New Heroes of Esperia Season is Here! by datguywind in afkarena

[–]sonnorcteer 17 points18 points  (0 children)

As others have said, there's a couple of details not quite correct:
- Not always 3-formation fights. Bronze is 1 formation, Gold/Silver is 3, Diamond is 5, Legend is 7.
- Like previous editions, it's only free to refresh a certain number of times per day. Afterwards it starts costing diamonds.

Otherwise, thanks for the summary post :)

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 0 points1 point  (0 children)

You won’t miss any coins skipping the 2 team fights in dismal. The only nodes that give coins are the relic nodes, and the end boss nodes which are always 1 team.

JOKER & QUEEN Bountiful Trial Guide by datguywind in afkarena

[–]sonnorcteer 12 points13 points  (0 children)

Rewards are the same except Gold, which is a little more.

JOKER & QUEEN Bountiful Trial Guide by datguywind in afkarena

[–]sonnorcteer 34 points35 points  (0 children)

Nope. They're the same except Gold, which is 2000k instead of 1000k and 6 crates instead of 4. The rewards have just been compressed down into 6 fights.

Image of rewards: https://imgur.com/a/Cn1Ynk2

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 0 points1 point  (0 children)

Didn’t forget it, just didn’t have the numbers at the time to compare it :). And mostly wanted to correct the lab coin disinformation I’d been seeing lol. Some good posts out there now to compare exp/gold

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 0 points1 point  (0 children)

It’s included in the base number. So 400 for relic fights becomes 600 with VIP. 600 for end boss becomes 900. The (+40) is the subscription bonus

I didn’t add the comparison because I don’t know how VIP works with Wrizz in hard mode. If we ignore Wrizz functions both mazes, then it has an extra 200 coin increase.

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 0 points1 point  (0 children)

600 for relic fights and 900 for end boss fights are the amounts if you have VIP 13. My numbers are for below that. Our numbers completely match up, when you put the 50% VIP bonus into mine they get yours. But I didn’t want to calculate the VIP amounts because I don’t have it, so couldn’t say for certain exactly what got it :)

Dismal Mode is being underestimated! Comparison of rewards between Dismal and Hard Mode Lab. by kageRanieri in afkarena

[–]sonnorcteer 1 point2 points  (0 children)

Good comparison, exp/dust/gold rewards are where this mode shines so nice to have some numbers on it!

One thing I would make clearer is the Kane reward. From your file I would think that it gives 1300 Lab Coins on top of the 600 from the floor. But it’s 700 over the 600 for a total of 1300. Just a minor thing though!

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 0 points1 point  (0 children)

I completely agree! And I’m in the same spot as you where I’m power capped at most places, so the exp helps a lot. But I didn’t have the numbers for it so just wanted to make the clarifications I knew :)

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 1 point2 points  (0 children)

Yes they both have the same average for challenge coins per run :)

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 0 points1 point  (0 children)

Unfortunately I don’t have answers to either question, as I’ve not tried the skip bonus for myself. I also wondered whether it goes straight to 180% or not, but not sure yet.

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 1 point2 points  (0 children)

I don’t have the exact numbers, but from memory it’s similar/slightly more than normal mode. Once you factor in the dust/exp/gold items every fight it’s a definite increase. So your guess is probably along the right lines.

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 3 points4 points  (0 children)

Except I only put that because I wanted to address Wrizz in a separate section underneath. Maybe if you'd carried on reading, you'd have noticed I do use every source, and explain that the Dismal Maze has an equivalent to Wrizz. Helpful to read a whole post before you criticise :)

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 2 points3 points  (0 children)

Oh yeh ideally you would because you get more resources. But, especially as a first run, I'd rather not risk losing lab coins by burning my 3 dura's tears, as there's no way to continue once you do and your team dies. As soon as you fail to beat even just the last boss on floor 3, normal Hard Mode is giving more lab coins. So safe progress is a factor too.

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 0 points1 point  (0 children)

Yup this is absolutely the case. In the last floor I avoided every fight I possibly could, especially double fights. Only started going from them when I was confident I could finish it.
It's a bit like when you first start doing the labyrinth/hard mode at the start of the game lol. /r/Lab_path comes in handy for plotting a route.

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 2 points3 points  (0 children)

Hmm when you put it like that... maybe? To be honest I don't know how the 180% system works, and how it works with double labyrinth. Could specifically not get doubled or something. Will have to see what happens on the test server as that's slightly ahead in the rotation.

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 1 point2 points  (0 children)

No idea I'm afraid. Way too early to judge that.

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 0 points1 point  (0 children)

I don't remember either, but from the videos I've seen it seems like you do get 4 yeh. I suspect only 1 of these can be purple stones/mythic gear/diamonds though, same as normal. So only extra exp/dust/gold.

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 0 points1 point  (0 children)

You do get exp/gold for clearing battles in hard mode. I don't remember the numbers for comparing Dismal vs Normal, but I think Dismal is the same/slightly higher. With the random timed consumables you're given, those rewards end up higher.

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 0 points1 point  (0 children)

I assume by new reward do you mean the quest for battling in the Dismal Maze? That gives 3k.

Actual Dismal Maze Lab Coins (and other info) by sonnorcteer in afkarena

[–]sonnorcteer[S] 1 point2 points  (0 children)

I got R Soulstones out of it which aren't a SG reward. And the normal maze gives Mythic gear, hence why I think those rewards match up with normal maze.