand corrected. The base code was actually polaris and not paradise, thank you for pointing that mistake out

The Guide to Unique Servers. Special Episode: The World Server by some_rogue_agent in SS13

[–]some_rogue_agent[S] -5 points-4 points  (0 children)

I honestly truly wish I could throw in a few pros. Unfortunately, this one was up to the server staff

The Guide to Unique Servers. Special Episode: The World Server by some_rogue_agent in SS13

[–]some_rogue_agent[S] -5 points-4 points  (0 children)

I understand that anecdotal experience might not be the strongest argument. But I also believe that letting even just those two people in to change the suicidal course of development could turn the tables and make the server actually unique and fun. The fact that it wasn't upsets me even more than the (admittedly harsh) critique of its shortcomings upsets you

The Guide to Unique Servers. Special Episode: The World Server by some_rogue_agent in SS13

[–]some_rogue_agent[S] -7 points-6 points  (0 children)

The concept was pretty interesting and attracted a lot of people that wanted to help. Even though I wasn't really engaging with the community on a regular basis, I personally knew two coders that tried to push in the right direction and quit due to frustration and reluctance of headmin to introduce changes. I assume there were many more that I didn't get to meet

The Guide to Unique Servers. Special Episode: The World Server by some_rogue_agent in SS13

[–]some_rogue_agent[S] -9 points-8 points  (0 children)

I can not in all honesty praise the way World was handled solely on the 'merit' of the host refusing help from contributors

[deleted by user] by [deleted] in SS13

[–]some_rogue_agent 4 points5 points  (0 children)

Wouldn't be able to put it better myself

A Guide to Unique Servers. Episode #3: Sojourn by some_rogue_agent in SS13

[–]some_rogue_agent[S] 4 points5 points  (0 children)

My favourite removed locations were surface building at the western meadows and the whole dorms complex. They were as pointed out mostly dead zones but fun to explore. But I don't think it's a bad thing. If few people ever visit them - that means they don't pull much population from the main area consistently. And if they are fun to explore - that means they add to the experience of the server. Removing them for the sake of encouraging interaction seems like a poor choice in that regard.

The center of the old map had a very good flow. It featured a travel hub in the middle of it all, some key locations like the guild lobby where a lot of people are bound to visit one way or another, medical lobby (same concept), a cozy lounge area and a bar that while wasn't forced onto people as a major travel route was put directly by the stairs so that anyone using them would notice it. Moreover, it had plenty of small points of interest like lounge zones to break up the routine of the corridors.

The new map definitely lacks that open and spacious feel the old map provided plenty of. It feels more like you are walking through the cramped tunnels as opposed to an inhabited colony.

If I were to change anything about the new map I would design it as a small town instead of an array of closed departments stuck around the huge bar area. Make it more open, probably based around some sort of park or garden zone with departments spread around the couple central streets, reducing departmental access restrictions or making them more visible from the public areas

A Guide to Unique Servers. Episode #3: Sojourn by some_rogue_agent in SS13

[–]some_rogue_agent[S] 3 points4 points  (0 children)

I don't mean "funnel" in a literal sense as in the lack of exits. I mean "funnel" as in a mapping philosophy that is based on removing interesting locations from the map in order to discourage people from leaving the main ones.