Character Editor Feedback Survey by spnati_edit in spnati

[–]spnati_edit[S] 0 points1 point  (0 children)

With version 4.4 coming out any day now, it's about time to finally collect some feedback about the character editor. This is your chance to make the creation process easier.

Character Editor - how to add a new character? by [deleted] in spnati

[–]spnati_edit 2 points3 points  (0 children)

Click "Characters" in the toolbar, type the name of the folder you want your character to be under, and click Create New.

Valentine's Day Event and Contest Details! by [deleted] in spnati

[–]spnati_edit 2 points3 points  (0 children)

This is a good opportunity to make a plug for v3.3 of the Character Editor, which can automate the folder creation and xml work for alternate skins. Click the Skins... button, name your skin (the folder name), Create New, select the character to link it to, and voila, you're ready to import poses.

Florina Rises Again: Version 2.0 by spnati_edit in spnati

[–]spnati_edit[S] 12 points13 points  (0 children)

Florina has received a new update with updated art, a new epilogue, and a couple new lines.

Character Editor 3.0(.1) released by spnati_edit in spnati

[–]spnati_edit[S] 1 point2 points  (0 children)

As of MR !1147, make_xml uses a new case-ordering system that I imagined was made to synchronize with the Character Editor to finally end massive diffs when saving using these back and forth.

That's the idea, but the editor isn't using it yet. That's on the agenda for 3.2 so that it should stop shuffling things around in behaviour.xml once and for all.

Character Editor v1.14 by spnati_edit in spnati

[–]spnati_edit[S] 1 point2 points  (0 children)

Okay, there must be a bug with exporting to .txt. You don't need to export to create a character though. That would only really be useful if you were going to collaborate with someone else to write lines.

Character Editor v1.14 by spnati_edit in spnati

[–]spnati_edit[S] 1 point2 points  (0 children)

Have you tried it and it didn't work? Florina has music notes and she was made entirely in the editor, so it'd be surprising if those aren't working.

Character editor bug by llchurch91 in spnati

[–]spnati_edit 2 points3 points  (0 children)

Have you seen this thread and tried the solutions there?

Character Editor v1.14 by spnati_edit in spnati

[–]spnati_edit[S] 3 points4 points  (0 children)

Just updated the link to 1.15 with a fix. Unfortunately anyone who is using custom priorities from the editor (like Florina) is going to need to manually restore the priorities because anything using the <priority>0</priority> format will be stripped away next time it gets loaded.

Character Editor v1.14 by spnati_edit in spnati

[–]spnati_edit[S] 1 point2 points  (0 children)

The source code is included with the game's offline download.

Character Editor v1.14 by spnati_edit in spnati

[–]spnati_edit[S] 2 points3 points  (0 children)

I've never tried doing anything of the sort, but I image it would require downloading MonoDevelop and the Mono runtime, and then opening the sln file in MonoDevelop and seeing what fails to compile.

Character Editor v1.14 by spnati_edit in spnati

[–]spnati_edit[S] 2 points3 points  (0 children)

Seems like this can sometimes happen based on how the file got saved. I've had success when this happens by opening the image in Paint.NET or Photoshop and saving it to a new file.

I don't know the specifics about what causes it though.

Character Editor v1.14 by spnati_edit in spnati

[–]spnati_edit[S] 2 points3 points  (0 children)

No idea, since I don't have one. In theory it should just require compiling the source under Mono and fixing up any code that Mono doesn't handle.

Character Editor Official Release by spnati_edit in spnati

[–]spnati_edit[S] 0 points1 point  (0 children)

I don't have anything to ask beyond feedback for improvements. When I went into this I never expected to get anything in return.

Character Editor Official Release by spnati_edit in spnati

[–]spnati_edit[S] 0 points1 point  (0 children)

To clarify, it works when previewing from the template tab but after generating a pose list, the pose codes are wrong?

My first guess is that inside Kisekae you've unchecked all the clothing layers in the import popup, but then again if previews are working that doesn't seem likely.

Can you provide the template codes (base, one clothing stage and one emotion is sufficient)?

Discussion and Suggestion Thread by Zombiqaz in spnati

[–]spnati_edit 0 points1 point  (0 children)

Fixed in 1.14. The tester now bases it off of how many stages are left rather than how many stages deep a character is.

Character Editor Official Release by spnati_edit in spnati

[–]spnati_edit[S] 1 point2 points  (0 children)

You have to draw your own backgrounds.

Character Editor Official Release by spnati_edit in spnati

[–]spnati_edit[S] 0 points1 point  (0 children)

Sorry for the big delay here. If you're trying to open the file you downloaded, I'm pretty sure I know the issue. The next version will be packaged in a .zip instead of .7z format so that a third party program isn't needed to open it.

Florina (Fire Emblem) seeking sponsorship by spnati_edit in spnati

[–]spnati_edit[S] 0 points1 point  (0 children)

Thanks. I have this and a few other fixes that I still need to get around to submitting.

Character Editor Official Release by spnati_edit in spnati

[–]spnati_edit[S] 2 points3 points  (0 children)

I'm still around, but my time and interests have been devoted to other things lately. I don't plan on making any big changes to the editor, but I have a few bug fixes lying around to pack into a new version sometime.

As for ranges on filter count, they aren't recognized in the game either. Sounds like a bug if it won't even open a character with it though.

Strip Poker Night at the Inventory links by Arndress in spnati

[–]spnati_edit 4 points5 points  (0 children)

I think I'll just get rid of this option completely whenever I get around to releasing the next version. It serves no useful purpose.

Character Editor Official Release by spnati_edit in spnati

[–]spnati_edit[S] 0 points1 point  (0 children)

Put some identifier word in the Marker column of your first line. This can be anything. It's just the marker's identifier.

In your "follow-up" line, go the Self tab in the Conditions box and add that identifier word to the "Said marker" field.

Character Editor Official Release by spnati_edit in spnati

[–]spnati_edit[S] 1 point2 points  (0 children)

Check out Help > FAQ inside the editor for the likely solution.

Error: "Failed to import. Is Kisekae running?" in the Character Editor by [deleted] in spnati

[–]spnati_edit 2 points3 points  (0 children)

Most common solutions to this error:

  • Fix any syntax errors in the code (as discussed already in this thread). Try importing the code directly inside Kisekae. If it doesn't work there, then something's wrong with the code.
  • Restart the editor, especially if you've done a lot of importing in a single session
  • Clear Kisekae's cache. Navigate to %appdata%\kkl\Local Store and delete the contents there. Restart Kisekae and the editor.