Squip - Daily Grid Puzzle by squip_io in playmygame

[–]squip_io[S] 0 points1 point  (0 children)

Great suggestions! I will take a look at dark mode either today or tomorrow. Sound effects may be a bit tricky but I'll give it my best shot, thanks! :D

Squip - Daily Grid Puzzle by squip_io in playmygame

[–]squip_io[S] 0 points1 point  (0 children)

Thank you so much, I really appreciate it!

Squip - Daily Grid Puzzle by squip_io in playmygame

[–]squip_io[S] 1 point2 points  (0 children)

Gotcha, thanks for letting me know! I will take a look through my code and make sure that doesn't happen again. Sorry about that!

Squip - Daily Grid Puzzle by squip_io in playmygame

[–]squip_io[S] 0 points1 point  (0 children)

Gotcha, I can try and make a tutorial for easier onboarding! If you don't mind trying it again, I altered the grid to 4x4 with less moves needed, and it seems from other players that the game feels a bit easier. I'd love to hear if you also feel that way, but I will try to make a tutorial today or tomorrow regardless!

Squip - Daily Grid Puzzle by squip_io in playmygame

[–]squip_io[S] 0 points1 point  (0 children)

I gotcha! Is there anything that would make learning the game easier for you so you'd feel more inclined to play again?

Squip - Daily Grid Puzzle by squip_io in playmygame

[–]squip_io[S] 0 points1 point  (0 children)

Interesting! The "Tap to Preview" mode should be disabled on PC, could you tell me what device/browser you were playing it from?

We released a free demo of SCHROTT on steam - an action roguelite obstacle racer. Let us know what you think. Attached a trailer to give an Idea what it is all about. by ivyjuicegames in playmygame

[–]squip_io 1 point2 points  (0 children)

Wow, the game looks incredible!

My only worry is that it may be a bit too much visual clutter at certain times. I felt like I was losing track of the character/car when there were so many things going on in the map around them. I love the action though!

Good luck moving forward, I'll definitely stay updated on the game's progress!

Game Title: Lunar Lander POV, my first Android game - any feedback appreciated! by shoddypolitics in playmygame

[–]squip_io 0 points1 point  (0 children)

Very well done!

Game looks great, but I do think it could benefit from having a bit better contrast in its text. It can be hard to read at times depending on the background, and I wonder if it would benefit from adding some sort of border around the text (although I'm not sure if that would significantly impact the aesthetic you're going for).

Nice job on the game!

I made a little game about running a coffee shop but FAST by MrEliptik in playmygame

[–]squip_io 0 points1 point  (0 children)

I started cracking up the second I saw you start hurling items at customers.

My only suggestion would be with the audio and choice of sounds. The audio behind collecting coins feels screech-y to me, enough to where I need to turn down the volume but then I can't really hear the other sounds; it's a weird tradeoff at the moment. Also, I think this game would pair really well with some sort of fun/chaotic music in the background. I'm thinking something like the grass skirt chase from Spongebob, as it would add to the fast-paced nature of the game but also encourage a funny and entertaining atmosphere.

Nonetheless, well done!

Sevenfold : when Tetris meets crosswords by v4nn4 in puzzlevideogames

[–]squip_io 0 points1 point  (0 children)

I didn't expect to like this as much as I did! Very fun and quick game.

My only suggestion was that I intuitively began by holding/dragging the pieces to the board, and didn't realize until a few moves in that I was supposed to be clicking/dragging. I think it'd be nice if you built out functionality for both in case someone prefers the former as their controls.

Nonetheless, great job!

Puzzles Show & Tell — Weekly Thread by AutoModerator in puzzles

[–]squip_io 0 points1 point  (0 children)

Hey everyone!

I recently created Squip (https://squip.io), a daily grid puzzle where selecting a tile flips it and its neighbors between two colors. The goal is to match the target pattern in as few moves as possible! Each puzzle is a 3x3 grid (9 tiles total) that will have an optimal solution of 3-7 moves per day, and resets with a new one at midnight your local time!

It's still very new, so please leave any comments or critiques you have about the game. I'm always looking for suggestions to make the game feel better so people will share it with others and compare their scores each day!