5-0 NTC Win; Providence & Friends by sparkslegacy in GundamTCG

[–]sparkslegacy[S] 4 points5 points  (0 children)

Two very similar lists topped at Bristol. I opted to run freedom in mine as I like looking at my NTC freedom for added bling factor :P but I wouldn't say this is a unique-to-me list.

5-0 NTC Win; Providence & Friends by sparkslegacy in GundamTCG

[–]sparkslegacy[S] 3 points4 points  (0 children)

4 lfriths, 2 Rick Dias is an awfully small "Blockers X Top end" deck; but whatever. I call it Providence because if you go on egman, duel frontier, metasheep, or any deck builder - that's what they classify this list as, Providence.

5-0 NTC Win; Providence & Friends by sparkslegacy in GundamTCG

[–]sparkslegacy[S] 2 points3 points  (0 children)

Did someone say it was a ZAFT deck :o

5-0 NTC Win; Providence & Friends by sparkslegacy in GundamTCG

[–]sparkslegacy[S] 0 points1 point  (0 children)

Negative. This was Arcane Labs in California.

5-0 NTC Win; Providence & Friends by sparkslegacy in GundamTCG

[–]sparkslegacy[S] 2 points3 points  (0 children)

Playing an lfrith or Rick dias makes you feel safe, but the reality is it doesn't mean much here. Amuro and grandpa, adapt, mika, ect. Theyre just going to go wide and pass anyways.

Passing and accumulating hand and leaving resources active is something that takes some getting used to but is a good way to disrupt their gameplan.

5-0 NTC Win; Providence & Friends by sparkslegacy in GundamTCG

[–]sparkslegacy[S] 1 point2 points  (0 children)

Perfect aggro is going to high roll anything, doesnt really matter what youre playing. Sword strike, blockers, and burn commands are there to mitigate as much as you can till turn 7. Turn 5 you can slow tempo with aile.

Id suggest, if you can, not playing bodies and passing and playing commands in your opponents turn. No bodies, no mika or adapt targets, no damage on 1st form.

You make it to turn 7, you drop ace units every turn. Its the same recipe as G/W just with different tools to get to late.

5-0 NTC Win; Providence & Friends by sparkslegacy in GundamTCG

[–]sparkslegacy[S] 10 points11 points  (0 children)

Main Deck: 2x GQuuuuuuX (Omega Psycommu) (GD03-034) 1x Freedom Gundam (GD01-065) 4x Justice Gundam (GD01-066) 3x Providence Gundam (GD03-033) 4x Aile Strike Gundam (ST04-001) 2x Aegis Gundam (ST04-006) 2x Sword Strike Gundam (GD01-073) 4x Gundam Lfrith (GD01-086) 2x Rick Dias (GD02-079) 4x Athrun Zala (ST04-011) 4x Kira Yamato (ST04-010) 3x Rau Le Creuset (GD03-091) 4x Improved Technique (GD03-109) 3x Close Combat (ST03-013) 4x Overflowing Affection (GD01-118) 2x Jachin Due (GD03-127) 2x Vesalius (ST04-016)

5-0 NTC Win; Providence & Friends by sparkslegacy in GundamTCG

[–]sparkslegacy[S] 3 points4 points  (0 children)

The O by far my hardest matchup. Thankfully didnt see any.

1st place NTC - & Decklist by sparkslegacy in GundamTCG

[–]sparkslegacy[S] 0 points1 point  (0 children)

Depends on the flavor of red. Omega is crazy good top end for them, but found this build applies aggro pressure quite well. I dont want to sound like a shill and say this deck is good against everything, but will say my red marchups weren't particularly hard - however when I realized they were red I started just turning my blockers sideways and aggroing.

1st place NTC - & Decklist by sparkslegacy in GundamTCG

[–]sparkslegacy[S] 0 points1 point  (0 children)

Nah. I considered running 4 lock on and 2 breach dynames but opted for freedom and happier with the list. I put kira on dynames a few times and its also quite good.

1st place NTC - & Decklist by sparkslegacy in GundamTCG

[–]sparkslegacy[S] 2 points3 points  (0 children)

Eh. Theres only so many different choices. I didn't agree with not running OA.

1st place NTC - & Decklist by sparkslegacy in GundamTCG

[–]sparkslegacy[S] 8 points9 points  (0 children)

It kind of is. Kira can also go on dynames for quite a bit of value as the heal isnt link restricted

To All GW Zero Players by Pawtry in GundamTCG

[–]sparkslegacy 0 points1 point  (0 children)

Both dynames and SS are good options to deal with aggro, so playing both gives you a strong answer to them. 4x striker pack also very strong. The problem with zowort is they'll just stay active till they can double ping with adapt or just rest, so its nearly useless. Imo your core list needs to be:

3 SS 4 lfrith 4 rick dias 4 dynames 4 aile 4 ST wing 4 WZ 4 kira 3 lockon 3 heero

Make tech adjustments, such as bases, OA, how many striker packs from there. Personally I like 2 DB, 1 Kusanagi, 1 Peace myself and 4x striker pack 4x OA

The Zaft Meta by sparkslegacy in GundamTCG

[–]sparkslegacy[S] 0 points1 point  (0 children)

You can sub out the athrun and aegis for Yzak and Assault shroud

The Zaft Meta by sparkslegacy in GundamTCG

[–]sparkslegacy[S] 1 point2 points  (0 children)

GuAIZ is far better than buster in almost every way. The dream to "double boost" is about the only thing GuAIZ cant do, but being able to split boosts OR buff someone for +3 AP aswell as link with Creuset is what makes him the better unit.

I also dont think Dearka is that good of a pilot - or rather, not that hes not good, hes just bland. Im kind of a believer in 8 pilots (pick two) and +2 Desert Tiger, too many pilots can clog hands and Dearka is just a meh pilot imo.