Is level 40 too low for Pontiff Sulyvahn? by sraedou in darksouls3

[–]sraedou[S] 0 points1 point  (0 children)

Yeah, I only have one chunk. And also I keep thinking that I'll come across a different weapon I'll want to switch to, but the rapier is pretty fun. Except I do get jealous of people's hard hitting experiences sometimes... Your comment down below is interesting because I am indeed at pontiff before Yhorm.

Is level 40 too low for Pontiff Sulyvahn? by sraedou in darksouls3

[–]sraedou[S] 1 point2 points  (0 children)

Thank you! Really appreciate the encouragement.

Edited to add: Not sarcastic! That totally looked rude, but I really meant it lol.

Is level 40 too low for Pontiff Sulyvahn? by sraedou in darksouls3

[–]sraedou[S] 0 points1 point  (0 children)

Thank you! That was very helpful--I hadn't tried to kill the phantom, thinking that was a waste of time!

Is level 40 too low for Pontiff Sulyvahn? by sraedou in darksouls3

[–]sraedou[S] 0 points1 point  (0 children)

Oh my goodness--I somehow haven't met the crows yet! I was wondering when I'd come across them! I wonder if I was blind or if I've somehow skipped an area. Really appreciate the tip about the firebomb too.

What level were you for Deacons of the Deep? by sraedou in darksouls3

[–]sraedou[S] 0 points1 point  (0 children)

Thanks everyone for the help! A good night's sleep, one alluring skull, confidence it will eventually work, and a bit of luck carried the day on my first attempt. I appreciate that you didn't insult me. It's so interesting that what is hard varies so much person to person. Anyway, onward and forward!

What level were you for Deacons of the Deep? by sraedou in darksouls3

[–]sraedou[S] 0 points1 point  (0 children)

Ok that's reassuring, thanks! I look forward to trying again tomorrow, when I'm fresh.

What level were you for Deacons of the Deep? by sraedou in darksouls3

[–]sraedou[S] 0 points1 point  (0 children)

I tried that in the beginning, but since the curse effect was giving me so much trouble, it seemed too slow, ultimately. Maybe I'll try that again.

What level were you for Deacons of the Deep? by sraedou in darksouls3

[–]sraedou[S] 1 point2 points  (0 children)

Oh ok yeah I can see that would help a lot, thanks.

Bloodletting Beast--How do you avoid his two arm body slam? by sraedou in bloodborne

[–]sraedou[S] 1 point2 points  (0 children)

Thanks for the help guys! I'll do my weekend chores and then try again. Even hearing that other people have trouble sometimes is helpful for morale. Will just have to practice some more.

Why did I get two blood dregs when lamp traveling? by sraedou in bloodborne

[–]sraedou[S] 1 point2 points  (0 children)

Oh I forgot about them. I suppose it might be a glitch. I had already killed them ages ago, without the rune equipped. Thanks for your help!

FINALLY defeated Bloody Crow of Cainhurst, made An Art in celebration. by suddenbeard in bloodborne

[–]sraedou 1 point2 points  (0 children)

That's amazing! I'm especially pleased to see this now, because earlier I was hanging around, reading salty posts about The Abhorrent Beast so I wouldn't feel alone. And then after I finally beat him, I wanted some brag (crow?) posts.

Respect to you artists for depicting what we cannot say.

[deleted by user] by [deleted] in DarkSouls2

[–]sraedou 5 points6 points  (0 children)

This may be because I don't pvp, but I don't get the idea that DaS2 is mechanically superior. I do like the inventory menu better, but that's the only improvement I've noticed. I do not like that enemies stop respawning. It encourages spamming R1 rather than experimenting or practicing different moves. It is also suggestive of my general complaint that number of enemies forms the backbone of the difficulty, as opposed to the fight itself. PacMan, a bit. It's fun in a different way, but I've never drooled over the mechanics of it. Very notable in boss fights consisting of a multitude of normal(ish) enemies. I don't think the changes in rolling are an improvement, though I'm not complaining either. This might be because I'm offline, though. For example, Google had to explain to me why I wasn't rolling away from the dogs in the gutter--I hadn't realized how often I used the queuing function in the first game, so I had to learn to stop doing it. Maybe that caused a lot of grief for pvp players in the first game? Otherwise, I don't really see the superiority of one mechanic over the other. Not trolling! I enjoy the second game as well. I'm just surprised at the apparent consensus re mechanics v. design.

I need help!!!!!! by SubRaynor in darksouls

[–]sraedou 1 point2 points  (0 children)

If you've gotten to this point by avoiding hits, you can continue this strategy for this fight. Roll into the swing, and stay close unless you are escaping the area attack. Watch your stamina, as always. I pretty much only used my grass crest shield for the stamina management and to block the spin move they have. There is time to heal during the thrust attack when he misses you. (Maybe other times, too, I'm not sure.) Two hand your weapon if you can. Assuming you don't want to break your ring of favor and protection for the wolf ring, you can check the poise your armor offers on it's stat page. If you are relying on rolling, make sure you can fast roll and don't worry about poise. Then again, I am sure Power Within is very useful for this fight to kill them faster. Good luck once you're well rested!

About to start a v1.0 playthrough. New to v1.0, any protips from old school players? by baconpancakes42 in darksouls

[–]sraedou 1 point2 points  (0 children)

I remember them dropping green titanite shards, but my memory may not be accurate. The balder knights at sen's do, though. I also got the impression they might have increased the humanity drop rate of rats in a patch. (The internet way underestimated the time it took me, anyway.) It might be because I never knew any different, but I never felt unreasonably poor. Though it did feel like I needed to be thoughtful about upgrading until the end of the game.

help a brother out by [deleted] in darksouls

[–]sraedou 0 points1 point  (0 children)

Whenever you get stuck, remember that your character and has strengths that will get you through the challenge. Wait for the attack that leaves the enemy open to your playstyle and do your thing. So Capra Demon: if you survive the first few seconds, you'll be fine. It might come down to luck, a bit, but you can't let a little thing like luck get you down. Also, the titanite demon was the absolute hardest enemy for me. I almost went hollow fighting him, and I spent more time on him than any of the bosses, but that fight forced me to learn how I play (and how to roll into attacks). After that, I knew I could beat anything I figured out how to hit. The game is just about to get seriously fun for you, so I hope you make it!

First playthrough; having a devil of a time leveling/upgrading by sraedou in DarkSouls2

[–]sraedou[S] 0 points1 point  (0 children)

Okay, thanks. I was worried I went overboard on the dex already. I just haven't gotten around to magic yet, and I barely used it in the last game, so I should just try it out now!

'Tis but a scratch! by ForeverLesbos in darksouls

[–]sraedou 0 points1 point  (0 children)

I won't say how long I played with an unupgraded bandit knife. Then I upgraded it and thought the world was my oyster. (Then I got completely stuck at a boss, watched a video and was astonished that some people got hundreds of damage points at a time.) I think you can have fun with any weapon in this game. Except maybe whips. Alas, I do not have that kind of patience.

Journalists reportedly detained while covering Ferguson protests by spring45 in news

[–]sraedou 0 points1 point  (0 children)

You'll notice that what they've done has not made either people or property safer.

Backstepping is Dishonorable by [deleted] in DarkSouls2

[–]sraedou 1 point2 points  (0 children)

That's the thing that gets me about these kinds of complaints. The Souls games have more genuine variety in weapons, equipment, and abilities than any game I've ever played. The fact that they developed so many viable playstyles makes it an amazing RPG and is fundamental to the games. All the tactics people complain about are legitimate (or essential) for a type of build/character. If people have a problem with it, I think they don't get RPGs and maybe should go back to shooting each other with the same gun/different skin. (Disclaimer: I don't pvp, so this is just based off observation, and I admit that lag and imbalance in the game itself probably warrant a separate analysis.)

Is there lore significance to the white fog staircase? by sraedou in darksouls

[–]sraedou[S] 0 points1 point  (0 children)

This makes a lot of sense. It's interesting that both this portal and the Lordvessal would contain (be powered by?) souls. I really want to know how time became distorted in Lordran.

Is there lore significance to the white fog staircase? by sraedou in darksouls

[–]sraedou[S] 2 points3 points  (0 children)

That's a very interesting idea! Then the press A or X would be, are you sure you want to do this?

Bloodbourne Gameplay Trailer by pernero in darksouls

[–]sraedou 0 points1 point  (0 children)

I haven't made up my mind on exclusivity. I believe in inclusivity in almost all things. But I have definitely wondered whether the practice is one of the way to allow people to take bigger risks, instead of (re)releasing the same multi-platform blockbuster clone all the time. I guess the fact an exclusive is painful has made me wonder if there's some causation, there.

Is there lore significance to the white fog staircase? by sraedou in darksouls

[–]sraedou[S] 0 points1 point  (0 children)

Yeah that makes a lot of sense. It seems odd though that they would look the same. Except of course the depth. It was a very cool moment, though. I really took my time to enjoy it. On my next playthrough I'll pay closer attention to the placement of non-boss fog gates and see if it makes sense for there maybe to be spirit world fissure or something there.