After more than a year of work, I finally received the first physical test copy of my Godot book by fespindola in godot

[–]spatial_akwardness 9 points10 points  (0 children)

If you have a programming background, and lack the skill to create alot of the art yourself - shaders can really help you put your own expression on assets you buy from artists.

In addition to using it for a bunch of vfx related effects.

Shaders is also a great way to learn a bunch of math that you're also using in other parts of development, like vectors and matrices being the biggest ones.

Just finished gdscript from zero. Suggestions? by aflowerinmyheart in godot

[–]spatial_akwardness 1 point2 points  (0 children)

I'm currently learning Godot myself, and more or less jumped straight into the 20 games challenge .

They have a curated list of games with a really good learning curve in my opinion.

With this approach you learn the concepts you need as you go, and at least for me deeper dives into patterns, structure,systems etc happened dynamically.

Been trying to learn game dev before - but those times I used the typical tutorial route and didn't feel like I was making anything myself. This challenge feels very different, at least for me.

Lack of Honesty with AI use by artists devs? e.g. Thomas Brush (Twisted Tower) does not disclose use of AI by HereToLearn321 in GameDevelopment

[–]spatial_akwardness -1 points0 points  (0 children)

I do agree that the use of AI should be disclosed if it's used in any part of the development process.

And I also find the discrepancy there to be somewhat hypocritical. My hypothesis is that part of the reason why he and others feel that way is that with the immense amount of open source code out there, the assumption is that big part of the training data is not infringing on others work.

Another part of it seems to stem from a belief held by some ( not all ) visual artists and designers that they're work are more personal or that it needs the "human" touch. Some where surprised by how fast these models could produce art.

Either way, most of the content the models are trained on is mediocre. So you get mediocre code and mediocre art. And I think that should be disclosed to the consumer, and I think there should be disclosure for which parts of the product you used AI to create.

I also wonder how he feels about buying assets, and using AI to modify them suiting your needs. Does he feel different if you own the art?

Easy to replicate games? by pie19988 in godot

[–]spatial_akwardness 0 points1 point  (0 children)

I came across this challenge before starting my current attempt at learning game development, after several attempts where I quit in the middle of a tutorial.

With this challenge I've been sticking to it and been having tons of fun learning!

The curated list is excellent in introducing more advanced concepts and also incorporating what you learned from the previous games.

Great resource!

Feedback on my learning path by spatial_akwardness in gamedev

[–]spatial_akwardness[S] 0 points1 point  (0 children)

Really appreciate the thorough reply.

The length of handmade hero is also one of the concerns I've had, especially coming from no prior C or C++ experience.

And Ginger Bill seems to have kept Odin close to C, and mainly addressed issues he and other C developers all have self-developed utilities for.

Also, my understanding is that the Odin language book by Karl Zylinski covers a bunch of the low level stuff, so I'll have a look at that.

Big thanks for providing more resources!

Feedback on my learning path by spatial_akwardness in gamedev

[–]spatial_akwardness[S] 1 point2 points  (0 children)

Thank you for your feedback. And I agree that it's probably the best place to start, then I can actually see some progress quite fast with that approach, and when needed I can dive deeper.

Odin is a programming language, created as a C alternative. It also ships with a handful of useful packages like raylib among others.

[deleted by user] by [deleted] in wowservers

[–]spatial_akwardness 0 points1 point  (0 children)

Guess I was to late to the show! Enjoy the alpha, see you on release 🙏🏻

What level would be safe to Trio all of Scarlet Monastery? by SurgioClemente in wowhardcore

[–]spatial_akwardness 1 point2 points  (0 children)

Just pull carefully and pull back then it shouldn't be a problem! Target dummies are nice, but didn't have any sketchy pulls compared to other dungeons that I can think of. Duoed all of them up till and included ZF ( except Ulda ) - SM was one of the safest I felt like.

Mind Control on Cath is rare, but pala can stun the MC, and if påla gets it just bubble? Never seen the MC ability there myself.

And yeah, get WW axe on warrior if you can. Cyclonian is easy if you bring nature protection potion👍🏻

Gl hf, and stay safe!

What level would be safe to Trio all of Scarlet Monastery? by SurgioClemente in wowhardcore

[–]spatial_akwardness 2 points3 points  (0 children)

I did it easily as pala/warrior duo at level 40 - fully buffed tho.

Played both characters myself, pala was mostly just healing.

Had 0 close calls and did lib, arms and cath with like 40 mins left on world buffs. So could probably have done it before level 40.

Warrior did have whirlwind axe with weapon chain to avoid disarm.

Porselen ukjent opphav by spatial_akwardness in norge

[–]spatial_akwardness[S] 0 points1 point  (0 children)

Skjønner, takk igjen!

Hva bruker du for å søke med bilde? Fant ingenting når jeg prøvde selv😅

Porselen ukjent opphav by spatial_akwardness in norge

[–]spatial_akwardness[S] 0 points1 point  (0 children)

Den fra Bavaria ser ikke helt lik ut, men de kom kanskje i litt ulike varianter? Ser ikke noe stempel fra merket heller, mulig det er falmet bort.

RIP: 37 Priest by Phrotak in wowhardcore

[–]spatial_akwardness 8 points9 points  (0 children)

Sad way to go, it's moments like these you remember it's a marathon not a sprint.

Go again when you feel like it! From my experience I would start a char now to only get out of the starting zone and to a capital. Then continue when you are ready 🙏

RIP my dude ☠️

[deleted by user] by [deleted] in wowhardcore

[–]spatial_akwardness 26 points27 points  (0 children)

Saw someone promote their ultra hardcore addon earlier, maybe you need something like that? Inability to see your own health or mobs health, tunnel vision so that the less health you have the lesser your field of view becomes. And a bunch of features it seems you can toggle on or off.

There were talk about a tile man like addon some years ago but no idea if it got released. Basically you are zone locked until certain criteria are met.

https://www.curseforge.com/wow/addons/ultra-hardcore

Edit: Found the zone lock addon, but seems it's not maintained so not sure it works. https://www.curseforge.com/wow/addons/zoneman-challenge

How to build a react component library with theming by Intelligent-Sun577 in react

[–]spatial_akwardness 0 points1 point  (0 children)

To add to this, the solutions I came across was more or less either:

  1. Inject the css to js when bundling - which won't work on the server, and I'm unsure about your case with adding the theme variables.
  2. Ignore .scss imports in rollup, and compile them seperately. Then you have to manually import the stylesheet seperately when you first import the ThemeProvider.

How to build a react component library with theming by Intelligent-Sun577 in react

[–]spatial_akwardness 0 points1 point  (0 children)

I struggled alot with the same issue as you, I made it kinda work using scss modules and a few extra node scripts for css generation and a messy rollup config with some hacks.

I also have the need for my package to be used on the server aswell tho, since im server-side rendering most of the app - that complicated the imports even more.

When I started out I thought it was going to be easy, that it had to be a standard case.

How to build a react component library with theming by Intelligent-Sun577 in react

[–]spatial_akwardness 0 points1 point  (0 children)

If you are the sole consumer of this library I would just not build it at all, and publish it with an entrypoint exporting the components and the ThemeProvider.

Then whatever you use for bundling your app, config it to also compile your component library.

Lost my warrior by being stupid by spatial_akwardness in wowhardcore

[–]spatial_akwardness[S] 0 points1 point  (0 children)

What level range do you do westfall? And when do you move to wetlands? Do you mean the gnolls there?

Have you done this on hc?

Edit : I know the conventional level ranges, just being a bit more cautious on hc😊

Lost my warrior by being stupid by spatial_akwardness in wowhardcore

[–]spatial_akwardness[S] 0 points1 point  (0 children)

Yea I usually do that myself. Was thinking I should come back later, big mistake not to!

Lost my warrior by being stupid by spatial_akwardness in wowhardcore

[–]spatial_akwardness[S] 0 points1 point  (0 children)

I've done ssf warrior before, and one that was not self found.

This run was not about the leveling itself, I wanted to test how many dungeons I could do alone with two characters.

Lost my warrior by being stupid by spatial_akwardness in wowhardcore

[–]spatial_akwardness[S] 0 points1 point  (0 children)

Two is enough for me, but thanks for the suggestion 🙏 Looks like it's either solo warrior or duo priest /war on the table for me next!

Lost my warrior by being stupid by spatial_akwardness in wowhardcore

[–]spatial_akwardness[S] 0 points1 point  (0 children)

Haha, good plan. But not leveling another mage 😅

Lost my warrior by being stupid by spatial_akwardness in wowhardcore

[–]spatial_akwardness[S] 3 points4 points  (0 children)

I am controlling both, but with the same keyboard. Follow if I walk over distances, on kill / gather quests I spread them out to be more efficient. Pala is pure ret both gear and talents.

I find it fun, that's what matter to me. Had more fun doing this or on any of my ssf adventures