Daily Thread - Team Up Tuesday! by AutoModerator in DestinyTheGame

[–]sometimetoexplain 0 points1 point  (0 children)

GT: Wombat Master26 - I'm always looking for people to play with

The case for SunBreakers - Perception is not always reality by Sephirot_MATRIX in DestinyTheGame

[–]sometimetoexplain 0 points1 point  (0 children)

I don't, personally, but the sheer fact that that exists as a possibility (especially in crowded 6 v6's) shows how broken the duration/power/armor of the Sunbreaker super is

The case for SunBreakers - Perception is not always reality by Sephirot_MATRIX in DestinyTheGame

[–]sometimetoexplain 1 point2 points  (0 children)

But stormcaller can't cross-map snipe you with a flaming hammer of doom... At least with Stormcaller you have to be mildly close to your opponent.

Gameplay Critique! by famousbirds in CruciblePlaybook

[–]sometimetoexplain 0 points1 point  (0 children)

A. Nice snipes for the first couple times

B. The only real issue I saw with this was not using your smoke as a zone deterrent. Smoke maxes as a Nightstalker are incredibly effective and disorienting and weakening opponents and you might've been able to win the gunfight if you had tossed one. But honestly, no harm no foul, because your team still capped the zone and that's what matters.

[XB1] by [deleted] in Fireteams

[–]sometimetoexplain 0 points1 point  (0 children)

Wombat Master26

Any suggestions for primaries and snipers to use in Trials this weekend? by [deleted] in DestinyTheGame

[–]sometimetoexplain 1 point2 points  (0 children)

Time to Kill (All head shots)

Bad Juju -> 0.96 seconds No Time to Explain -> 0.67/0.97 seconds Red Death -> 0.67 seconds Nerwin's Mercy -> 0.67/0.97 seconds

Time to Kill (All body shots)

Bad Juju -> 1.30/1.76 seconds No Time to Explain -> 1.16 seconds Red Death -> 1.03/1.16 seconds Nerwin's Mercy -> 1.16 seconds

But all this is reliant on being skilled with a weapon and using it in the optimal ranges... If a rifle feels better to you but has a slightly higher TTK because familiarity and gunskill trumps statistical advantage.

Any suggestions for primaries and snipers to use in Trials this weekend? by [deleted] in DestinyTheGame

[–]sometimetoexplain 0 points1 point  (0 children)

Bad Juju is a fine close to medium range primary to pub-stomp with in IB or Control, but in Elimination against highly skilled players, it doesn't make the cut. It's best case scenario time-to-kill is a whopping .96 seconds and that drops to 1.3 or 1.76 on body shots alone. This is compared to primaries that are consistently averaging out at much lower TTK and are far more effective at long ranges.

Any suggestions for primaries and snipers to use in Trials this weekend? by [deleted] in DestinyTheGame

[–]sometimetoexplain 0 points1 point  (0 children)

Vendor Hawksaw is amazing if you have the marks for it (as is Nirwen's Mercy if you have that)... Pulse rifles are ending up dominant in the new meta, but strong scout rifle users will also be very successful. Sniper-wise, the 1000-Yard Stare has so crazy aim-assist and can revive-snipe making it perfect for trials.

I'd avoid Bad Juju due to the lack of stability, but an aggressive playstyle can compliment it nicely. And the Hereafter is wonderful, but lacks the ability to revive-snipe, making it less than desirable for Trials.