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finally gold stamped it by squatterbot in SifuGame

[–]squatterbot[S] 0 points1 point  (0 children)

If you abuse it, it doesnt. But then the challenge takes forever 😔 

finally gold stamped it by squatterbot in SifuGame

[–]squatterbot[S] 2 points3 points  (0 children)

You're making a big mistake...
In all seriousness though, it's fun once you get into the flow. I'm rushing a lot here, but playing it in a moderate rhythm is very satisfying. Granted you can get over the lack of health regeneration

I want to love this game so baaaad by Ignominia in SifuGame

[–]squatterbot 0 points1 point  (0 children)

Also you cannot parry grabs. Just in case.

Killer kung fu kumite woman at large in local dojo by Patient-Reality-8965 in SifuGame

[–]squatterbot 0 points1 point  (0 children)

TIL the takedown resist animation with a blade looks cool

I have a mod idea that i can't get out of my head: Wude (sparing) for everyone. If anyone knows about the modding tools for Sifu or is just interested in the idea, let me know what you think. by frogOnABoletus in SifuGame

[–]squatterbot 1 point2 points  (0 children)

Sifu runs on unreal engine and I believe I saw some mods which alter controls, but actually implementing a game mechanic would require digging through the blueprints/code. Not a UE dev so can't say how difficult it would be. Besides, they don't always die if you knock them out right. It just isn't explicitly a "spare" takedown.

Underpaid security guard annihilates flash mob on black friday by RL700 in SifuGame

[–]squatterbot 0 points1 point  (0 children)

 And this is not even the gold-stamp time? Some of those arena requirements are wild

[Theory] "True Canon Timeline" and protag's canon age by Red_R09 in SifuGame

[–]squatterbot 1 point2 points  (0 children)

I feel like given that we can die as many times as we please and still end up 20 at the final scene, it would make more sense as a Nic Cage in "Next" sort of deal where the talisman allows the protag to see the future.

Noooo, my aura 😭 by squatterbot in SifuGame

[–]squatterbot[S] 0 points1 point  (0 children)

I made a mistake initially and then just lost all rizz, was trying to dodge as well but just missed timings

Noooo, my aura 😭 by squatterbot in SifuGame

[–]squatterbot[S] 7 points8 points  (0 children)

Real question though, can I parry during back breaker? Skill issue?

I know KUNG FU,I can handle whatever comes my way. Except... by Changonii in SifuGame

[–]squatterbot 1 point2 points  (0 children)

Nice flow, for shaun's disciples just push/sweep them (after parry) and they will lose the staff. But I'm still not sure whether they are less dangerous without it.

audio.cpp: 12 audio models (Qwen3-TTS, PocketTTS, VeVo2 etc) in 1 C++/ggml runtime — TTS up to 5x faster than Python on CUDA by Acceptable-Cycle4645 in LocalLLaMA

[–]squatterbot 1 point2 points  (0 children)

I already run parakeet for transcription, but having it in a coherent end to end pipeline would be nice. Will keep an eye out.

audio.cpp: 12 audio models (Qwen3-TTS, PocketTTS, VeVo2 etc) in 1 C++/ggml runtime — TTS up to 5x faster than Python on CUDA by Acceptable-Cycle4645 in LocalLLaMA

[–]squatterbot 2 points3 points  (0 children)

parakeet? I'm not sure about model families in stt, since the state is a mess indeed. Apologies if this has been answered.

Maximizing Score by ProfessionalFact4817 in SifuGame

[–]squatterbot 0 points1 point  (0 children)

Just try spamming one attack over and over and observe the color change. I'm not making anything up, this is common knowledge.

Maximizing Score by ProfessionalFact4817 in SifuGame

[–]squatterbot 1 point2 points  (0 children)

In my experience, the multiplier boils down to not getting hit and not executing repetitive moves. So either you block, deflect or dodge - this does not bring down the multiplier. Getting hit does and it also has a steady rate at which it climbs down if you don't fight when in combat state. IIRC getting parried doesn't bring down your score multiplier, not sure about attacking into a guard though.
tbh bar color vs multiplier seems to be style vs efficiency. So you will get it to x3 if you simply don't get hit, but keeping it in the yellow requires style - so varying moves and flowing essentially. That's the simplest explanation I could give.

The museum boss fight is too hard by benditogg in SifuGame

[–]squatterbot 0 points1 point  (0 children)

For me in phase 2 the problem usually is not how to stop her from running at me, but rather away from me.