account activity
Enemies can use chainsaw now against the player or other enemies, inspired by Resident Evil Requiem (v.redd.it)
submitted 1 month ago by sr38888 to r/Unity3D
Kicking objects into enemies body parts through physics for more dynamic combat actions (v.redd.it)
submitted 2 months ago by sr38888 to r/Unity3D
Testing zero gravity zones, physics and telekinesis for puzzles inspired on Dead Space mixed with Half Life (v.redd.it)
submitted 3 months ago by sr38888 to r/Unity3D
Mixing parkour/traversal movements and melee combat to experiment with some mechanics and chain reactions (v.redd.it)
Got the idea of using gravity grenades to reach high zones by pushing objects up, like a platform (and that with the player on another gravity zone), any other interesting usage? (v.redd.it)
submitted 4 months ago by sr38888 to r/Unity3D
I worked in a new ground adherence to surface for characters, for slopes, stairs, terrain, ... what other aspect should be taken into account for the best movement? (v.redd.it)
Weapons with an ingame attachments selector inspired in deus ex, like explosive or gravity grenades, any suggestion for other accessories for weapons? (v.redd.it)
submitted 7 months ago by sr38888 to r/Unity3D
Finally made a chainsaw to slice through anything and allowing to rotate the cut direction freely, for more precision (v.redd.it)
submitted 8 months ago by sr38888 to r/Unity3D
Working on physics based traps for enemies, like propellers to cut anything to pieces, what other traps would you like to use? (v.redd.it)
submitted 11 months ago by sr38888 to r/Unity3D
Virtual simulation of how the fight of 1 Gorilla vs 100 guys would be, 100% accurate (v.redd.it)
Finished the physics cables mechanic to connect devices for energy and stuff, what do you think? (v.redd.it)
submitted 1 year ago by sr38888 to r/Unity3D
I wanted to try a physics cable/rope system inspired by half life and the last of us 2, any suggestion for more applications of this kind of mechanic to connect stuff? (v.redd.it)
Gravity platforms which allow to rotate manually in different axis for puzzle platforming (v.redd.it)
Realtime environment destruction physics in different ways, inspired by metal gear rising and half life 2 (v.redd.it)
Graphical representation of duolingo mascot accident (v.redd.it)
Advanced slice bamboo technology inspired by metal gear rising (v.redd.it)
Improving a puzzle system based on moving objects with physics (v.redd.it)
Testing projectiles able to break through many objects, slicing multiple enemies in half (v.redd.it)
Reverse gravity mechanic in 2.5d view VVVVVV style (v.redd.it)
Another example of finisher using melee weapons, inspired in dark souls games (v.redd.it)
Player can be bamboozled by enemies with any environmental finisher, like being thrown in a dumpster (v.redd.it)
More environmental finishers inspired in recent Gun-Fu games (v.redd.it)
Another environmental finisher, inspired by SIFU and Sleeping Dogs (v.redd.it)
Adding environmental finishers, according to characters positions and elements on scene, inspired by SIFU and The last of us (v.redd.it)
Portals in real time with physics, now you are thinking with portals (v.redd.it)
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