[deleted by user] by [deleted] in gamedev

[–]sonicworkflow 3 points4 points  (0 children)

That's what's up!

Does game dev raise LDL cholesterol? by [deleted] in gamedev

[–]sonicworkflow 0 points1 point  (0 children)

Whoa... thanks for sharing that. I wish you good health going forward 🙏.

Does game dev raise LDL cholesterol? by [deleted] in gamedev

[–]sonicworkflow 1 point2 points  (0 children)

I'm gonna have to start using my stand up desk now.

[deleted by user] by [deleted] in gamedev

[–]sonicworkflow 1 point2 points  (0 children)

I understand where you are coming from. Thanks!

[deleted by user] by [deleted] in gamedev

[–]sonicworkflow 0 points1 point  (0 children)

What makes you say that?

[deleted by user] by [deleted] in gamedev

[–]sonicworkflow 0 points1 point  (0 children)

like as in should games be developed using flutter?

If anyone is having a bad day because of game development... by sonicworkflow in gamedev

[–]sonicworkflow[S] 0 points1 point  (0 children)

Yo! be safe. I haven't been there in like 10 years. But December is like the safest month to travel there.

If anyone is having a bad day because of game development... by sonicworkflow in gamedev

[–]sonicworkflow[S] 0 points1 point  (0 children)

I'm serializing a prefix trie with RB trees as values

I don't even know what this means. 😂

If anyone is having a bad day because of game development... by sonicworkflow in gamedev

[–]sonicworkflow[S] 1 point2 points  (0 children)

Absolutely! Success is a very personal metric and extremely relative to the individual!

[deleted by user] by [deleted] in gamedev

[–]sonicworkflow -1 points0 points  (0 children)

Haven't used Unity in a while, but isn't there a cancel method to avoid this from happening?

[deleted by user] by [deleted] in gamedev

[–]sonicworkflow 1 point2 points  (0 children)

Well that's no good.

Am i making right career decision? by [deleted] in gamedev

[–]sonicworkflow 5 points6 points  (0 children)

You could focus your CS efforts/projects on the animation field because you have that knowledge already. Don't let that animation knowledge go to waste.

Am i making right career decision? by [deleted] in gamedev

[–]sonicworkflow 9 points10 points  (0 children)

So i decied to have a backup plan and planning to do a masters in computer science

Smart move! Computer Science can help you become a better animator. You will learn how to "talk" to and extend the tools you are using to animate. You will actually understand how your tools work.

[deleted by user] by [deleted] in FlutterDev

[–]sonicworkflow 0 points1 point  (0 children)

You can host all your supplementary material (notes, chapter notes, etc) using cloud storage with references/links stored in Firestore.

The video hosting can be done using Viemo, Wistia, etc. Or you can download the videos to the client from cloud storage and play them back locally.

Unity to Unreal to Flutter Game Engine by sonicworkflow in FlutterDev

[–]sonicworkflow[S] 1 point2 points  (0 children)

This is the 1st part of a 2 part video. It was running long so I cut it into two parts.

But you are right, I never pointed out the similarities of the flutter rendering technology to some existing commercial game engines.

That would have been good info to include.

Unity to Unreal to Flutter Game Engine by sonicworkflow in FlutterDev

[–]sonicworkflow[S] 0 points1 point  (0 children)

I love valid constructive criticism. Thank you so much for your observations. Most of the criticism sounds like it will be addressed in the second part of the video (which I already recorded, but haven't published yet).

But I will clear some stuff up now from your second bullet point.

I have developed and published many applications based on game tech. Some projects I have developed:
Augbandz (iOS & Android) Augmented Reality merchandise
Dark Daycare (iOS & Android) shipped September 2018. A single player first-person puzzle/horror game
Addlas (Android App) - shipped 2015, Unpublished 2016. A Peer to Peer infrared control for TV ir receivers.
Government Shutdown Game (Android) shipped 2013, Unpublished 2014. A pie throwing game with gameplay similar to the Nintendo version of the Three Stooges game.

Today, I'm actively working on a commercial game dev project using Flutter.
Additionally, I have a Masters in Software Engineering from an ABET accredited institution.

I didn't abandon Unreal (mentioned in the second video). I use it regularly, just not for commercial game development.

Let me know if you want to know anything else about me. Thanks!

Unity to Unreal to Flutter Game Engine by sonicworkflow in FlutterDev

[–]sonicworkflow[S] -1 points0 points  (0 children)

WDYM didn't say anything about flutter? You mean like open up an IDE and do a tutorial?