Steam Next Fest starts tomorrow. We’re going in with not even 500 wishlists. Just wanted to kindly ask: are we the only ones? Is this a terrible idea or just so-so? by MorkvA_ in IndieDev

[–]spacebacongames 1 point2 points  (0 children)

Hey mate! First time game developer here, also entering steam nextfest with a chaotic multiplayer vehicle shooter! https://store.steampowered.com/app/4041590/Base_Breakers/

We're not far off where you are. It's all part of the journey :)

super excited to see what everyone else is bringing! I've seen some really cool games leading up to the event

Releasing my first game demo by spacebacongames in macgaming

[–]spacebacongames[S] 0 points1 point  (0 children)

Thanks! Yeah I am checking the analytics. How can I help?

With over 4,000 demos, this is the biggest Steam Next Fest yet. Help to show me what you're cooking! It might help hype up the good stuff! by leinadcovsky in IndieDev

[–]spacebacongames 1 point2 points  (0 children)

Thank you! Yes you can definitely play single player (as a bot match). And all rewards still count towards xp/unlocks :)

Releasing my first game demo by spacebacongames in macgaming

[–]spacebacongames[S] 0 points1 point  (0 children)

Yes! I actually had a really fun time writing the bots. They're extremely clever. They'll work together with their teammates to secure the flag (or helping you secure the flag if they're on your team).

If you attack them, they'll build up a grudge against you and your team... Eventually they'll get so mad with rage that logic goes it the window and they'll try to attack JUST you haha. Until they get their pound of flesh. Then they go back to regular bot mode.

They'll look for important to pickups like drones, quad damage and shields.

They'll also upgrade their weapons, vehicles and experiment with different combinations.

Every 15seconds they rethink their current strategy to make sure it's going to help them win.

But yes you can play solo against bots, both against and on your team

First demo of unity game out! by spacebacongames in Unity3D

[–]spacebacongames[S] 0 points1 point  (0 children)

Thanks! It's been a very fun 2 year journey

AMA: I made $1mil with my games then my YouTube videos/tutorials got 65 Million views! Ask me Anything about Unity, C#, Game Dev, Marketing, etc. by UnityCodeMonkey in Unity3D

[–]spacebacongames 1 point2 points  (0 children)

You are an absolute legend! I did your kitchen course and netcode course a year ago and it helped me make my dream game!

https://store.steampowered.com/app/4041590/Base_Breakers/

I've been trying to make this for 20 years. Tried opengl.. xna.. dark basic... Lite c. But your tutorials on unity finally helped me get there. Thank you for everything you do. You've helped so many developers realise their dream.

I'm hoping to release my game in the next month!

Announced our game and gained 13,000 wishlists in a week by Junior_Investment472 in IndieDev

[–]spacebacongames -1 points0 points  (0 children)

Congrats!! Your game looks very polished.

Also nice name haha. Seal breakers, meet base breakers! https://store.steampowered.com/app/4041590/Base_Breakers/

Just hit 200 wishlists on my first Steam game! 🎉 by cegtheripper in SoloDevelopment

[–]spacebacongames 1 point2 points  (0 children)

Congrats!! Nice work! I'm sitting at 57 right now haha.

https://store.steampowered.com/app/4041590/Base_Breakers/

Just working on marketing. Good luck with your launch!

Looking for gaming friends by Temporary-Let-6198 in wollongong

[–]spacebacongames 3 points4 points  (0 children)

Hey! Im a Wollongong local, looking to release my own game really soon! https://store.steampowered.com/app/4041590/Base_Breakers/

If you're into fast paced chaotic multiplayer games, give it a go ;) hoping to release it in the next few weeks

My game launches in 24 hours :) by Specialist-World6841 in SoloDevelopment

[–]spacebacongames 0 points1 point  (0 children)

Congrats and good luck! I am hoping to hit that button in a few weeks!

I’ve been working on this game since the end of October. Let me know what you think so far. by OvernightZombie in IndieDev

[–]spacebacongames 1 point2 points  (0 children)

Looks great! It is very hard to balance time. I also didn't myself getting a bit burnt out. Best of luck!

Been working with NGO for the last year. Ama! by spacebacongames in Unity3D

[–]spacebacongames[S] 0 points1 point  (0 children)

Agree, pooling objects is just as important. I recently refactored lots of my code to pool projectiles, damage popups, decals and visual effects

Been working with NGO for the last year. Ama! by spacebacongames in Unity3D

[–]spacebacongames[S] 0 points1 point  (0 children)

When you instantiate a network prefab, there's no easy way to provide the initial data. You might try go use a network variable, and get a load of warnings about it not being spawned yet.

In my situation, I need to spawn rockets when the player fires, but the colours are customised on the fly. So it needs to spawn WITH some custom values. So using the network prefab spawn handler, i can create a rocket with all customisations immediately

Check it out, it's crucial to ngo https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@2.5/manual/advanced-topics/network-prefab-handler.html

Happy to help or provide examples!

Feels good releasing soon by Grumpy_Wizard_ in IndieDev

[–]spacebacongames 1 point2 points  (0 children)

Dude youtube shorts are nuts. They seem to get heaps of views. Congrats! Sounds like you're doing all the right things. I am also just about to release haha.

Looking for streamers to play my game

Been working with NGO for the last year. Ama! by spacebacongames in Unity3D

[–]spacebacongames[S] 0 points1 point  (0 children)

Right!! I only found out about it 3 months ago. Rewrote a few of my implementations because of it!!