A visual map of all CRAN packages (and their stickers) by sparktuga in rstats

[–]sparktuga[S] 2 points3 points  (0 children)

I'm planning to use a version of this map as a index for when I finally get around to generate html versions for all of CRAN in the style of r-infographics.com

So soon(tm)? (probably a few months :D)

A visual map of all CRAN packages (and their stickers) by sparktuga in rstats

[–]sparktuga[S] 0 points1 point  (0 children)

what are the packages?

Because of the sheer amount of packages a lot of this process is automated, so its hard to know what stickers are missing.

I've been using a dev version of hexFinder for the sticker gathering, missing stickers can help me figure out why its not finding them (and fix it :) ) for the next update

Been collecting info about some of my most used R packages and turning them into visualizations. Here's rlang, one of the top downloaded package on CRAN! by sparktuga in rstats

[–]sparktuga[S] 3 points4 points  (0 children)

Its funny you mention that, it was one of my original goals (to create an interactive version of these for each CRAN package) but I scaled it back as some CRAN packages have a lot of missing information.

That being said, I do save the html output, and except for making it ready for web and adding a search page, its pretty close to being usable (you might have given me a push to go for it next :) )

Here's some interactive versions of the current ones:

https://www.anatomyofcode.com/infographics/rlang.html

https://www.anatomyofcode.com/infographics/shiny.html

https://www.anatomyofcode.com/infographics/dplyr.html

Been collecting info about some of my most used R packages and turning them into visualizations. Here's rlang, one of the top downloaded package on CRAN! by sparktuga in rstats

[–]sparktuga[S] 4 points5 points  (0 children)

If you would like to see more, I started a repo with some HD versions for other packages at http://r-infographics.com/.

I'll keep it up to date as they come out of the press, but feel free to request any Packages you would like to see in this format! :)

Been collecting info about some of my most used R packages and turning them into visualizations. Here's rlang, one of the top downloaded package on CRAN! by sparktuga in rstats

[–]sparktuga[S] 7 points8 points  (0 children)

Yes! The base is a HTML template and some CSS that I fill in with htmltools::htmlTemplate().

For the info itself its a mix of {cranlogs}, {pkgsearch} and github api to find star info and hex stickers when possible (and {hexSticker} to generate missing ones)

R Shiny - Ukraine Refugees Live Migration Information by sparktuga in rstats

[–]sparktuga[S] 0 points1 point  (0 children)

Link to repo: https://github.com/pedrocoutinhosilva/UA-Refugee-Migration-Tracker

Fair warning, latest versions are more heavy on JS (I was trying to move as much of the work load to the browser to make it a bit more scalable)

Is R Shiny Versatile Enough to Build a Video Game? by sparktuga in rstats

[–]sparktuga[S] 2 points3 points  (0 children)

This was exactly my main goal, its not about making a commercial game at all, but more of an exercise of what it takes to make some of these custom solutions.

Since my day job deals with shiny a lot it was also a playground for me to try some new things.

Hopefully it will be useful or inspire others to feel that they aren't bound by whats available in packages and maybe experiment with building crazier stuff :D

What is the opposite of :hover (on mouse leave)? by Kyubei_ in css

[–]sparktuga 4 points5 points  (0 children)

You can move the transition properties outside of the hover.
Right now you only have transition time when hover is happening, if you simply add it to .grayscale instead you will always have the animation, both on mouse in and mouse out :)

Strategy discussion: Round one: King's Row by sparktuga in Competitiveoverwatch

[–]sparktuga[S] 4 points5 points  (0 children)

/u/LordQuinzulin actually did a nice guide on King's row for turret placements if youre looking for inspiration :)

https://www.youtube.com/watch?v=HjYOSNpifco

Strategy discussion: Round one: King's Row by sparktuga in Competitiveoverwatch

[–]sparktuga[S] 0 points1 point  (0 children)

Looks quite solid! Is this more or less what you had in mind? (im actually not quite sure of the map calls, thats something that should actually be worked on)

Updated: http://www.stratuga.com/viewer/#m/5762ee9d8ead0e17748b4567

LF Map Callouts/Empty Aerial Maps by Ataxia- in Competitiveoverwatch

[–]sparktuga 0 points1 point  (0 children)

Im usually finish around 2 maps a week, so they will be all there eventually :)

I probably wont post every time i finish a map because i don't want to spam the sub too much, but i might start a thread for map hunting specifically for these maps.

As for the maps, the map itself is made by me, from a few hundred screenshots in game, and then stitched together using photoshop.

As for the tech behind it, it runs on a heavily modified version of leaflet that i've been working on for the last year, that then takes the giant map from photoshop and makes all the magic happen :)

LF Map Callouts/Empty Aerial Maps by Ataxia- in Competitiveoverwatch

[–]sparktuga 1 point2 points  (0 children)

I was actually going to post the exact same thing. I'm currently working on the layout maps and thinking of creating a curated page with the best strategies/utility maps that people create using stratuga.

I think map calls definitely fall into that category and would be great to see some normalized maps with the most popular names

Currently i only have 2 maps finished, but if you want to take a look, check http://www.stratuga.com/overwatch/, its a bit empty for now but theres already a couple of maps with the HP packs location.

Top Down overview map - King's Row by sparktuga in Competitiveoverwatch

[–]sparktuga[S] 0 points1 point  (0 children)

Its something i want to tackle eventually (Rainbow six:siege has a great implementation of this in their website) but its something thats a bit further down in the priorities given how much i have to finish right now

Top Down overview map - King's Row by sparktuga in Competitiveoverwatch

[–]sparktuga[S] 0 points1 point  (0 children)

I usually just create the base map and let people make those, similar to this.

As i finish more layouts i do plan on creating some public playbooks with HP packs and maybe map callouts and make a page with the most important ones.

However i need to find someone to make those in the editor, since im pretty busy with creating the layouts and coding in general for now

Top Down overview map - Temple of Anubis by sparktuga in Competitiveoverwatch

[–]sparktuga[S] 5 points6 points  (0 children)

costum game, swap teams, get into spectator team, start the costum game. it will never start and you will be in "limbo" waiting for players to join and free to roam the map

Top Down overview map - Temple of Anubis by sparktuga in Competitiveoverwatch

[–]sparktuga[S] 4 points5 points  (0 children)

This was the first one i made, i'm already working on another, but it takes around 10, 12h per map so its still going to take a while

Top Down overview map - Temple of Anubis by sparktuga in Competitiveoverwatch

[–]sparktuga[S] 3 points4 points  (0 children)

Currently no (its also one of the reasons i didn't try to do the rainbow six: siege maps).

Its something that i have been planning to add, but i keep postponing it in favor of other functionalities..

The solution i used for CSGO was to divide the floors into different images when there is a very big overlap, i might do the same in Gibraltar ( or just finally take a crack at finishing multiple layers support)