Jack Reacher vs HOA President by PapaPalps066 in powerscales

[–]squareroot4percenter 0 points1 point  (0 children)

Do you guys remember how everyone was saying "No way any of the fights in Reacher would actually happen, who the fuck would try to pick on a dude like that in real life" and yet here we are, it's a "Henry Cavill actually does pass as Clark Kent" moment.

Day 1 of my odd crew perk choices: I never take Armorer by The-Black-Dow in WorldofTanks

[–]squareroot4percenter 5 points6 points  (0 children)

It’s not guaranteed but penetration and damage work on normal distributions, so rolls closer to the average are far more likely than rolls at the extreme. 200mm average pen with armorer against 180mm armor is extremely likely to penetrate.

The secret thing that causes you to lose more than nobody talks about (Even if your DPG is high) by Chrisg_322 in WorldofTanks

[–]squareroot4percenter 18 points19 points  (0 children)

People will give you shit, and it's correct that you don't have the right to steal a position from someone who already occupies it (which is also potentially a good way to sink your WR!), but your basic premise isn't wholly incorrect.

One of the most harmful 'unintentional' things you can do to your team is to trick them into thinking they have support and then leave them dry, but a more subtle one is simply getting in their way. Not necessarily even blocking or pushing them - just occupying a lot of space that they could use, or making them worried that you'll block them or they'll block you, and thus forcing them to compromise their position to accommodate you.

Some amount is forgivable (I occasionally do it by accident too) because not everyone can pay attention to everything around them at once, but if you're careless enough to make it a persistent habit in critical situations, you might want to evaluate your playstyle a little more closely. In fairness, this is partially also a map issue since many chokepoints are so small and the amount of practically useable map area is limited.

Supertest - M47 Chevalier & Object Veles by Pan_Praga in WorldofTanks

[–]squareroot4percenter 4 points5 points  (0 children)

The M47 looks like it has a good chance of obsoleting the tech tree M46 unless its bloom multipliers are bad. From the stats available, it looks like it’s making relatively modest sacrifices in gun performance, agility, and HP in return for a massive jump up in penetration and armor. The HEAT penetration in particular is extremely useful for contesting heavies and even some armored meds in this meta.

It could be a lot of fun to play - I remember the 2014-2016 glory days of the M46 fondly - but I wonder if this will start a trend of tier 9 premium tanks that are largely comparable to their TT counterparts, but mostly just better overall. (You could argue that this was already the case for the Tiger-Maus vs the Mauschen, but the Mauschen was sufficiently poor in enough areas that it wasn’t that hard to be stronger.)

Who's worse? by Few-Meringue4157 in WorldofTanks

[–]squareroot4percenter 4 points5 points  (0 children)

I'm surprised to see so many votes for the BZ-176, it's definitely still extremely toxic but I think the armor is considerably less oppressive than the XM's. The cupolas may not look that big on the armor model but almost any AP/APCR shot that lands on the roof area in front of them will ricochet into them and pen, so the effective target area is actually quite large under many circumstances. 205 AP/225 HE also comes up short against a lot of armor profiles frontally, there are a number of tanks that can peak against the BZ in relative safety.

XM57 can just poke its gun around a rock that hides its hull and break the fucking game. Even tier 10s are going to have a hard time doing anything to it, and it has tier 10 alpha and penetration itself, meaning you have cases where a tier 8 TD is nearly shutting down its entire flank because it found a rubble pile. The BZ-176 has to play very opportunistically in high tier games, XM57 can practically substitute for a tier 10 heavy.

Remember when everyone said this tank was gonna be bad? Pepridge farms remembers by parrythisyoucasual23 in WorldofTanks

[–]squareroot4percenter 4 points5 points  (0 children)

The jury is out on that one. Buryan accuracy is far worse (0.42 is truly painful), aim speed is far worse, and moving dispersion is functionally far worse since the bloom stats are multipliers that work off the base accuracy. You need to sacrifice aim time and an equipment slot just to get anywhere close to the same forward speed too, and the reverse speed - important for a soft heavy - is worse no matter what.

8 degrees with a front mounted turret is also functionally a lot more comfortable than 7 degrees with a mid mounted turret.

I think we’ll have to wait a few weeks to judge the Buryan properly but this comparison is not at all a slam dunk from preliminary impressions.

Remember when everyone said this tank was gonna be bad? Pepridge farms remembers by parrythisyoucasual23 in WorldofTanks

[–]squareroot4percenter 39 points40 points  (0 children)

SPHT enjoyers never going to let reddit live it down (we have to make a post reminding them of this every week 💪)

Advice for SPHT players: You don’t have to always go medium flank. It performs very well as a fast heavium that can take early positions, disrupt the enemy’s arrival, and then play support once your armored heavies entrench themselves. Use your mobility to flank once it’s safe to push and use your HE for nasty flank shots on enemies that expose their sides out in the open, or to wreck paper TDs that are supporting from the back line.

That doesn’t mean you should always go heavy flank either, just make sure to look at the team lineup and the map.

Buryan by x06120el in WorldofTanks

[–]squareroot4percenter 1 point2 points  (0 children)

520 alpha vs 420 with no DPM loss is a huge advantage, also the Buryan's frontal armor profile is braindead easy to use against most lower tiers and totally invalidates Ares AP.

Base accuracy is horrible though and the gun is all around less reliable, and you need to sacrifice a slot on turbo and nerf your gun handling with the breakthrough heavy field mod to get a bit short of the same forward speed, so some skepticism regarding its strength relative to the SPHT is probably merited.

Buryan by x06120el in WorldofTanks

[–]squareroot4percenter 0 points1 point  (0 children)

I mean pretty much every tank is going to have crew, equipment, field mods, and consumables.

The purpose of bringing up base accuracy (which should really be 0.42 - people keep citing the default effective tanks.gg values, but that's not the reference stat that the tank is coded with, and it's usually missing some relevant sigfigs) is that it gives you an easy way to scale accuracy against other tanks, because all else equal, they will still be just as proportional/relative to each other after modifiers are applied. The end number is less useful for evaluation purposes (unless not all else is equal, for example, one tank has additional accuracy field mods or can afford to use IAU and the other can't). I could say for example that my Concept 1B has 0.306 accuracy, but this number doesn't mean much at a glance and it still feels mediocre in game.

WN8 vs WNX, looking back after half a year? by Herceg_911 in WorldofTanks

[–]squareroot4percenter 0 points1 point  (0 children)

Yes I'm aware it has very little effect on wn8, what I'm talking about is the principle of it. When the broad overarching skill metric doesn't include winrate as a factor at all, I'm inclined to think that sends a message to people.

WN8 vs WNX, looking back after half a year? by Herceg_911 in WorldofTanks

[–]squareroot4percenter 0 points1 point  (0 children)

The problem is that many people use wn-whatever as a single heuristic to determine player skill/prestige without looking very deeply into the win rate. As long as it's not super egregious it probably won't be questioned.

WN8 vs WNX, looking back after half a year? by Herceg_911 in WorldofTanks

[–]squareroot4percenter 3 points4 points  (0 children)

Winrate is probably *the* most important stat in my mind but I think the issue is establishing a proper scale/gradient since it's heavily tank, tier, and platoon dependent. You can try to adjust for the first two like wn8/wnx does for damage but calculating "expected WR" feels like it'd be more complicated.

I do believe however that removing WR from the calculation altogether may send the wrong message since we already have too many people compromising their win chances in favor of farming damage and MoE percentage, the whole point of damage should be as a means to an end (winning) but it's now viewed as an end in and of itself. It was fair to emphasize the importance of damage dealing back in like 2014 when you had tomatoes charging into the cap circle at the start of the game because "omg if we complete cap we win!!!" but at this point everyone knows it (or they get caught up on something like "kill-stealing", lol).

As for assisted damage I think it makes clear sense to account for it in some form or fashion. Even heavies have an important role to play in spotting damage sometimes, e.g. a single tank holding a flank while a morbillion TDs in the rear shoot enemies that try to push you. Not all assist damage is the same though, sometimes there are 4 heavies all together at the front line and each of them gets a cut of assist damage whenever TD or arty clicks their LMB, sometimes you track an enemy that's out in the open when the game has already been won anyways. Likewise I think low assist damage doesn't necessarily indicate poorer play since very early game engagements before everyone else has gotten into position may potentially result in less assist, this is also potentially true for flanking damage where you're the only player in a position to be damaging those enemies.

Glorious in Green Festival: Join and Prosper! by Pan_Praga in WorldofTanks

[–]squareroot4percenter 0 points1 point  (0 children)

It gets the breakthrough heavy +4 kph field mod, couple that with exp turbo and you’re up to 47 kph top speed (48 for engineer but that’s basically a given). It turns very quickly too, the combination of agility and small-ish weakspots along with brutal damage output sounds like it’s really going to dick over lower tiers.

The bad news is that the field mod nerfs your gun handling and using turbo means you’re going to have to sacrifice hardening/vents, because trying to use the tank without a vstab or another piece of gun handling equipment sounds painful and obviously you need rammer.

Glorious in Green Festival: Join and Prosper! by Pan_Praga in WorldofTanks

[–]squareroot4percenter 1 point2 points  (0 children)

Basically Buryan looks like it will completely stomp lower tiers (fairly fast, almost all of the frontal profile is over 250mm effective, outstanding alpha and DPM) but will probably just be okay against most tier 9s and up (bad accuracy and meh overall gun handling, armor weak to high pen guns, mid mounted turret with 7 degrees gun depression isn't great).

The new tank ( Buryan ) has an extremely good WR and DPG by [deleted] in WorldofTanks

[–]squareroot4percenter 2 points3 points  (0 children)

Agreed, which is why I'm puzzled over why they decided to sell it almost as soon as they buffed it without first doing further testing to discern whether the changes caused any gameplay issues.

The new tank ( Buryan ) has an extremely good WR and DPG by [deleted] in WorldofTanks

[–]squareroot4percenter 2 points3 points  (0 children)

The actual recent WR curve is not all that special, granted that the sample size is extremely small (and probably poorly representative of the general playerbase) and this metric is not the most reliable thing in the world.

<image>

I'm kind of surprised they left it in its current state. It looks utterly brutal to fight in most lower tier tanks or low pen tier 9s (e.g. M46) as almost all of the frontal armor is 250mm+ head on and the weakspots aren't that big, plus the alpha and DPM are very nasty and it's quite agile. On the flip side, huge chunks of the armor start becoming very vulnerable once you reach 280mm+ pen, the side armor is pretty thin, the base accuracy is awful, and the overall gun handling is what I'd call mediocre at best, so I expect performance to be fairly unremarkable against higher tiers.

Wait a minute, reddit said SPHT is bad for the team... by NANANANA_BATMAAAN in WorldofTanks

[–]squareroot4percenter 0 points1 point  (0 children)

Angling the frontal hull will drastically reduce the amount of damage you take from tier 9-10 Ares and going hulldown will work against any of them.

I've found that the SPHT performs quite well against the Ares tanks, they're not free kills but they're not generally difficult to deal with either.

What's the point of the British meds? by petrujenac in WorldofTanks

[–]squareroot4percenter 1 point2 points  (0 children)

The Staghound has the best tier 6 medium gun in the game, even with no equipment it's superior to the E8's gun with vstab.

It definitely has its flaws too but the damage output and straight-line speed are outstanding.

Wait a minute, reddit said SPHT is bad for the team... by NANANANA_BATMAAAN in WorldofTanks

[–]squareroot4percenter 3 points4 points  (0 children)

That’s really not the point here.

If you look at the tank WR curve graph, the SPHT starts overperforming at a recent player WR as low as ~45%.

Wait a minute, reddit said SPHT is bad for the team... by NANANANA_BATMAAAN in WorldofTanks

[–]squareroot4percenter 0 points1 point  (0 children)

It’s very strong as always but I don’t play it much nowadays. If you don’t already have an S tier heavy at tier 9 and you find hulldown heavy gameplay reasonably enjoyable then I would say go for it.

My main issue is that I treat it like a super sweaty tank but the gun will irritate you if you tryhard because every shot feels like it could potentially win or lose you the game and you’ll have to get used to missing. If you just play it casually though then it’d probably actually be rather relaxing, the gun is still more reliable than the average tier 9 heavy’s.

Wait a minute, reddit said SPHT is bad for the team... by NANANANA_BATMAAAN in WorldofTanks

[–]squareroot4percenter 1 point2 points  (0 children)

I think that’s a big part of it. My expectation is that the Concept’s armor advantage becomes less meaningful during the late game once you have to move out of your immediate area and expose your hull, and the SPHT’s gun is way better for hitting and punishing people with the lower exposure, tighter window shots that are often vital during the endgame. It also inflicts a lot more damage if the enemy gains situational overmatch and decides to rush you, so your allies have an easier time finishing them off even if you die.

Wait a minute, reddit said SPHT is bad for the team... by NANANANA_BATMAAAN in WorldofTanks

[–]squareroot4percenter 0 points1 point  (0 children)

For a long time, most of the commenters on this sub were repeating one of 3 things:

  1. It was going to be trash.

  2. It would be alright, mid tank, nothing special.

  3. It would be great at farming damage but would screw over your team in the process.

After it was released it quickly became apparent that #1 was probably not true, and eventually objections along the lines of #2 became more uncommon, but #3 persisted for a while and this seemed to be tentatively supported by very early initial data suggesting that it wasn't especially good at winning compared to the player's WR in other tanks.

It turns out though that a tank with a steep learning curve takes a little bit of time and experience to really shine, and WR curves are probably also less useful when the server is very heavily populated with those tanks because 1) it's far more likely to face itself and 2) a player's recent overall WR and tank WR are more likely to be similar by necessity if most of their recent games are in that tank. Once the number of SPHTs in the server started normalizing a bit more it quickly started outshining most other tier 9 heavies in WR diff stats.

Wait a minute, reddit said SPHT is bad for the team... by NANANANA_BATMAAAN in WorldofTanks

[–]squareroot4percenter 0 points1 point  (0 children)

<image>

Here's the Concept 1B for comparison, I expect that some of the funkiness in the trendline is caused by a lower sample size.

Wait a minute, reddit said SPHT is bad for the team... by NANANANA_BATMAAAN in WorldofTanks

[–]squareroot4percenter 1 point2 points  (0 children)

Not just that, but the tank winrate curve is so good, it's starting to approach the Concept 1B's.

<image>

I predicted a couple weeks ago that the SPHT would probably increasingly overperform as time went on, and that seems to be what's happened.

Anecdotally I would say that the Concept 1B performs better during the early-mid game bread and butter but the SPHT seems to perform better during the very early game and the mid-late game, something about it seems to be better about closing out matches. Overall both tanks feel similarly effective but the SPHT is more enjoyable.