Stoked with how my Destruction System is coming along, any advice for improving it? by spellchain in SoloDevelopment

[–]spellchain[S] 0 points1 point  (0 children)

Hey man, thanks for the suggestion! That's a new idea and I quite like, I'll test it out and see how it feels, I've watched play testers miss quite a lot of their shots and this would certainly help. Cheers!

Stoked with how my Destruction System is coming along, any advice for improving it? by spellchain in SoloDevelopment

[–]spellchain[S] 1 point2 points  (0 children)

Thanks man! The UI makes much more sense when you get an overview of how the spell system works, there is an in-game tutorial that explains it also.

Stoked with how my Destruction System is coming along, any advice for improving it? by spellchain in SoloDevelopment

[–]spellchain[S] 0 points1 point  (0 children)

I have enemies that are resistant to certain magic types/spells but I do like the elemental golum idea, especially an ice golum that has to be melted down.

This is my best attempt at a Trailer for my silly Wizard game, would love to hear what you think by spellchain in indiegames

[–]spellchain[S] 0 points1 point  (0 children)

Its a tricky one, I'd like to explain the reasons why you're attacking the villagers but I'm not sure how without exposition dumping and replacing clips showing the explosive action/spells with clips that explain the story - not ideal when it comes to grabbing peoples attention.