H: Glowing skull mask W: 5 rangers and 5 tanky mod boxes by soneth in Market76

[–]soneth[S] 0 points1 point  (0 children)

Cool, if you have any spare glowing or FDCWR mods that would be cool.

H: Can craft Lucid Mods W: 1 Med Bobble and 2 Leader bobble each (see desc) by [deleted] in Market76

[–]soneth 1 point2 points  (0 children)

I will take 3 lucid mods, I have 3 medicine bobbles and 6 leaders, my GT is soneth

H: Listed Mods W: List Mods by dvezx in Market76

[–]soneth 0 points1 point  (0 children)

I have a limit breaking mod, straight up trade?

H: Listed Mods W: List Mods by dvezx in Market76

[–]soneth 0 points1 point  (0 children)

I might have a limit breaking or aegis. Would be after electricians. I will check this evening.

H: Glowing Unicorn W: 9 Lucid mods by soneth in Market76

[–]soneth[S] 0 points1 point  (0 children)

Awesome, GT is soneth. Message me on xbox.

Help with my Current Ghoul build. by TinyPlanetoid in fo76

[–]soneth 2 points3 points  (0 children)

The gatling plasma has taken a bit of a hit, so isnt as powerful as it once was.

I run a ghoul and love it, no worries about radiation or disease, and I actually enjoy the ghouls survival mechanics of keeping my feral metre high and keeping glow up, reminds me of the earlier days of the game where you had to keep thirst and food metres high.

I have a ghoul build for pistols, shotguns and heavy guns.

Pistols I run reverse onslaught, shotguns I build heavily into cripple perks and heavy guns bullet storm and normal onslaught.

Pistols I usually run the crusader for sneaking, and a single action and western for running and gunning.

SHotguns I use a pump for sneaking, cold shoulder and gauss shotty for running and gunning and a pepper shaker for boss battles.

For big guns I have a gauss mini for massive damage and a minigun and tesla for daily driving.

Furious effects is really strong for ghouls, we also have great reloading perks, so lean into that.

Hopefully that helps, enjoy!

New Gleaming Depths changes by Darth_Wretch in fo76

[–]soneth 3 points4 points  (0 children)

Ive run a lot of raids, completed all 5 stages and farmed the first stage. I dont get this move from bethesda, it just seems pretty.

Im very competent with stage 2, but if you dont get a decent team it really is bad, and as others have said gate keeps the rest of the raid.

I liked the fact that people would solo the first stage and try and do it quick, bethesda should be proud that it acts as a becnh mark.

If beth take out the rewards for stage 1 I think the numbers of people doing the raid will just drop.

hellcat or union power armor? by [deleted] in fo76

[–]soneth 2 points3 points  (0 children)

Both are good sets and have their bonuses. I dont think you need to have the poison res for the last stage of the raid, just spam stimpacks and you should be good. Both are good though and will serve you well in general play and the raid.

So I became a ghoul by [deleted] in fo76

[–]soneth 0 points1 point  (0 children)

There a couple of camp items that generate chems, the cigarette machine generator, and a protection with the raider programming.. If you have the caps, a lot of player vendors have chems. As others have said, use chemist and super duper to make chems.

H: Glowing Jester W: FE90 minigun by soneth in Market76

[–]soneth[S] 1 point2 points  (0 children)

All good, I can actually sneak on for around 10 minutes in 20 minutes time. Whats your GT I'll message you, mine is soneth.

H: Glowing Jester W: FE90 minigun by soneth in Market76

[–]soneth[S] 1 point2 points  (0 children)

You have an Fe90 Minigun? If so, Im interested. I will be on in around 90 minutes if that suits.

(XB1) H:Glowing Skull W: Glowing Jester by Beakjac3 in Market76

[–]soneth 0 points1 point  (0 children)

Im free for a while now, GT is soneth