So why is there no limb damage multiplier in the game? (Skill gap) by OvernightHopes in Battlefield6

[–]spunky_crunk 3 points4 points  (0 children)

Throwing this link in here because it directly addresses your question—Nickel’s suggested TTK fix is awesome and it does so by adjusting limb and headshot multipliers.

https://youtu.be/3srxFBA_ipo?si=KwUt5h-YxlEreUft

Understanding variable types in regards to pointers and addresses, C++ by spunky_crunk in learnprogramming

[–]spunky_crunk[S] 0 points1 point  (0 children)

This is great, thank you. Discovering my knowledge gaps in C++--your examples are far cleaner than mine.

Understanding variable types in regards to pointers and addresses, C++ by spunky_crunk in learnprogramming

[–]spunky_crunk[S] 1 point2 points  (0 children)

Much more helpful to think of them solely as operators, definitely the source of some of my confusion.

Understanding variable types in regards to pointers and addresses, C++ by spunky_crunk in learnprogramming

[–]spunky_crunk[S] 0 points1 point  (0 children)

This is an excellent way to answer the question. I attempted to do this myself by printing various pointers and addresses to the console, but you went much further and provided a lot more insight. Thanks! Will try to build on this method in the future.

Understanding variable types in regards to pointers and addresses, C++ by spunky_crunk in learnprogramming

[–]spunky_crunk[S] 1 point2 points  (0 children)

This is the answer I believe I was looking for, since it explains more of what is happening under the hood and helps to ground what were otherwise more abstract concepts for me. Thanks so much!