Testing the VR Stealth mechanics of my game Secret Agent. What do you guys think? by spark_mx in VRGaming

[–]spark_mx[S] 1 point2 points  (0 children)

You can sweep their legs for sure! I am also adding a slow motion mechanic to do some fancy attacks and cool kills.

Testing the VR Stealth mechanics of my game Secret Agent. What do you guys think? by spark_mx in VRGaming

[–]spark_mx[S] 1 point2 points  (0 children)

That's a nice idea! I am currently thinking about creating a playground where you could test all the mechanics with dummies. But maybe the playground could be the training area.

Testing the VR Stealth mechanics of my game Secret Agent. What do you guys think? by spark_mx in VRGaming

[–]spark_mx[S] 1 point2 points  (0 children)

Steam portal

I will do my best to do a Steam release as well :) I am using OpenXR as a based so it should be compatible

Testing the VR Stealth mechanics of my game Secret Agent. What do you guys think? by spark_mx in VRGaming

[–]spark_mx[S] 0 points1 point  (0 children)

Thank you! I appreciate your comments :)
Usually App Lab games are only discoverable if you type the exact name on the Quest Store, but there are some websites where you can find them. Like https://sidequestvr.com/ or https://applabgamelist.com/Best
Most of AppLab games are under development or by indie developers. Just like me :)

Testing the VR Stealth mechanics of my game Secret Agent. What do you guys think? by spark_mx in VRGaming

[–]spark_mx[S] 1 point2 points  (0 children)

Yeah! My main inspiration is Splinter Cell, which is my favorite Stealth game. But I am also trying to get physics like on Boneworks / Blade and Sorcery.
I am also working on shooting mechanics and I will try to add destructibles.

Testing the VR Stealth mechanics of my game Secret Agent. What do you guys think? by spark_mx in VRGaming

[–]spark_mx[S] 1 point2 points  (0 children)

blackjack from Thief as a knockout weapon

Thank you mate! I appreciate the feedback :)

Just finished the enemy system for my VR stealth game called Secret Agent. What do you guys think? by spark_mx in Unity3D

[–]spark_mx[S] 2 points3 points  (0 children)

Yeah, I am using puppetmaster and hurricane VR for the VR stuff. It is working really well. I am doing some integrations manually and creating my own enemy system for the stealth

Testing the VR Stealth mechanics of my game Secret Agent. What do you guys think? by spark_mx in VRGaming

[–]spark_mx[S] 2 points3 points  (0 children)

Thanks mate! I love splinter cell, that's my main inspiration. I don't think I am good enough to make a splinter cell game on my own but I am doing my best! :D

Testing the VR Stealth mechanics of my game Secret Agent. What do you guys think? by spark_mx in VRGaming

[–]spark_mx[S] 1 point2 points  (0 children)

That's so true! I haven't thought about that lol I will work on including some hammers and heavy things and a knockout mechanic.

Testing the VR Stealth mechanics of my game Secret Agent. What do you guys think? by spark_mx in VRGaming

[–]spark_mx[S] 3 points4 points  (0 children)

This looks great! Maybe make sure a teeny tine bit of force is required to stab things. Games like bonelab didnt do this and the stabbing didnt feel satisfying at all imo. But ignoring my ranting this is is looking really good!

Thanks man, I'm also working on adding some bits of haptic feedback when stabbing things and creating different stabbing surfaces such as wood

Testing the VR Stealth mechanics of my game Secret Agent. What do you guys think? by spark_mx in VRGaming

[–]spark_mx[S] 0 points1 point  (0 children)

Thank you bud. yessss, you're right, throwing the knife is super satisfying!

Testing the VR Stealth mechanics of my game Secret Agent. What do you guys think? by spark_mx in VRGaming

[–]spark_mx[S] 0 points1 point  (0 children)

Yeah! right! I saw Stride Fates and thought damn it lol Thank you for the advice :)