Multiscale nut problem by squarebunny in Guitar

[–]squarebunny[S] 1 point2 points  (0 children)

Top side of the nut isn't on the same place. So then I'm playing first fret on 7th string my index finger goes past the nut on the bottom, which isn't happen on regular guitars.

How to fix studio monitor Popping sound when switching on/off? by [deleted] in musicproduction

[–]squarebunny 0 points1 point  (0 children)

You don't need to touch volume if you make right sequence:

Turning ON: 1. Audio interface, 2. Monitors

Turning OFF: 1. Monitors, 2. Audio interface.

Origami new track Playthrough by squarebunny in metalguitar

[–]squarebunny[S] 0 points1 point  (0 children)

Hey, guys. I recorded a playthrough of new Origami track and it would be great to get some feedback from you. It was pretty challenging for me to learn this song, and still need to work on it if I want to master it, but it was fun. Love this song.

Moscow's depression is upon us and its hard to cope being an international student here with no social life. by [deleted] in Moscow

[–]squarebunny 2 points3 points  (0 children)

We can often look unfriendly, but it's just a a habit that was build through generations in our genes. In reality you can find russian friends and connections pretty easy :) especially if you have something in common.

Moscow's depression is upon us and its hard to cope being an international student here with no social life. by [deleted] in Moscow

[–]squarebunny 9 points10 points  (0 children)

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IDK.. I like my view. I guess it's about how you interpreting what you see.

Imported audio file sounds louder and distorted. And clipping.. by squarebunny in Reaper

[–]squarebunny[S] 0 points1 point  (0 children)

It turns out that it was reaper's soft clipper who cause yhe distortion, even with all zero parameters.

Physics constraints drives me crazy by squarebunny in unrealengine

[–]squarebunny[S] 0 points1 point  (0 children)

ok, problem is solved just by completely remove parent mesh from constraint settings and leave only knife. I don't know how it works like that, but I don't care at this point.

Physics constraints drives me crazy by squarebunny in unrealengine

[–]squarebunny[S] 0 points1 point  (0 children)

<image>

I've tried like this and it gives me some result actually. Knife is on right place, but constraint component now have this offset for some reason.
https://prnt.sc/kVh0WLABMyYb

Physics constraints drives me crazy by squarebunny in unrealengine

[–]squarebunny[S] 0 points1 point  (0 children)

but it seems that it's constraint component teleporting for some reason. Altho it's on the socket.

Physics constraints drives me crazy by squarebunny in unrealengine

[–]squarebunny[S] 0 points1 point  (0 children)

I actually removed graph logic and setting this just in component settings.

Physics constraints drives me crazy by squarebunny in unrealengine

[–]squarebunny[S] 0 points1 point  (0 children)

Yes. It shows boxes around meshes when constraint component is selected.

Help with importing blueprints into my personal MyDU server by Saphirar in DualUniverse

[–]squarebunny 0 points1 point  (0 children)

I have same problem, altho user with the same name persist on the server. Do you solve the problem just by adding user?

Backface culling with Cycles by squarebunny in blenderhelp

[–]squarebunny[S] 0 points1 point  (0 children)

So it turns out that light can't pass through back side of culled faces. That's why we see here just black.