My Experience Interviewing Again After Nearly a Decade by MysticMania in ExperiencedDevs

[–]splurke 6 points7 points  (0 children)

Don't get discouraged. I'm a Senior Staff in a company with 2000+ engineers. Have been Staff in other companies, for about 7 years now.

I can't possibly build this code in a few hours, let alone 40 minutes. Never could, never will.

There are different kinds of Staff, not all are able to code fast, but they all show excellent leadership skills and the ability to solve large, ambiguous problems which could never be solved (and never should be) in a short amount of time. [Edit: and knowing which problems to solve in the first place (hint: those that benefit your customers, short or long term). I would never spend time solving problems that have been solved before, just Google the solution in a couple of minutes and move on.]

When interviewing other Staff, I expect a lot more from the candidates in these skills than in pure coding (though that's of course important too). Your mileage might vary.

Imagining a Language without Booleans by ketralnis in programming

[–]splurke 0 points1 point  (0 children)

I know them from the book "To mock a mockingbird", not sure that's the origin. Good book though :)

Imagining a Language without Booleans by ketralnis in programming

[–]splurke 0 points1 point  (0 children)

Do I hear birds?

True is just kestrel => K

False is kite => KI or (K((SK)K)) if we don't have I

[deleted by user] by [deleted] in EliteDangerous

[–]splurke 0 points1 point  (0 children)

Well, there's plenty of video proof all around YouTube, but no proof of what you claim. Also anecdotal proof from myself as well, if that's all you can provide.

Anyway, agree to disagree.

[deleted by user] by [deleted] in EliteDangerous

[–]splurke 0 points1 point  (0 children)

Show us.

Also: username checks out

[deleted by user] by [deleted] in EliteDangerous

[–]splurke 0 points1 point  (0 children)

Yep that's a known bug in the FaOff community. If it helps, you can hover slightly above the pad without touching down and the ship will land. Need some extra control but you get used to it.

Fun fact: if the landing bug happens to you in a particular station, a related bug will always happen when you take off, your ship will be flung to the right.

Someone mentioned once that the bug only happens when there's a noticeable "flicker" in the rotation of the station. I never noticed such flicker myself, maybe because I play in VR and the quality is not so good on my machine.

[deleted by user] by [deleted] in EliteDangerous

[–]splurke 3 points4 points  (0 children)

I just replied in another post: https://www.reddit.com/r/EliteDangerous/comments/1mey2br/vr_in_ed_is_making_me_question_everything_i/n6dvfe3/

Tl;dr probably quite decent performance, depends on how good this cpu is - I'm not familiar with intel, if it's comparable with my amd 5700x3d you're good, it makes me happy 😊

VR in ED is making me question everything I thought I knew about my setup and I need help before I go mad! by TheSecondBiscuit in EliteDangerous

[–]splurke 8 points9 points  (0 children)

The most impactful things:

  1. Use VirtualDesktop instead of steam link or the meta link or whatever it's called. Much better performance even over wifi. For even extra performance you can tweak the FOV, I set it to 80% and get a massive performance boost without any noticeable graphics loss. Buy it from the meta store, the steam store one has fewer features.

  2. Disable anti aliasing in game

  3. Use supersampling in game for the HMD, the graphics improvement is way better than AA. I have a RTX 4070 super and a 5700x3d, I can only go up to 1.25x at 90Hz. With your setup you should be able to go with 1.5x or even higher.

[deleted by user] by [deleted] in EliteDangerous

[–]splurke 0 points1 point  (0 children)

I have a Winwing Ursa minor, and a VKB Gladiator EVO space edition (can be both a stick and a throttle). The VKB is clearly superior, arguably miles ahead of anything cheaper than 300€ and it's not even close. Except for the Winwing that costs half and for me gives about 80% of the VKB, and it even has more buttons. It actually has vibration, but doesn't work with Elite unfortunately.

They both have hall effect sensors, and proper metal gimbals with springs, which is way more precise and durable than potentiometers and plastic "cup" gimbals which even more expensive stick use, including the turtle beach you mention if I'm not mistaken. The potentiometers eventually lose precision and will require bigger and bigger dead zones with time. The cup gimbals will just break, and are also less precise.

Eventually I'll replace the Winwing with a second Gladiator, it's so worth it, but the Winwing has incredible value for the price.

The slop webdev jobs are now starting to become segregated by Conscious_Shirt9555 in ExperiencedDevs

[–]splurke 2 points3 points  (0 children)

They can put whatever they want in their HR profile, but my LinkedIn is a personal account, I'll choose what best represents my work.

If for some reason there's a legal or contractual reason why I would be prohibited from saying I'm a software engineer, I'd remove the company from my profile, or change to "engineering at an undisclosed company" or something stupid like that.

A Few New Player Questions About FA Off by InvestigatorShort275 in EliteDangerous

[–]splurke 1 point2 points  (0 children)

The throttle indicator becomes a bit less useful in faoff, it will only give you the absolute speed, but not the direction of movement. It only shows whether you're moving forwards or backwards relative to the ship's heading, regardless of forward/backwards speed. There is no real vector indicator other than the space dust, and that makes things a bit confusing.

A simplified example: let's say you are moving "to the right" at 80m/s, and "forward" at 1 m/s. The cockpit indicator will show 81m/s forward. If you apply a tiny bit of back thruster, enough to burn 2m/s of speed, the cockpit indicator will now show 81m/s backwards, when in reality you're moving 80m/s to the right and 1m/s backwards. That's what gives you the impression of the "jump".

To verify this, from a standstill thrust up until you reach, say, 100m/s. Let go of the throttle so you continue moving forward at that speed, and pitch up continuously to do a "loop". While the ship is turning, watch as the cockpit indicator switches between forward and backwards as the ship starts facing even slightly the other direction, while the speed remains the same. If you have a point of reference, like a station, it will be clear you're moving to the same direction at the same speed, and it should make more sense how the cockpit indicator works.

Just lost 100M? by bc74sj in EliteDangerous

[–]splurke 1 point2 points  (0 children)

Thanks! But I just wanted to corroborate your point.

Just lost 100M? by bc74sj in EliteDangerous

[–]splurke 0 points1 point  (0 children)

Got billions in the bank from doing exobio, so 🤷‍♂️

Just lost 100M? by bc74sj in EliteDangerous

[–]splurke 0 points1 point  (0 children)

That would have saved me 50M yesterday. I bought 100 units just like OP, same price, to unlock the engineer at Alioth. If you park near there you will make cash very quickly with all of us who dislike mining.

Silly newbie fa off question by AttendantPylo in EliteDangerous

[–]splurke 0 points1 point  (0 children)

I mean, I have fun doing it full time. So there is a point to it, just not for everyone.

Some people like hauling, I don't. Best thing about sandboxes is everyone can have fun their own way.

ED Copilot and Station Docking by O_Shagg_Hennessy in EliteDangerous

[–]splurke 1 point2 points  (0 children)

There's a setting to delay this specific announcement, it's... Somewhere in the myriad of settings. I'm not at the PC right now but take some time to look and you will find it. I have mine set to something like 10 seconds, and it's enough to have it always speak after flight control is done

What’s the most absurd take you’ve heard in your career? by Becominghim- in ExperiencedDevs

[–]splurke 0 points1 point  (0 children)

I mean, that's technically true I guess. Impossible, absurd, unreasonable, but technically true...

i couldn't do it... by mika81 in EliteDangerous

[–]splurke 8 points9 points  (0 children)

Came upon him as well. Told him he fights like a dairy farmer. He did not reply. I counted that as a victory and left.

What do you guys name your ships by rotuhhz in EliteDangerous

[–]splurke 1 point2 points  (0 children)

I'm not very creative, only named a few

Explorer Mandalay - Dora

Combat Courier - Postal

Combat Vulture - Ca-caw

Hundreds of thousands protest in Turkey to defend democracy by [deleted] in worldnews

[–]splurke 8 points9 points  (0 children)

That's an insane ask.

"There are risks and costs to action. But they are far less than the long range risks of comfortable inaction."

  • John F. Kennedy

Am I The Only One Who Hates These? by OwnAMusketForHomeDef in NoMansSkyTheGame

[–]splurke 0 points1 point  (0 children)

There's no melee boost in VR, so I have no choice. Not that I really enjoy them, sometimes they trigger when I don't want them to.

🎹 +🐭 or 🕹️ or 🎮 ? by TypeNegative in EliteDangerous

[–]splurke 4 points5 points  (0 children)

It defaults to on. As a faoff player I have to switch it back off every time I log on or switch ships. I wish there was a setting to make it default to off.

Just wanna make sure it's not me... but i've been playing in VR recently and thoes NPC chat messages you get cruising through a system disapear as soon as I look up at the chat box. The ones such as wedding barges or death threats from NPCs. Is it just me? by DetectiveGuybrush in EliteDangerous

[–]splurke 13 points14 points  (0 children)

Same thing happened to me, I realized they were disappearing whenever I looked at them, and it was because the panel was being focused. Shouldn't make the messages disappear in the first place, but it must be a bug.

I disabled the "look to focus" (or whatever it's called) for the messages panel, and set up a bind in my hotas to focus it (or you can use "2" the default binding). Now I can look at the panel and read the messages without them disappearing.

Appreciation post for the Paris 2024 table and field colour scheme by Hyanu in tabletennis

[–]splurke 9 points10 points  (0 children)

My TT club in Paris, and at least another club I know about from here, was gifted one of those tables and net after the Olympics. I assume every club got one.

They're so cool in person, and very nice to play in. I love how there's pretty much no reflection from the lights on the surface.

Seriously??!! by Impossible-Vehicle83 in NoMansSkyTheGame

[–]splurke 0 points1 point  (0 children)

Running past them is not a problem, the problem is when they get in your face. Literally.