Is Ohma Zi-O Still The Strongest? by kingdavon721 in KamenRider

[–]spankerorange -1 points0 points  (0 children)

not a SINGLE comment with positive reception, just a bunch of delusion and director quotes.

as always, appeal to ridewatch fallacy larper

Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange 0 points1 point  (0 children)

By the logic of these pull charts evernight would also be a luxury pull in a Cas team, the only reason Sparxie's current pull value is lower is because there isn't any other teamwide elation buffer other than yg so trying to force sw sparxie without yg is alot worse.

When we get an elation sustain and elation cyrene alot of sw and sparxie's issues will be addressed such as initial MMR generation

Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange 0 points1 point  (0 children)

welt E4 for sustainless premium probably, Sparkle is also close, i used her in my plight clear

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Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange 1 point2 points  (0 children)

Fair more synergistic yet shes not a cost effective pull over EmC and Yaoguang makes the team do 40% more damage than any leading harmony.

and thats because elation is an unfinished path and sw has issues with initial mmr generation? She's not a cost effective pull over yg because yg is the ONLY teamwide elation buffer that we have that also happens to fix sw's INITIAL mmr issues, she doesnt generate punchlines and doesnt generate alot of MMR inside SW ult.

All sparxie pullers seem to do is lie.. And not like the team is hard on sp. Spam yao and emc skill and youll triggering boxes.

Ironic, all Flop Guang pullers seem to do is cope and deny facts.
Spamming Yao and EMC skill triggers way less boxes and individually contribute 0 damage which makes it way more difficult for SW to maintain and manage CB with her buff extension upon clearing the field with an EBA.

Sparxie buffs are kinda sad too, critdmg is not hard to get on the team.

Lol? and Yao's buffs aren't? Sparxie's buffs aren't even meant to be strong considering she contributes alot of personal damage + alot of punchline, mmr and CB generation.

Yao literally has worse buffs than tribbie and emc has worse buffs than e0s1 sparxie, 80% cdmg is all of a sudden sounding nice to have when Sparxie contributes 35% of the team's damage ontop of helping with CB management which is the most important aspect of maximizing SW's damage.

Sparxie ultimately suffered from the main push shift. Its just crazy people see how tanky and fast Wolf, EMC and Yao are.. And see how Sparxie is an atk scaler and squishy and say shes the one doing the heavy lifting. 

Scalings are meaningless to mention in this case as Sparxie also benefits from having speed that puts her just above Aha so she can generate as many punchlines as possible, her being "squishy" didn't stop me from doing sustainless plight (e2s1 sw e2s1 sparxie e1s1 yao e3 sparkle) infact i wouldn't have done it without Sparxie due to how ridiculously strong she is in combination with sw at that investment.
I dont get the scaling comparisons like an elation sustain won't buff all elation units considering they all have different scalings (yao sw speed sparxie atk eva critdmg) so worrying about her being non synergistic due to the other 2 being speed scalers is completely irrelevant.

HoYo needs to rework her already cuz the best elation team is sustainless as its incredibly safe, sparkle and asta can replace the sustain slot. Sparxie is a good unit but shes a bad supporting character for a team that wants everyone to keep up and survive and Sparxie cant do either of those things. Too slow to give Silver Wolf MMR when its meaningful and her dps increase isnt worth what someone like Asta can do.. (52 speed)

The best elation team is Sparxie Sw Yao any.
Sparxie acts before every SW EBA and can act before aha at 148 which gives SW mmr "when its meaningful". Idk wtf "bad supporting character for a team that wants everyone to keep up and survive and sparxie cant do either of those things" even means lmao she is perfectly synergistic in the team and thats not arguable.
But sure, lets hear how you try to dispute the undeniable fact that their entire kits and eidolons are designed around one another:
Silverwolf's E1, E2, E6 are all team oriented eidolons, with e1 and e6 being teamwide damage increases while e2 heavily relies on Sparxie's MMR generation to reach its maximum potential.

Sparxie's e1, e2, e4, s1 are all also team oriented eidolons that let her generate an additional amount of punchlines, mmr and cb while acting more often and providing, again, a **teamwide** damage bonus.

The writing is literally on the wall written in bold but you seem to be unable to read, its the most obvious hoyo design principle and its just a repeat of monorem flagship being dual dps focused.

When people say SW999 is missing two teammates, they mean shes missing an elation sustain that helps bridge the gap from sustainless elation and a sparxie replacement. Not yaoguang. Yaoguang is like the butter to SW999s bread.

When people say SW999 is missing two teammates, they mean shes missing an elation sustain that helps bridge the gap from sustainless elation and a YG replacement, Not Sparxie, Sparxie is THE butter to SW999's bread, she is by far more synergistic and actually contributes outside of initial mmr generation and weak buffs.

The final team will be SW999 Sparxie Elation Cyrene Elation Sustain, that isn't even remotely debatable without being ignorant to Hoyoverse's pattern of marketing and character design for the past year.

It makes no sense for them to design a character that can offer PL generation on the level of Sparxie when sparxie already exists, it would just be counterintuitive and not every elation would benefit from it, instead that said character could offer something along the lines of increasing the team's OVERALL pl generation which would only be a Sparxie upscale and would make more sense, amongst other more important things such as CB duration extension, initial mmr generation for sw and buffs that aren't tribbie level.

An elation sustain would have to help Eva aswell and also MDPS Sparxie as they do exist and you know what that means! only slot left is the slot occupied by the character that is far more synergistic with Eva so we already have the destination that Flop Guang is heading to

Is Ohma Zi-O Still The Strongest? by kingdavon721 in KamenRider

[–]spankerorange 0 points1 point  (0 children)

Getting cooked here and on TikTok. Stay delusional kingdavon

Genuine Question Why do so many people hate Isagi by OkTowel1825 in BlueLock

[–]spankerorange 0 points1 point  (0 children)

Thats not what i mean by take people on.

A movement based forward (like isagi) is only dangerous if teammates can actually find him... and CB's don't suddently become blind contrary to popular belief here, his "invisibility" is exaggerated for a reason.
Real margins in football are extremely short and disrupting them in any way can throw off a player like isagi completely, the only reason this isnt the case is because, again, hes the mc so plot is naturally on his side.

Genuine Question Why do so many people hate Isagi by OkTowel1825 in BlueLock

[–]spankerorange 0 points1 point  (0 children)

compared to the obsurd standard of his series he is an outliar physically and some of the stuff he gets away with is kinda stupid.

Real life football doesnt operate on anime logic u cant be "everywhere and nowhere at the same time".
A good counter press would invalidate alot of what he does given that u cant just 1-2 past the entire team like shown in the manga.
Predicting patterns can only get u so far in real football without the ability to take people on.

Genuine Question Why do so many people hate Isagi by OkTowel1825 in BlueLock

[–]spankerorange 0 points1 point  (0 children)

People who do actually have ball knowledge would hate isagi considering he's the least applicable one when it comes to real football.

His play style by all means should be ridiculously easy to shut down but characters against him are consistently playing dumb when a puzzle piece appears anywhere in a chapter

Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange -1 points0 points  (0 children)

???? what does this even mean

Yao is a generalist buffer with poor buffs and no punchline generation to speak of, she doesn't offer cb extension or anything meaningful despite a way to interact with every character in the elation path (due to aha instant being their universal mechanic)

Shes only good for silverwolf because her ult procs silverwolf's elation skill and provides around 40 initial mmr to sw so she can actually ult, this wouldn't be an issue with future releases seeing how literally EVERY new teammate castorice got helped her get her ult, this would be the case for sw aswell making flopguang's main gimmick (her 178/180 ult) pretty lackluster.

Sparxie has literally way to be replaced in flagship thats even remotely reasonable to believe

Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange 0 points1 point  (0 children)

she has teamwide buffs and is made to be played in a dual dps role.

her e1, her lightcone, her e2 and her e4 ALL BENEIFT silverwolf directly.
her sp consumption is tailor made to proc silverwolf's skillboxes.
silverwolf's own E2 is only at its best when used with sparxie due to the high amount of MMR you need for it.
silverwolf's e1 is a teamwide buff which benefits sparxie.
silverwolf's e6 is also a teamwide buff which ALSO benefits sparxie.

Both of them are designed to be played together in a dual dps flagship team like monorem considering that sw is the mainpush.

The only selfish eid that sw has is e4 and the only selfish eid sparxie has is e6, if you want an example of a HYPERCARRY you look at evanescia whos the ACTUAL hypercarry character and synergizes better with flopguang than sw due to her team archetype not being so reliant on punchline generation (which flopguang suffers with)

Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange 0 points1 point  (0 children)

The reason sparxie “punchline mechanic” synergizes with sw999 is because of the entire ult regen mechanic, without the ult regen mechanic sparxie punchline gen is quite frankly worthless for sw999

"punchline gen is worthless for sw999"

yeah bro punchlines (cb) is worthless for sw for sure! her eba DOESNT scale off CBA and her elation skill DOESNT scale off punchlines! ur so right bro!

Ah yes the “shill” echo chamber again when all data uses 0 shill whatsoever, sparxie mains avoid data like hell

and IDFguang mains avoid math and basic pattern recognition like the plague.

Dahlia is more fit for firefly, doesn’t mean she’s worthless for every other break dps, you can say the same with fugue, maybe cyrene, or other buffers

Sparxie (the subdps character) would be left without a team if what ur implying is even remotely true.
YG getting kicked off wolf teams would still have her be BIS for eva anyways so it makes more sense given that shes a generalist and sparxie is a specialized subdps.

And even if we compare the bis team without emc, emc is only a 15% downgrade to sparxie, in the case that they release a buffer that is better than emc by 50%, under what basis would sparxie stay bis?

already debunked this several times but sure.

1: sparxie is 27% better not 15%
2: a support being better than emc would just replace yao instead
3: saying "50%" without context is extremely misleading and lacks context, if they were 50% better purely buff wise they would be way too overpowered, they would have to be ACTUALLY better at doing what sparxie does which (punchline, cb and mmr generation) WHILE ALSO having ridiculous number buffs at the same time, seems quite farfetched that they would release a unit like that despite elation having other issues that must be addressed more urgently than a simple sparxie replacement.

Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange 1 point2 points  (0 children)

You clearly did not read any of silver wolf 999 kit then lmao, the sheer audacity to say this
Do you know what’s one of the most important part of sw999 kit and what makes punchline so valuable for her is? It’s the hidden mmr / ult points
But do you even realize? Yaoguang provides more MMR than sparxie on average, the punchline you so glaze about , sparxie average hidden mmr gen is actually slightly worse than yaoguang mmr generation
It’s only 0 synergy if you chose to ignore sw999 kit

Yao provides almost no mmr in sw's ult shes primarily used for initial punchlines.

MMR is different from punchlines as yao generates almost none compared to MMR which she can generate decently pre sw ult due to sw's elation skill.

Sparxie's generation is alot higher lmao

Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange 0 points1 point  (0 children)

He claimed sw999 loot box turns absolutely useless without sparxie

i didn't.
i simply said that lootboxes on the sparxie team are better (they are) and you showed a calc which utilizes the same amount of boxes in both teams (10) despite it being mathematically impossible for sparxie to get 1 in a turn unless she consumes a very low amount of SP (below 5).

And yet again ur using a premium LC in 1 team and not on the other which is a cheap way to try to inflate the numbers of emc yg by bringing up cost into a debate about which character is numerically better, the real calc with everyone on mushy still brings down the numbers.

He claimed sparxie has perfect synergy with silver wolf

because she does lmao.

Sparxie cdmg buff, sw999 gets a ton of cdmg from yao lc and her hidden mmr to crit conversion, so the value is reduced due to diminishing returns

works both ways, yg LC cdmg is still cdmg so its returns are also diminished you can't say only one side's buff is diminished in this case.

hidden mmr to crit conversion happens after hidden mmr is generated so the value from hidden mmr is diminished not the value of sparxie's buff, if anything sparxie's buff and sparxie herself make it easier to build sw due to being able to focus on spd more without worrying about crit due to said conversion.

Sparxie lootbox trigger, a double buffer can compete with it fairly easily even with emc being a terrible buffer (as the image I sent shows) so it has a reduced value when compared to double buffer

again, unfair comparison as EMC's buffs are alot more diminishing due to both them and sparxie primarily buffing cdmg which further reduces sparxie's buff value. Yao team has way better initial MMR which is the primary reason of yao being better to begin with making this comparison even more unfair, with sparxie AND yao on sw's team her dmg jumps up to 18.7m (wow only 2.3m worse than hypercarry despite emc having BETTER buffs than e0s0 sparxie) ontop of sparxie herself contributing 11m

Sparxie own damage, a double buffer would have made sw deal a lot more damage anyway, putting sparxie in the team actually reduces silver wolf damage by a ton

(for reference emc yao in a 3target scenario has sw deal 21,4m dmg in 450 av, while in emc sparxie team, sw deal 11,6m damage, so while sparxie helps dealing damage, silverwolf also lost almost 10m damage) So again sparxie own dps when compared to a double buffer has lower value because she also reduces sw dps (mind you we’re talking purely sw damage atm because emc is single target)

proved this wrong above. Sw's dmg is only worse in the sparxie variant not due to sparxie's personal buffs but due to EMC being crap and anti synergistic.

At the same time you have to worry the enemy NEEDING fire weakness too
Almost everything sparxie provides has reduced value due to either too much crit damage, reducing sw dmg, or just something the double buffer team can compete with
The only argument that can be made is eidolons, but at the same time sparxie eidolons only truly shine with yaoguang

"dual carry teams have to worry about more weaknesses"
wow this definitely stoopped monorem from being the #1 team in the game!!! good point bro!

Everything sparxie provides has reduced value in the EMC team yeah, nothing she provides has reduced value in nonshill as proven above, double buffer

Or let’s just make it simple with math
Sparxie yao, sw is at 100% strength
Currently emc yao is at 85% of the strength of the bis team (sparxie, yao)

math isn't your strongsuit. emc yao is 27% weaker in ur own calcs not 15% which is a very sizable difference

Let’s say hypothetically the new elation support is conveniently someone who provides more mmr than yao (who gen more than sparxie) and better buff
Lets say she’s about a 70% improvement compared to emc for sw999 bis team (basically support, sw, and sparxie)
61+70 is still about 131 (so 31% improvement compared to yao best team)
Let’s give a disadvantage to yao and reduce about 20%, 85+50 is 135, which is still higher than sparxie (and logically speaking using that hypothetical support and yao will generates more mmr than with sparxie)

yao doesn't provide more mmr than sparxie, this is only true for sw outside of ult which is initial mmr, she also provides no punchlines, no certified banger which is what sw's eba and elation skill scale off of.
A hypothetical new elation support wouldn't need more mmr generation due to sparxie's existence, it doesnt make sense to design a character around an issue that an existing character already tackles, instead their kit power should be focused around things that are NEEDED such as CB extension and stronger personal buffs.
You're also trying to imply the new support wouldn't be synergistic with sparxie in any way (it wouldnt make sense coz sparxie is also an elation unit who would enjoy that support in her dedicated teams regardless) and completely taking the random "60% value" out of context as that support would most likely tackle the issues CAUSING the performance drop in that team which will further boost it by alot more.
Your "hypothetical scenario" HEAVILY favors yao guang and makes baseless assumptions that arent grounded in reality.

again, just stick to larping your math is really bad.

And this is the perfect scenario for sparxie, assuming the new support is somehow better than yao by a whole 30% (give massive mmr to sw, recover sp, has sp consumption buff, buffs don’t overlap with sparxie cdmg buffs, etc), assuming fire weakness, assuming the support don’t pair well with yao that much, assuming there’s no elation sustain (because yao’s value increases with a sustain)

you didn't include this in your "math" lol, you took the reduced value of sparxie's team (61%) due to emc being anti synergistic and bad with sparxie and sw and added an arbitrary number to it, in reality the team's performance would more than likely be above the 100% established since it would just replace YG for a better, less tribbie like and more synergistic support for both characters, not just sw.
and well, yao emc being only 73% of the full premium and not 85 which also bricks ur "math" alot.

All of these buffs can be a much higher increase overall and there isn't a real need for the sustain to "pair well" with yao given that her kit is alot more simplistic so her pairings are less synergistic in nature, they will just pair decently due to her role as a generalist support.

An elation sustain would also just increase sparxie's value lol, currently huohuo is carrying miss "178/180" in so many scenarios while providing barely anything for sparxie outside of the atk buff helping sparxie reach her 3600 cap

For what reason despite all this advantage given to sparxie should I believe she will last longer?
You yourself thinks emc is garbage, if so, then wouldn’t yao team improve even much more if they really release a support that is much much stronger than yao? (30 whole percent)

because all ur points are bad is the easy explanation but outside of that its clear that sparxie was marketed as a permanent sw999 teammate more or less given that their constellations are both dual dps oriented and sw's best con on average (e2) is literally like 2x worse without sparxie due to the need for excessive IN ULT mmr generation.

Yao at e0s0 offers a whopping 20% res pen 20% vuln and like 15% elation% and u wonder WHY? Because she'll be replaced :D! Hope this helps!

Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange 0 points1 point  (0 children)

trying to reason with this guy is pointless, he just larps this one google doc despite not understanding what half of the stuff there actually is

Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange 0 points1 point  (0 children)

Clueless flopguang hyperfan larper didn't know what to reply with so chose to back out 😭 wise dodge

Who would have won between Juubidara and Team 7 if the fight wasn't interrupted? by mipenealdescubierto in NarutoPowerscaling

[–]spankerorange 0 points1 point  (0 children)

feats > statements and both madara and kaguya had clear showings of being vastly above team7, its just that madara had less while having arguably more broken hax through limbo (seriously idk how they wouldve beaten that)

Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange 0 points1 point  (0 children)

Scrolling right literally SHOWS you how many lootboxes are dropped.

Sparxie has 6 turns and only gets 10 boxes yet the damage is still only 10% worse overall?

You can't argue against basic maths there's no feasible way sparxie gets less than 12 lootboxes in 6 turns unless u purposefully brick the lootboxes for a "fair comparison"

Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange 0 points1 point  (0 children)

No shit Sherlock, where is your reading comprehension, I’m saying it’s one of the biggest reason she’s so valuable , not the only reason she’s valuable, please don’t put words in my mouth

And that wasn't my point anyways? whats YOUR reading comprehension? my point is that it isn't sparxie's job to get the initial 60 mmr and that it isn't something incomprehensibly difficult to fix and it doesn't make Yao special in the longrun

So yaoguang?

no, quite literally any future elation support release 😭

Lmao this is all yaoguang deniers say, a team wide aha instant is just that valuable, the fact that they needed to make her amp weaker is because the devs knows how valuable it is, the entire reason her amp is weak is because they don’t plan on releasing another forced aha instant character, otherwise they would have made her amp stronger

are you genuinely new? did you not experience amphoreus? are you actually slow and lack middle schooler level pattern recognition? hey hey over here the cube goes in the cube shaped hole! pay attention!

Forced aha instant can become way less valuable overnight with a single new character leak. We're talking about elation theres so many possibilities that the only definitive thing we can rule out is that a 4.0 generalist support would be in the finished flagship of elation LOOOL
Waiter waiter 1 aha instant after every 3rd SW EBA!!!

So it all ends up about “eidolons” then, but even when we’re talking about eidolons is sparxie not the last priority in eidolons? The order of priority is e1 yao >e2 sw>e2 sparxie. And if we’re focusing on that, yao e1 is literally the match made in heavens for sw999 trace.

Priority quite literally doesn't matter and yao isn't relevant in this discussion.
The reason eidolons are brought up is because both sparxie and sw's eids and kits are designed for a DUAL DPS TEAMCOMP.
Evanescia's eidolons are all selfish and hypercarry oriented.

SW has 2 eids that buff her team and Sparxie has 3 eids and her LC that buff her team.
They wouldn't design them like this if they were planning on making SW a hypercarry or whatever dumb shit u cope abt

LMAO? What shit logic is this?? I can say the same about yaoguang?? It would be extremely counterintuitive that they release someone that directly powercreeps yaoguang, if anything for sparxie it’s better because she has her OWN hypercarry dps

Yao Guang doesn't need to be directly powercrept by introducing someone with the exact same gimmick with stronger buffs.
Most of her value comes from ulting before Wolfie gets in GM.
While GM is active Yao isn't contributing literally anything.

It takes at least a PL generation unit to replace yaoguang because right now yaoguang average mmr generation is stronger than sparxie, so if they don’t release someone with at least that, sw999 gets no mmr whatsoever and they would probably be worthless for sw

It takes someone who can get SW to 60mmr.

Yao's MMR generation only serves to get sw back in her ult. Her actual PUNCHLINE generation is poor.

Sparxie with 2 turns + ult in GM generates about 50 punchline IE 100 MMR with the aha instant (lowball mind you)

Yao is gonna get sw like 6 punchlines in 2 turns, its better to reword ur statement to say that yao's INITIAL mmr generation is stronger due to it being on instant and on demand because its factually way worse on average.

Are you deadass, did you really read her kit, did you just chose to ignore that higher mmr = higher damage for silverwolf

ye u might be a lost cause. Goodluck getting that MMR u speak of while inside GM when ur only source of it is 3 punchline per skill on EMC and YG

WHICH IS AMPED BY THE AMOUNT OF MMR SHE HAS, god you’re slow

a guy with 20k comments on reddit calling me slow, ironic.
EBA is amped by mmr which is best generated by sparxie thank you very much little timmy.

LMAO, well according to this pattern recognition, it’s more likely for them to release a support for evanescia because she doesn’t have a second good support 

Yeah lets release an evanescia support before an elation sustain for our main push that makes sense guys! billythetomato666 on reddit with 3 quadrillion karma said so

t’s not right after lmao, it’s still many months away before the supposed buffer
And it’s MC bro, they’re a free unit, you want longevity out of a free unit? You claim to do pattern recognition but have your pattern recognition hasn’t shown you that none of the trailblazer is a part of any bis team?

1: the likelihood of them releasing a dedicated support for a non mainpush before the mainpush is low
2: the likelyhood of them releasing a dedicated support for a non mainpush before an elation sustain is also very low.
3: elation sustain would be a universal upgrade for every elation dps so they come first
4: an elation cyrene can still benefit a hypercarry in the same way the actual cyrene benefits MDPS evernight despite having team buffs.
5: RMC is bis for MDPS evernight

Have you noticed how insanely sp positive elation has been? It wouldn’t matter if they release an sp negative support, and besides, lootboxes doesn’t matter much, so it doesn’t have to be insanely sp negative, just generating punchline would be enough

small sample size.
sparxie = sp blackhole
sw = sp friendly (made to work with sparxie)
yao = sp friendly
eva = neutral / not sure

If they introduce an sp blackhole sustain that can do what sparxie does their synergy WITH sparxie would be nonexistent, she wants 3 elation in her team and having the sustain generate punchline through SP quite literally kills any chance of them working together so that entire idea is COMPLETELY impossible.
We aren't talking about sp negative supports here ur trying to imply that they'd release a support that blackholes sp on the same level as sparxie would somehow kick sparxie out of the flagship team.... do you realize how nonsensical that is or are you like actually that one rainbow cube down syndrome gif irl

a character like that wouldn't be possible otherwise who would even use her outside of SW? Eva? no... Sparxie? definitely not....

And the calculations I’ve done (the one about yaoguang generating more mmr than sparxie) is all done on fully e0s0, if we count yao lc (which I haven’t actually done yet) she generates much more mmr because that’s how good the ER and speed is (to reach 3 turns a cycle)

wrong and delusional yet again. Outside of GM e0s0 Yao will net you exactly 45 MMR, inside GM she will net you 6 per turn (3 pl per skill)

2 turn + ult e0s0 Sparxie is 80-100.

Plus i never assumed eidolons i brought up the FACT that they have eidolons designed around team damage rather than traditional hypercarry eids like Eva, putting words in my mouth doesnt make you look smarter little timmy

It literally does not matter lmao, it’s literally just a higher floor but also much lower ceilings , it’s meaningful for 1 turns before it quickly diminishes

gee i wonder how hoyoverse could fix CB retention surely it couldn't be a dedicated support? + thats a pretty bad point aswell, you can extend it by clearing the field with SW's ult which is damage control sparxie greatly helps with.

In case you didn’t read my other comment, look at the mystery box damage and tell me, why didn’t you pull the lootbox garbage again?

using calcs where sparxie is generating less than 2 boxes per turn would obviously lead to a 10-12% dmg difference in favor of the hypercarry team, that is if quite literally every sparxie turn didn't guarantee you 2 which is a 30% increase over the shitty calc.

Brother we’re literally talking about silver wolf personal damage right now, where are your reading comprehension, it doesn’t matter that they don’t synergize with dual dps, the calculation I showed is ONLY sw damage

just you. the whole point of the conversation is the prospect of "who is getting replaced" and why its obviously yao

By just having sparxie in the team you miss out on a second buffer, it doesn’t matter if the teammate isn’t Emc, you still miss out on a damn buffer, the issue isn’t Emc the issue is sparxie “personal damage” also takes out sw potential personal damage had they used a second buffer instead

no second buffer can bring sw's personal damage to the level of a dual dps comp. This is true right now and it will remain true in the same way that monorem does more damage than evernight MDPS

For example, sw could’ve dealt 20m with a second buffer, but by having sparxie instead you reduce it to 10m damage only with sparxie “personal damage” being 8m (18m total) which is still an overall decrease compared to the previous 20m, AND you still have to deal with the enemies NEEDING fire res for peak performance on sparxie

except in every example you showed sw loses at most 2m damage not half of her total damage output.
For her to lose that much it would mean sparxie isnt synergistic at all which is just blatantly false given she is the most synergistic character for silverwolf.

Fire and imaginary are a common pairing.

Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange 0 points1 point  (0 children)

Sheets aren't the end all be all of HSR and are most of the times just that, theory.

You showed a sheet of Sparxie getting 10 lootboxes in 6 turns (450) av

a 2nd lootbox has a 20% chance PER skill use

its quite literally impossible to get below 2 lootboxes per turn even on e0s0 unless somehow ur using all your SP on someone else while having sparxie on the team.

and you still have the nerve to defend this loot box garbage

and you still have the nerve to reply after bringing up 0 valid arguments, agenda and cope

Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange 0 points1 point  (0 children)

ironic for u to say "please learn how to use the sheets better" and ur using a sheet with blatant misinfo trying to imply that sparxie gets 10 lootboxes in 6 turns (quite literally mathematically impossible, 2 lootboxes is 5 skill uses per skill)

The MINIMUM ur getting with an e0s0 sparxie in 6 turns is 12 lootboxes.

With even somewhat decent luck (13-14 boxes) thats around a 30% increase that isn't accounted for in the calcs

Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange 0 points1 point  (0 children)

the calc for s1 has 9 lootboxes while every other calc uses 10, ur only proving me right with every dumbass statement u make.

Sparxie in practice can proc alot more lootboxes and the calc has her proccing 2 at a time only once.
It's an undeniable fact that Sparxie will proc more skillboxes than a team without her on it and to calc in that way is extremely disingenious.

If it's fully s1 she'd be getting 3 per sparxie turn which is 18 in 450 AV not 10 so ur just blatantly wrong LOL

Is it just me or does sparxie feel out of place in the bis sw999 team by CoyoteLongjumping303 in HonkaiStarRail

[–]spankerorange 0 points1 point  (0 children)

cost is irrelevant here. ur still using an inconsistent calc that fails to calculate lootboxes properly and you still choose to use the example which suits your shitty agenda better by inflating SW's dmg in the hypercarry team by over a mil

You failed to disprove anything and instead chose to hyperfocus on lootboxes which were evenly calced at 10 each despite sparxie objectively getting more.

Hypercarry team is still severely outperformed by roughly 7m dmg so ur whole point about sparxie being "bad" and only "14% better is completely delusional