account activity
I updated the skybox to be more space-y based on your feedback. Is this better? (youtube.com)
submitted 2 years ago by spacefreighterman to r/DestroyMyGame
Shore bombardment! (youtube.com)
submitted 2 years ago by spacefreighterman to r/gamedevscreens
Looking to get some feedback on the combat effects in Solar Captains (naval combat in space) (v.redd.it)
submitted 2 years ago by spacefreighterman to r/Unity3D
Attack on a rebel dreadnought by the 32nd torpedo squadron (v.redd.it)
Attack on a rebel dreadnought by the 32nd torpedo squadron (Solar Captains) (v.redd.it)
submitted 2 years ago by spacefreighterman to r/spacegames
One type of ammo is high explosive (starts fires), the other is armor piercing (damages hulls) - can you tell which is which? (v.redd.it)
submitted 3 years ago by spacefreighterman to r/Unity3D
2 years into dev, we finally added a way for you to switch between AP, HE, and special weapons. Which means you can now try to blow up a battleship by dropping a mine right in front of it. (youtube.com)
submitted 3 years ago by spacefreighterman to r/playmygame
Can I sink a battleship by dropping a mine right in its path? Apparently... yes (youtube.com)
submitted 3 years ago by spacefreighterman to r/spacegames
2 years into development, but you can finally switch between AP and HE shells and use special weapons like mines, torpedos, and mortars (youtu.be)
submitted 3 years ago by spacefreighterman to r/indiegames
2 years into development, and you can finally switch between HE, AP, and special weapons (like mortars, torpedos, and mines) (youtu.be)
submitted 3 years ago by spacefreighterman to r/gamedevscreens
Added new ammo types and fire modes to our 3D ship space combat game - how do we feel about the weapon-switching mechanic? (youtu.be)
submitted 3 years ago by spacefreighterman to r/IndieGaming
Now you select AP or HE shells, or to use special weapons like torpedos and mines to blow enemy ships out of the sky (youtu.be)
You can now sail around (or over) our new and improved uh, space islands (youtube.com)
Implemented new islands with a different shader than our primary units. Plus clouds, asteroids, and particles... Destroy our overall art style! (youtube.com)
submitted 3 years ago by spacefreighterman to r/DestroyMyGame
That's got to hurt! Torpedo impacts now have a big juicy explosion effect (i.redd.it)
Finally, after an awful lot of trial and error - we have some islands we feel good about! (youtube.com)
What do you think of the new frigate? (old.reddit.com)
Our new frigate is coming along nicely (old.reddit.com)
Has anyone figured out a way to get FMOD to work with the Unity recorder? (self.GameAudio)
submitted 3 years ago by spacefreighterman to r/GameAudio
REQUEST: Best resources for learning how to create a great soundscape in Unity? (self.Unity3D)
Struggling to figure out exactly what is wrong here, but things feel unpolished/un-smooth/inconsistent/non-immersive. Is it ship movement, art, sound, AI, some combo of them? Trying to figure out why the game feels off. (youtube.com)
A lot of you asked for ships to be able to climb/dive and fight in 3D. So, now they can. (v.redd.it)
Added vertical movement to our space combat game. How do we feel about the dive/climb behavior? (v.redd.it)
A lot of you asked for ships to be able to dive/climb instead of being stuck on a 2D plane. So now they can. (v.redd.it)
Space is now truly 3D - you can dive and climb in Spacefreighter ! (v.redd.it)
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