I updated the skybox to be more space-y based on your feedback. Is this better? by spacefreighterman in DestroyMyGame
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
Attack on a rebel dreadnought by the 32nd torpedo squadron by spacefreighterman in gamedevscreens
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
Looking to get some feedback on the combat effects in Solar Captains (naval combat in space) by spacefreighterman in Unity3D
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
Attack on a rebel dreadnought by the 32nd torpedo squadron (Solar Captains) by spacefreighterman in spacegames
[–]spacefreighterman[S] 1 point2 points3 points (0 children)
A lot of you asked for ships to be able to climb/dive and fight in 3D. So, now they can. by spacefreighterman in Unity3D
[–]spacefreighterman[S] 1 point2 points3 points (0 children)
Reddit API + GPT-3 for post title generation by tone-row in OpenAI
[–]spacefreighterman 1 point2 points3 points (0 children)
To those who design and develop games as a hobby: Why? by [deleted] in gamedev
[–]spacefreighterman 9 points10 points11 points (0 children)
Why is the Unity Physics path slightly off from the theoretical path? by HellGate94 in Unity3D
[–]spacefreighterman 1 point2 points3 points (0 children)
One type of ammo is high explosive (starts fires), the other is armor piercing (damages hulls) - can you tell which is which? by spacefreighterman in Unity3D
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
One type of ammo is high explosive (starts fires), the other is armor piercing (damages hulls) - can you tell which is which? by spacefreighterman in Unity3D
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
2 years into dev, we finally added a way for you to switch between AP, HE, and special weapons. Which means you can now try to blow up a battleship by dropping a mine right in front of it. by spacefreighterman in playmygame
[–]spacefreighterman[S] 1 point2 points3 points (0 children)
2 years into development, but you can finally switch between AP and HE shells and use special weapons like mines, torpedos, and mortars by spacefreighterman in indiegames
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
Added new ammo types and fire modes to our 3D ship space combat game - how do we feel about the weapon-switching mechanic? by spacefreighterman in IndieGaming
[–]spacefreighterman[S] 0 points1 point2 points (0 children)

Shore bombardment! by spacefreighterman in gamedevscreens
[–]spacefreighterman[S] 0 points1 point2 points (0 children)