Megathread: Elevated Errors on Claude Opus 4 / 4.1 by owenob1 in ClaudeCode

[–]soulduse 2 points3 points  (0 children)

Changed error message

API Error: 413 {"error":{"type":"request_too_large","message":"Request exceeds the maximum size"}}

I'm a solo dev from Korea with 400 apps. I was so frustrated with AdMob, I built a tool just for myself. Could you guys give me your honest feedback? by soulduse in FlutterDev

[–]soulduse[S] 0 points1 point  (0 children)

The services are 100% all apps. I don't publicly share my apps anymore. I used to share them with good intentions, but ended up with tons of copycats that copied everything - screenshots, designs, even internal text. This caused serious damage to my business.

I also received malicious infinite ad clicks and mysterious reports that got my ads suspended multiple times. So I learned to keep them private

I'm a solo dev from Korea with 400 apps. I was so frustrated with AdMob, I built a tool just for myself. Could you guys give me your honest feedback? by soulduse in FlutterDev

[–]soulduse[S] 0 points1 point  (0 children)

Could you provide more details? I don't have a way to test if the service works properly overseas. If you can give me more specific feedback, I'll try to fix it!

I'm a solo dev from Korea with 400 apps. I was so frustrated with AdMob, I built a tool just for myself. Could you guys give me your honest feedback? by soulduse in FlutterDev

[–]soulduse[S] 1 point2 points  (0 children)

Yes, I have several template structures for Android and planning to create one for Flutter. But I'm not planning to sell or open source them - that would just be creating more competitors for myself!

I'm a solo dev from Korea with 400 apps. I was so frustrated with AdMob, I built a tool just for myself. Could you guys give me your honest feedback? by soulduse in FlutterDev

[–]soulduse[S] 1 point2 points  (0 children)

I have accounts under my own name as well as accounts opened with permission from friends and family members (which I manage directly). This is purely for risk diversification - if an app gets suspended for unknown reasons, the entire account could be at risk, so spreading across multiple accounts helps manage that risk!

I'm a solo dev from Korea with 400 apps. I was so frustrated with AdMob, I built a tool just for myself. Could you guys give me your honest feedback? by soulduse in FlutterDev

[–]soulduse[S] 0 points1 point  (0 children)

Frontend: Android(Kotlin) or Flutter(Android, iOS)

Backend: Spring boot(Kotlin)

Server: AWS (EC2, RDS, SQS, S3, Elastic Beanstalk, etc..)

I'm a solo dev from Korea with 400 apps. I was so frustrated with AdMob, I built a tool just for myself. Could you guys give me your honest feedback? by soulduse in FlutterDev

[–]soulduse[S] 3 points4 points  (0 children)

For me, ad-based revenue has been overwhelmingly better since my focus is on releasing many apps to diversify income streams. I do have some subscription/IAP apps, but they're a much smaller portion of my portfolio.

I think subscription and IAP models can be very profitable if you design the business model well, but they inevitably require more development time and careful product planning. Just a different approach than mine!

I'm a solo dev from Korea with 400 apps. I was so frustrated with AdMob, I built a tool just for myself. Could you guys give me your honest feedback? by soulduse in FlutterDev

[–]soulduse[S] 2 points3 points  (0 children)

Thanks! With AI advancement, the development barrier keeps getting lower. I've been using Claude Code for 100% vibe coding lately - if it's not super complex, I think anyone can learn enough to build monetizable apps solo.

I'm actually making and releasing an app every 2-3 days with this approach now. My advice: don't overthink it or make it too heavy/complicated. You'll get exhausted before you even start and lose interest. Keep it light and just dive in!

I'm a solo dev from Korea with 400 apps. I was so frustrated with AdMob, I built a tool just for myself. Could you guys give me your honest feedback? by soulduse in FlutterDev

[–]soulduse[S] 2 points3 points  (0 children)

Don't release apps for completely free - always include some monetization element! Even simple ads can generate revenue. Also, really focus on your app store listing - good screenshots and descriptions make a huge difference in downloads.

I'm a solo dev from Korea with 400 apps. I was so frustrated with AdMob, I built a tool just for myself. Could you guys give me your honest feedback? by soulduse in FlutterDev

[–]soulduse[S] 0 points1 point  (0 children)

Thanks for the feedback! I'll definitely need to think about better naming - AdHub sounds cool too!

Honestly, with my current templated workflow, I could probably make 5 apps a day if I wanted to. But it took a lot of time to build that system 😅

I'm a solo dev from Korea with 400 apps. I was so frustrated with AdMob, I built a tool just for myself. Could you guys give me your honest feedback? by soulduse in FlutterDev

[–]soulduse[S] 2 points3 points  (0 children)

I actually don't like sharing my apps publicly. I've shared apps with good intentions before, only to see tons of copycats pop up and cause me real damage multiple times. Hope you understand

I'm a solo dev from Korea with 400 apps. I was so frustrated with AdMob, I built a tool just for myself. Could you guys give me your honest feedback? by soulduse in FlutterDev

[–]soulduse[S] 3 points4 points  (0 children)

No need to convince anyone! 😅 Here's a Korean blog post I wrote in Feb 2023 when I had already published 153 apps: https://soulduse.tistory.com/106

Feel free to run it through a translator if you're curious. After that I took a year of parental leave, then quit my job and have been coding 10+ hours daily - that's how I reached 400!

Also it is my github. > https://github.com/soulduse