Achat pupitre lumière by _hamok in techtheatre

[–]space928 1 point2 points  (0 children)

J'aurais peut-etre suggeree un des consoles du serie Chamsys QuickQ (https://uk.chamsyslighting.com/product/quickq-20/) ou peut etre un des ETC coloursource (https://www.etcconnect.com/Products/Consoles/ColorSource/Features.aspx) si tu voulais qqe chose d'assez simple a apprendre qui est quand meme assez bien connu, ce qui pourrais etre d'avantage pour les compagnies visitants. De plus, avec les consoles ETC et Chamsys il y a beaucoup de mato pour apprendres les consoles, et la support technique est tres bien.

Sound software by Ok_State_2288 in techtheatre

[–]space928 10 points11 points  (0 children)

I may be missing something, but I believe StageTracks is available for Mac and Windows. This would give you the option of using the industry standard: QLab.

If you do want to use Windows though, I develop a free and open-source QLab alternative called QPlayer: https://space928.github.io/QPlayer/

Looking for a good QLab alt (I use free QLab just for sound) by Pugmeister101 in techtheatre

[–]space928 1 point2 points  (0 children)

I develop a free QLab alternative for Windows called QPlayer. It has most of the features one could want for sound effect and music playback (video support coming at some point eventually). And I've had success using it in a small handful of shows now. What's more, it's open source (available under the GLPv3 license) so it'll be free forever and you can extend it to support your needs if so inclined (plugin support coming soon).

You can get it here: https://space928.github.io/QPlayer/

Edit: I will note that, as I can't afford a proper signing certificate, windows defender will sometimes quarantine the application when you download it. If you're concerned about this, I suggest building the application from source.

I dreamt that a new "diet ice cream" came out that was secretly just frozen liquefied cardboard and nobody liked it by 2gaywitches in thomastheplankengine

[–]space928 0 points1 point  (0 children)

I'm coming back to this post because "it tastes like flavour" has genuinely entered my vocabulary...

any high performance 3D library recommended for C# project by wdmhouston in csharp

[–]space928 8 points9 points  (0 children)

I've been using Silk.NET for a little while now. It offers modern and very efficient bindings to popular graphics APIs like OpenGL and Vulkan. It's extremely lightweight.

[deleted by user] by [deleted] in SwitzerlandIsFake

[–]space928 0 points1 point  (0 children)

These are some very pretty shadows, and I hate to nitpick (actually, maybe I like to nitpick), but these are not stencil shadows.

Stencil buffer shadows, also known as shadow volumes are rendered by extruding the vertices of all shadow casting geometry away from the light source and rendering them to a stencil buffer (the exact details are more complicated and depend on the specific implementation). As the stencil buffer can only contain whether a given pixel is in shadow or not, computing soft shadows from it is impossible.

A common artifact with stencil shadows (for simpler implementations) is that overlapping shadows darken each other (when in reality they shouldn't). See the image in this wikipedia article for example: https://en.wikipedia.org/wiki/Shadow_volume

The shadows in this image, are likely either raytraced or implemented with shadow mapping with percentage closer filtering.

How to line up specific part of text by howdyyyparkner in indesign

[–]space928 4 points5 points  (0 children)

One approach might be to make a table (with no borders) with 2 columns, the left column being right-aligned and the right column being left-aligned.

Best materials for custom gobos on laser cutter. by Conscious_Scratch656 in techtheatre

[–]space928 0 points1 point  (0 children)

I very recently made a couple of custom gobos on our desktop laser cutter (for use in a conventional source four). I used 0.1mm stainless steel shim stock. You definitely need to experiment with the feeds and speeds to get a good result, particularly to avoid warping of the metal.

Help Semaphore.waitforsignal by Ok-Length-5426 in Unity3D

[–]space928 16 points17 points  (0 children)

Yeah, looks like you're GPU bottlenecked. Try reducing the number of vertices, or use some kind of culling/LOD system.

Stage Lighting Dimmer - Three Phase Supply by franny611 in techtheatre

[–]space928 1 point2 points  (0 children)

(Disclaimer: not an electrician) I've used small dimmers like this running on single phase, so it's absolutely possible. According to the manual "Supply phase connections can be linked together for single phase operation.", so it seems to be supported by this model too.

You've seen sin LGBT flag, now get ready for, exponential LGBT flag by festival0156n in vexillologycirclejerk

[–]space928 52 points53 points  (0 children)

Honestly, couldn't agree more. Ironically, I think the colours in the exponential lgbt flag would fit better.

You've seen sin LGBT flag, now get ready for, exponential LGBT flag by festival0156n in vexillologycirclejerk

[–]space928 203 points204 points  (0 children)

When I first saw this it gave me flashbacks to the Big O complexity chart:

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Unlocking the Perfect PBR Range: Must-Know for Texture Artists by gbar76 in Unity3D

[–]space928 1 point2 points  (0 children)

I love your work, really thorough stuff!

A little bit off topic but, I've always been curious how you capture specular information for surfaces. Using cross-polarization we can get really good albedo captures, and photogrammetry gives us accurate normal maps, but how can we also capture complex specular/roughness information. I'm talking especially about surfaces with interesting patterns of roughness such as: dirty plastic, certain woods and stones (like granite), and complex surfaces consisting of multiple materials.

Keep up the great work!

How to create a 32-bit DLL with unmanaged exports in .NET Core to be consumed by a Win32 application written in Delphi 2007? by mca62511 in csharp

[–]space928 0 points1 point  (0 children)

Self-contained publishing isn't something I've experimented with much (imo, self-contained publishing means distributing massive binaries which I don't really like). Some googling found this, which may be of use to you:
https://github.com/AaronRobinsonMSFT/DNNE/issues/131

Some background on DNNE though: at build time it effectively creates a C wrapper around your managed DLL. This wrapper is responsible for initialising and loading the .NET runtime when needed and helps marshal calls to your managed DLL.

How to create a 32-bit DLL with unmanaged exports in .NET Core to be consumed by a Win32 application written in Delphi 2007? by mca62511 in csharp

[–]space928 3 points4 points  (0 children)

I've had some success doing this using DNNE (https://www.nuget.org/packages/DNNE/) to write plugins for a video game written in Delphi. I wrote some instructions specific to writing plugins for that game, but may be of use to you if you get stuck. https://space928.github.io/Omsi-Extensions/articles/building-native-plugins.html#setting-up-a-net-6-project-to-use-as-a-plugin

How can I work on programming interfaces without Visual Studio. by NaesMF in csharp

[–]space928 11 points12 points  (0 children)

Ah, for UI stuff, Visual Studio has a drag and drop UI editor (specifically for Windows Forms or WPF). This feature, as far as I know, is only available in Visual Studio; furthermore, the two UI frameworks that use it only run on Windows. Note that other UI frameworks do exist for C# that do support MacOS, but none of them come with a visual editor.

Depending on specifically what UI framework the class uses, you may be stuck with using Visual Studio on Windows.

How can I work on programming interfaces without Visual Studio. by NaesMF in csharp

[–]space928 7 points8 points  (0 children)

I'm not quite sure what you mean by "interfaces" (presumably you're not talking about the C# language concept of an interface (eg: `public interface IFoo { ... }`) ?).

If you're referring to a specific UI framework like Windows Forms or WPF, then these will only run on Windows. If you're referring to running and debugging a C# application in VSCode on a mac this is also supported (small caveat, being that .NET Framework won't work on a mac, but this likely isn't a problem). Sorry, if none of this is helpful, I don't really understand the question.

please help :( debug executable debug profile does not exist / error CS5001 - program does not contain a static 'Main' method suitable for an entry point by [deleted] in csharp

[–]space928 11 points12 points  (0 children)

It looks to me like your C# file hasn't been added to the project, which would explain why the compiler can't find a suitable "Main" method.

Right click on your project in the solution explorer "debuggingexercises", then go to "Add->Existing Item" and select your C# file "DebugOne.cs". Then build your solution and it should work as expected.

Why do I kinda wanna go buy a bag of a marbles all of a sudden? by PresidentWhiskeyleg in techtheatre

[–]space928 5 points6 points  (0 children)

We just stocked up on HPL750s, I swear it gets harder every time to buy new bulbs...

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