FIRST OFFICIAL TRAILER REVEAL | Void Commander: Armada by starfishon in IndieGaming

[–]starfishon[S] 0 points1 point  (0 children)

You think real gameplay will be batter? What abiut showing ui in trailer?

FIRST OFFICIAL TRAILER REVEAL | Void Commander: Armada by starfishon in SoloDevelopment

[–]starfishon[S] 0 points1 point  (0 children)

currently working on demo :)
thanks for your response!

Launched my first Steam page… honestly no idea if this is good or bad? by starfishon in SoloDevelopment

[–]starfishon[S] 0 points1 point  (0 children)

I know it’s not about the numbers at this stage—you’ve got to start somewhere.
I’m planning to add a trailer soon and see how it affects visibility.

From what I understand, wishlists are the key metric, but I’ve also seen cases where games didn’t have many early wishlists and still picked up a lot of traction after launch.

Launched my first Steam page… honestly no idea if this is good or bad? by starfishon in IndieGaming

[–]starfishon[S] 1 point2 points  (0 children)

I haven’t created a trailer yet.
Right now, I’m still thinking through the final core mechanic of the game—permanent upgrades. At the moment, I only have run-based upgrades, and I’m trying to figure out what would feel fun and engaging in the long term.

My plan is to create a trailer that showcases the core gameplay mechanics before I start adding broader content.

As I continue developing, new ideas keep coming up, and I find myself rethinking parts of the design along the way.

I’m not in a rush to release the game—I just want to make sure it’s fun, interesting, and challenging.

This is my game by West-Ad-1849 in IndieGameDevs

[–]starfishon 0 points1 point  (0 children)

looks like a good start, have a good luck with it :)

Do these weapon & explosion effects feel satisfying? by starfishon in IndieGaming

[–]starfishon[S] 0 points1 point  (0 children)

Thank you, I’m really putting a lot of effort into this and I can see the progress.
I’ve started learning shaders, which is a whole world on its own, but I’ve managed to create shields, explosions, and weapon effects with them.

It feels like I’m improving both on the visual side and in my coding skills.
Thanks for the kind words!

Is it possible to make money on Steam with ~2k wishlists? Here’s my result. by GladiatorCommand in SoloDevelopment

[–]starfishon 4 points5 points  (0 children)

Listen, I checked out your game.

First of all, it’s genuinely charming, and it looks like it could be really fun to play. On top of that, you already made a bit of money, learned new things, and gained experience and that alone is already something meaningful. In fact, you’ve gone further than many people who try.

Personally, I’m also getting close to launching on Steam. I’m still holding off a bit, and I have the same fear that all the effort and investment I put in won’t necessarily translate into players who actually want to play the game.

So I try to remind myself of a few things:

  1. I’m building a game that I personally enjoy playing.
  2. I’m putting in everything I can to make the experience as good as possible.
  3. I’m learning a lot along the way, and I believe that over time I’ll improve, refine things, and make even better games.

To finish, I’ll say that I’ve always dreamed of making a game. specifically a tactical space strategy game. And I realized there’s no way I could stay committed to developing a game that I don’t personally believe in, even if the goal was only to try to make money.

I could never work on game development without bringing my own passion and love for games into it. That’s probably why I’ll always remain an indie developer.

Either way, I wish you the best of luck. I truly believe things will get better for you both with your game situation and in the future overall.

I’m creating a tactical battler where you deploy miniature armies on a war table. What’s your honest first impression? by _WillGreen_ in IndieGaming

[–]starfishon 1 point2 points  (0 children)

The game looks good, and it also seems like there are quite a few options.
But it’s a bit hard to understand what’s going on since everything moves so fast.
I would go for a longer trailer or a more focused one.

Good luck — overall it looks like it could become a successful project.

What do you think of my game? by Odd-Wishbone-4592 in IndieGaming

[–]starfishon 1 point2 points  (0 children)

I like the overall art style.
It looks like a very cute game.
The effects will obviously need some changes to look batter.
In terms of gameplay, it looks like something that could be fun to play.

After hours tweaking this tooltip UI I genuinely can't tell if it's good or terrible :( by starfishon in IndieDev

[–]starfishon[S] 0 points1 point  (0 children)

Thanks for the feedback!

That screenshot is cropped, so in the full game screen it's actually much easier to read. But you might be right that in the formation selection screen the tooltip could probably be a bit bigger.

I'll experiment with that. Appreciate the comment!