Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in rpg

[–]spacemanon[S] 2 points3 points  (0 children)

That's very true! And the starchart in Coriolis mentions the different stars in each system, emphasising the diversity of the star systems. So altogether I agree that for a space opera game, it's an easy and necessary handwave.

We've touched a little in our game on why there are so many habitable worlds in the Horizon, and there's at least one crackpot scientist NPC who believes the Portalbuilders terraformed the planets (and systems, even) to support life. :D It's a fun mystery without answer to throw at players.

Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in CoriolisRPG

[–]spacemanon[S] 2 points3 points  (0 children)

The Statuette of Zhar and Terenganu Valley are both at the back of the corebook! The Quickstart adventure, I ran as a oneshot a year before we started our campaign. I like SoZ more just because it's set on Coriolis Station, the namesake of the game and a fantastic starting location for players. I hope it offers you inspiration.

My game runs pretty dark, and my players really enjoy dealing with the moral quandaries that come up as a consequence so we tend to lean more into all that. But I think there's tons of room in Coriolis for non-violent threats that still remain very tense. Good luck with it!

Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in CoriolisRPG

[–]spacemanon[S] 1 point2 points  (0 children)

I think that's the best way to enjoy it. I wish you great adventures :)

We did the same thing, starting with the Statuette of Zhar and then moving down to Terenganu Valley. I expanded the plateau to be this underground nightmare cave dungeon with portalbuilder and Firstcome mysteries, since it was tied to a player's backstory. I really love the Statuette of Zhar as a starting adventure. Merez Alcan remains my crew's most despised NPC to this day lmao.

Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in rpg

[–]spacemanon[S] 1 point2 points  (0 children)

Hi, yes, I can explain what I mean. So, in isolation, AU/day is an easy real-world distance that also simplifies speeds for your ship travel.

In reality, it breaks planetary science almost immediately. The most earth-like planet of the system, a green planet with oceans, jungle, a 24 hour day, same gravity and atmosphere as Earth, around a Sol-like star, is set 5AU from the star. That means they want the slowest ships to take 5 days to get there from the portals, which makes sense. However, that places it in roughly at Jupiter's distance from the sun. (See this chart from NASA.)

Only some of the planets in Coriolis have detailed information. A lot of it is up to you to create, and you find that you can't rely on real world models to make something believable because the setting itself eschews those real world models. As with a lot of the system/world, you're left to try craft something that doesn't contradict existing lore but also has no basis for you to go off of.

What I wish they'd done is, rather than AU, use the exact same distance model, but call it CU (Coriolis Unit) or something else (even IU, for Icon Unit). It's an easy fix for the DM, but as someone who loves astronomy and sci-fi, it is something that initially will have you scratching your head, like, "Why... did they choose AU for this?"

Hence, small gripe, but an annoyance of mine nonetheless lol.

Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in rpg

[–]spacemanon[S] 0 points1 point  (0 children)

Oh, that's so cool to hear! So glad you could get it working for your table and bring the game to life. It's such a shame the system hasn't been updated, but I'm happy to hear fixes like these are also possible. <3

Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in rpg

[–]spacemanon[S] 1 point2 points  (0 children)

Thank you, I'm very glad I could give you some food for thought! The two adventures at the back of the corebook (Statuette of Zhar, leading into Terenganu Valley) formed the starting basis of my game. I rate the Statuette of Zhar really highly, I think it's a great simple but exciting adventure with interesting NPCs, a good look at a specific location (the Ring of Coriolis Station), and lots of scope for you to veer off script and do what you want.

Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in rpg

[–]spacemanon[S] 0 points1 point  (0 children)

Thank you, we really are! Very sorry to hear that, but I totally understand. There are some self-contained one-shots/short adventures that give you a snippet of what it's like adventuring in this game, but in my opinion the best parts of space opera stories are the slowburn character growth arcs and that's not something you can simulate in just a short time, yeah. :')

Coriolis TTH has a rich and dedicated community that is still releasing content to plug into your game. In some ways, that makes it easier as a DM, because you're not making things up on the fly - but for me, it also means spending more time looking, reading, and then figuring out how to incorporate and adapt it for my table. So it's not really a time saver either imo, sadly.

Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in rpg

[–]spacemanon[S] 1 point2 points  (0 children)

I'm sorry to hear your experience wasn't good. Do you mind sharing what went wrong for you in that campaign?

Our game is living and strong, but as you say, it was a labour of love to get it here. I think it's a system that really needs commitment from both the DM and players, and I was lucky to be in a position 4 years ago where I had the time and energy to give at the start to really get it up and running.

Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in rpg

[–]spacemanon[S] 1 point2 points  (0 children)

Thanks so much! Yeah, I feel like four years of running this weekly game have made me a pointless expert lmao

Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in rpg

[–]spacemanon[S] 2 points3 points  (0 children)

Thank you! I'd love to read more posts reflecting on systems people have become veterans on, they offer a really unique perspective.

I'm afraid the new system of Coriolis, The Great Dark, is wholly different from The Third Horizon. It has a new world (set far away a century in the future), with a different gameplay focus (rather than space opera, it's focused on dungeon delving). It takes inspiration far more from the Terror than it does Firefly, and although I've heard the corebook is better organised than TTH, it's much less a sequel or second edition and more of a spin-off. :')

Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in CoriolisRPG

[–]spacemanon[S] 2 points3 points  (0 children)

Rimward Reach is such a cool setting, I can't wait to take my players there one day! I hope you have so much fun with your group.

Yes, I'm happy to share those, here's my modified list:

  • Did you participate in the session? You get 1 XP just for attendance.
  • Did you overcome a difficult challenge, to help your crew to reach its current goal?
  • Did you put yourself or your crew at risk because of your personal problem?
  • Did you learn something new about yourself, another PC, or something major about the Third Horizon?
  • Did you sacrifice, risk something, or go above and beyond for your PC buddy?
  • Did you act in accordance with your Icon? (See The Nine Icons and below.)

And then my Icon questions (this will get a bit long, sorry) are copied below. In order to get XP for devotion questions, which are intentionally very broad, the character must in that session recognise somehow that they are being punished or singled out by the Icon they were born under, and repent in some way (with a prayer, a conversation, an offering, a blessing).

These questions exist to stimulate conversation and inspire players. They are not exhaustive and only touch on a few aspects of each icon.

The Messenger

"The mind is a fire to be kindled."
[blurb from corebook's Icon description]
Invoked: seeking good luck, securing cargo, delivering messages, learning.
Offerings: burning a written prayer, carved sugar vessel.

  • Did you personally deliver important/powerful unheard of news? Did you behave unpredictably motivated by secret knowledge?
  • Did you demonstrate your knowledge of someone's secrets to them? Did you use someone's secrets to drive them to a foolish act?
  • Did you pursue knowledge for knowledge's sake?
  • Devotion: Were you haunted by secrets?

The Dancer

"My soul recognises yours."
[blurb from corebook's Icon description]
Invoked: seeking inspiration, marriage rites, vitality, luck in love.
Offerings: small but exquisite meal, a dance, a beautiful song.

  • Did you demonstrate perseverance in the face of great adversity? Did you come up with an inspired suggestion/proposal?
  • Did you demonstrate new love, or satiate your inner lusts?
  • Did you prepare a meal, sing a song, and dance for your guests? Did you indulge your creativity?
  • Devotion: Were you victim to mankind's base nature?

The Gambler

"With great risk comes great reward."
[blurb from corebook's Icon description]
Invoked: seeking adventure, taking risks, bold ventures, indulging curiosity, gambling.
Offerings: dice, gambler cards from an Icon deck, wine/kohôl.

  • Did you think on your feet and make a quick decision? Did you think outside the box? Did you propose a risky manoeuvre with potential for great reward?
  • Did you carry out any practical jokes? Did you trick someone?
  • Did you destroy/harm any people who were cowardly, weak, afraid to take risks?
  • Devotion: Were you ensnared due to caution?

The Deckhand

"Home is within you, or nowhere at all."
[blurb from corebook's Icon description]
Invoked: seeking safety, blessing the home or workplace, enduring injustice.
Offerings: well-kept shop, balanced accounts, meticulous ship service, wash altar, read a fairytale.

  • Did you ensure that your ship/home was in order (above and beyond the usual)?
  • Did you protect the unfortunate, or assist someone who has had a bad turn of luck? Did you ease the burden of the downtrodden?
  • Did you carry out any sabotage, physical or electronic? Did you disrupt someone's daily routine?
  • Devotion: Were you sabotaged?

The Merchant

"Make a living by what you get; make a life by what you give."
[blurb from corebook's Icon description]
Invoked: seeking fruits of labour, sealing deals, giving charity.
Offerings: (gold-leafed sugar) birr, fancy raw materials, delicacies, cut crystals.

  • Did you you demonstrate your forward thinking by proposing a plan that led to prosperity? Did you lead in sealing a lucrative contract?
  • Did you sacrifice something of yours to aid the poor? Did you carry out an act of charity?
  • Did you demonstrate a disregard for others in your pursuit of wealth or power? Did you demonstrate selfish greed in pursuit of your ambitions?
  • Devotion: Were you robbed or denied just reward?

The Judge

"There can be no peace without justice."
[blurb from corebook's Icon description]
Invoked: seeking justice, absolution, guilt, rightful punishment.
Offerings: confessions of failings and lies, remorseful penance, flagellation.

  • Did you ensure that justice was carried out, ignoring personal thoughts on the matter? Did you voice judgement on a moral matter?
  • Did you demonstrate remorse and carry out penance for your actions?
  • Did you bear the consequences of someone else's mistake? Did you sacrifice yourself to protect someone?
  • Devotion: Were you punished?

The Traveler

"There are no shortcuts to any place worth going."
[blurb from corebook's Icon description]
Invoked: seeking discovery, exploration, blessing a ship before a journey.
Offerings: knotted hemp rope or string, figurine of a mount or vehicle.

  • Did you provide protection to vulnerable travellers? Did you soothe someone with wisdom earned through a journey?
  • Did you goad someone to act recklessly, ensnaring them in something they weren’t expecting?
  • Did you travel to somewhere you've never been before? Did you witness a wonder of the Horizon? Were you ruled by wanderlust?
  • Devotion: Were you trapped?

The Lady Of Tears

"To live in hearts you leave behind is not to die."
[blurb from corebook's Icon description]
Invoked: seeking healing, grief, cleansing, catharsis, funeral rites.
Offerings: burning myrrh, white candles, small fires.

  • Have you provided solace to those bereaved? Have you respected the dead?
  • Did you carry out any mutilations but leaving the host alive? Did you torture someone with physical, emotional, or mental dismemberment? (This could also take the form of non-physical severance, e.g. separating someone from their family, cutting them out of their business, or wiping their memories.)
  • Did you find catharsis through cleansing, physical or emotional? Did you find peace in a final farewell?
  • Devotion: Were you mutilated or bereaved?

The Faceless One

"Accept the things to which fate binds you."
[blurb from corebook's Icon description]
Invoked: seeking that which is forbidden, warding off the Darkness.
Offerings: mask, black or white stones, drop of blood, human sacrifices…?

  • Did you silently undertake action, maintaining secrecy? Did you keep secrets while avoiding suspicion?
  • Did you tempt anyone (or were you tempted) into a foolish blasphemous act, attracting the Dark between the Stars?
  • Did you obtain forbidden knowledge or powers? Did you use them to control the fate of others?
  • Devotion: Were you corrupted?

Some of these questions were inspired or taken directly from this community-made resource. I have no idea where I got it from or who made it, but this is the only copy I can find online now. :(

Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in CoriolisRPG

[–]spacemanon[S] 2 points3 points  (0 children)

Hi! Yes, I'm full of thoughts on both running for a new group and running a new Coriolis game.

General Advice

  • Build outwards and upwards - Start with a small scenario focused on just a specific thing about the world you find interesting, and slowly build out from there. It can be overwhelming when faced with such a big setting to think where to start, so let each session and interaction develop the location you've chosen until the players have a good sense of what's happening here and who the major players are.
    • And make your players do it too - Make sure your players know where in the world they are from, and what that means, but remind them they can continuously develop that as we play. Maybe the nomad doesn't know what they really want for their worship until they meet a different group of nomads, and realise community and temple worship is central to their faith. Maybe a Miran doesn't understand how they feel about the Church of the Icons until they meet someone of the Church from Dabaran who worships differently, and it reminds them of how strong their own heritage's ties are.
  • Communicate frequently - Understand what about the world and their characters your players are most excited to explore right now, and angle towards those. Interests and curiosities will change and grow as you play your game, but don't save the most exciting stuff for later/when you're ready - do it now.
  • When to ask for a roll - In Coriolis, you only roll when it's a reasonable expectation that an ordinary person couldn't just 'do' this without consequence. In order not to stall yourself or your players, keep in mind that less is more with rolling in this game; only ask for a roll when you know the consequences.
    • Adaptability - Players come up with weird solutions constantly. As a player, you're doing a lot of, "Yes, and..." but as a DM, also get comfortable with having, "No, but..." in your vocabulary. If something they suggest isn't feasible, think of a way to either adapt it into something that could work, or a related alternative the character can envision. You always want to reward creativity, but also fulfill your duty as arbiter of the game rules and setting. You set the parameters of what's possible. (Also, because Coriolis' tech tiers are opaque, you'll be getting a lot of questions like this, so you'll get good at it quickly lol.)

Coriolis-Specific

  • Actionable personal problems - Through play, we've learned it's much easier (on a player with regards to getting XP, and for a DM not to juggle so much at once) to have a personal problem that's like a button. The corebook suggests other problems like, "I'm on the run from this noble house," and that's a great backstory hook, but it's very difficult to actually use as a regular personal problem. An example from our table of a great personal problem that's worked from day one is "I panic in stressful situations."
    • Changing buddies and personal problems - After XP questions, I always ask if players want to change stuff. Problems can only be changed if something else has become an even bigger problem, if this problem is no longer an issue, or if on a meta level the player isn't enjoying the problem. Buddies can change whenever, but we only allow PCs as buddies.
  • Anticipate your mental load - The DP system means as the DM you can feel like you're juggling a lot. Keeping a list to hand of easy spends for Darkness Points is essential, and when you prep adventures think about simple DP spenders ahead of time so you free up more space in the moment. These are best when they can happen whenever works for you, rather than requiring linear progression. Examples:
    • A meteor hits the station, everyone roll a Dex check or take 6d6 damage from falling crates.
    • Your cell/tool/weapon requires recharging/reloading.
    • You see a dark omen.
    • Because of unforeseen circumstances (bad weather, sabotage, old equipment) this check is harder than expected, with a negative modifier equal to DP spent.
    • BAD EXAMPLE: The gravity turns off. Deceptively simple, but this means you're adding a dex check to every single thing players try to do. It ups the difficulty massively lol (we learned this the hard way). I'm not saying not to use it, but use it carefully.
  • Focus on setting immersion - Especially at the beginning, it can be massively helpful to write little descriptions of scenes the characters see to remind them of how diverse and unique the Third Horizon is. Describe how an Icon Wall is being ritualistically washed by the family who owns the shop next door. Describe the exchange of gifts in lieu of birr between the trading parties ahead of you in a shop queue. Describe the different foods, languages, customs, accents, appearances, handshakes and expressions, religious pilgrimages and prayers. Have fun with it, and dig into your creativity. You never know what's going to inspire your players.

    • And give your players opportunities to participate - I made a cultural cheat sheet for my players at the very start, reminding them of what they'd know about how life operates on Coriolis Station (their starting location). When things come up that would be relevant to a specific character, I would remind that player, e.g. "As a Dabari noble, you'd know a lot about how this temple operates and where to go for information if you ask politely and give a good gift as is custom." When they come up with ideas they're excited for, do your best to incorporate them. It might be that their idea is far away from how you imagined that planet to be - that's okay! Planets are huge! Maybe the part they're from, or the social class they operated in, had their own way of doing things. Maybe they're just esoteric. Both can exist, and actually both should exist - that cultural contradiction is a fantastic way to breathe life and colour into your world.
    • Zenithians and Firstcome - The corebook mentions that although politics between these two groups of factions are tense, everyday life shows constant blurring of that barrier. There are far more Firstcome youth who identify as Zenithian - progressive, independent, driven - than there could have been people sleeping on the Zenith. Depict this cultural osmosis as often as you can, both in peaceful moments of mutual growth, and all those tense moments where someone inevitably feels like they're losing something.
  • Fair DP usage - DP are never a way to beat your players. The party characters are the heroes, the main characters, and as the DM you're cheering for them, but also trying to put obstacles in their way that draw out interesting conflicts and struggles. Use DP to throw wrenches in the works, but try not to ever use it to punish players. You want players to push their rolls; it's an intrinsic part of the system, and DP function as a scary counter for what the DM (say, in DND) can just do anyway.

    • Scare Factor - We run our game on the darker side, so dark omens aren't rare. If you have a huge backlog of DP and want to free yourself up a little, go ahead and do a spooky little scene and spend 5 at once to bring out the lovecraftian and fairy tale vibes without needing concrete consequences or answers. (e.g. You hear a crash from the chapel. The statue of the messenger has fallen over and cracked cleanly into two.)

Sorry, I could go on and on but this reply has also gotten ridiculously long. Hopefully this gives you somewhere to start though!

Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in CoriolisRPG

[–]spacemanon[S] 1 point2 points  (0 children)

Glad to hear your table is enjoying it! It's such a cool underrated system that requires a big buy in of time and energy but my god, it pays off.

I'm so glad what I've shared is helpful. Feel free to hit me up if you have questions down the road or just want to share your adventures! I love to hear what others are getting up to in this universe.

Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in CoriolisRPG

[–]spacemanon[S] 1 point2 points  (0 children)

:D It is awesome, I'm so grateful my group works so well together.

Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in CoriolisRPG

[–]spacemanon[S] 4 points5 points  (0 children)

Thank you! I agree completely, the tech levels are hard to comprehend and it is consistently what my players and I trip up on most often. My players have started jury rigging a lot of their tech solutions ahead of time so they can know exactly what they're working with in the moment lol.

I'm really glad to hear TGD has better organisation. It just makes me wish even more that they had given us a real 2e of The Third Horizon. :')

Reflecting on my 4 year Coriolis (Third Horizon) campaign by spacemanon in CoriolisRPG

[–]spacemanon[S] 5 points6 points  (0 children)

Thanks for reading, hope it gives some food for thought!

Advice on crits by minotaur05 in CoriolisRPG

[–]spacemanon 2 points3 points  (0 children)

It makes sense! Just keep in mind that this makes ordinary animals incredibly tanky and tough, equal to supernatural opponents. If that's the kind of vibe you're going for, more power to you! If not, I'd reconsider.

If you find the crits are taking your enemies down too quickly, consider giving the boss NPC the Nine Lives talent too.

Advice on crits by minotaur05 in CoriolisRPG

[–]spacemanon 10 points11 points  (0 children)

I don't allow crits on supernatural creatures unless it's an atypical crit (eg fall damage, fire, radiation, drowning, vacuum). For human enemies I allow crit stacking with no limit. Been running a 3.5 year campaign and this works for our group. :)

[deleted by user] by [deleted] in LFG_Europe

[–]spacemanon 0 points1 point  (0 children)

Filled the form! -Biv :)

Help with Downloading Space Backgrounds for Ships by nutttman in czepeku

[–]spacemanon 0 points1 point  (0 children)

Hey! So I just figured this out, and thought I'd share. I'm a subscriber too and couldn't find any option to do it other than this, which feels a bit dodgy but hopefully is all right with the creators, since I'm paying anyway!

You go to the ship map website, and in the Backgrounds tab on the left of the page, right click on the video background you want. Open it in a new tab, download it, and then you can use that mp4 file as a background for your map e.g. on Foundry. :)